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Old 10-20-09, 03:28 AM   #1141
Anvart
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Quote:
Originally Posted by DivingDuck View Post
...
@Anvart
...
Iґve used the info to make the obs_peri move up and down on key command. But for some unknown reason I canґt use 'Lower_whole_obs_persicope' command to trigger the animation. Any ideas?
...

Regards,
DD

Congratulate! You are first modder who have made something using my scheme... and has shown it... But you have not attentively read my stuffs, i think ...
And you will see, that i use State machine manager for characters ...
and accordingly my scheme works only with crew commands.

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Last edited by Anvart; 10-20-09 at 02:58 PM.
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Old 10-20-09, 05:55 AM   #1142
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You're always amazes me, looking very good so far.
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Old 10-20-09, 09:19 AM   #1143
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Moin,
Quote:
Originally Posted by DivingDuck View Post
DD_OH_V3_RH released / actual version V3.07


@Anvart:
I did read your post carefully and noticed you saying that it works only with crew commands. However I´m just wondering why it doesn´t work with other than crew commands. Thanks again for sharing your findings. It opens new levels of modding for me. Btw, I like external files too.


Regards,
DD
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Old 10-20-09, 02:46 PM   #1144
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Oops ... ты ставишь меня в тупик ... ... я не понимаю чего ты не понимаешь ...
StateMachineCtrl and Classes work with crew and crew commands accordingly... повторю я ...
Все вопросы к разработчикам игры ...
Quote:
Iґve used a smaller angle on purpose. 15° is far too much for my liking.
But for CrashDive 5° it's ... nonsense...
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Old 10-20-09, 04:04 PM   #1145
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Moin,
Quote:
Originally Posted by DivingDuck View Post
DD_OH_V3_RH released / actual version V3.07

Quote:
Oops ... ты ставишь меня в тупик ... ... я не понимаю чего ты не понимаешь ...
I do understand. I just don´t understand the reason for this limitation.


Quote:
StateMachineCtrl and Classes work with crew and crew commands accordingly...
'Gen_Aburi', 'Gen_Flansha' and 'Gen_GL_Cioburi' are bound to StateMachineClasses in external files too.


Quote:
повторю я ...
Все вопросы к разработчикам игры ...
If they have an answer, they won´t tell us.


Quote:
Quote:
Iґve used a smaller angle on purpose. 15° is far too much for my liking.
But for CrashDive 5° it's ... nonsense...
I know it´s not correct. But I like it better this way. Anybody may change the values to her/his liking.


Regards,
DD
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Old 10-20-09, 04:21 PM   #1146
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Danke DD
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Old 10-20-09, 05:41 PM   #1147
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Very impressive work DD. Top notch stuff.
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Old 10-20-09, 07:21 PM   #1148
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Quote:
Quote:
Iґve used a smaller angle on purpose. 15° is far too much for my liking.
But for CrashDive 5° it's ... nonsense...
Quote:
I know it´s not correct. But I like it better this way. Anybody may change the values to her/his liking.
Can you point me to where and what file to change this, I think 15° is good, or maybe 10°.
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Old 10-21-09, 05:49 AM   #1149
Anvart
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Quote:
Originally Posted by DivingDuck View Post
...
'Gen_Aburi', 'Gen_Flansha' and 'Gen_GL_Cioburi' are bound to StateMachineClasses in external files too.
...

Regards,
DD
It's effect system (use in interior) use StateMachineWrapper controller and controllable by InteriorEffectsManager controller ...
In other words State Machine system defines animations (as the basic part) for characters and effects depending on a submarine (machine) states ...
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Old 10-21-09, 01:19 PM   #1150
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Moin,
Quote:
Originally Posted by Reece View Post
Can you point me to where and what file to change this, I think 15° is good, or maybe 10°.
open CR.sim and search for:
  • DMY_CamParent (2 appearances)
  • DMY_IntCam (9 appearances)
  • DMY_IntFree (1 appearance)
Adjust 'DispVal' (min/max) to your liking. Do the same for any camera you like to adjust.



@Anvart:
Thanks for the info. Didn´t work with those so far.



Regards,
DD

Last edited by DivingDuck; 10-22-09 at 04:39 AM.
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Old 10-21-09, 07:55 PM   #1151
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Thanks mate!
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Old 10-23-09, 06:26 AM   #1152
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I used to use the depth charge shake mod using the camera.dat file and a few others, if I enable your mod, with any version of this file, the shake is gone, do you have any idea of how I can get it to work with your mod? If you don't know NVD's mod I will try to contact him to find out if he knows where to look, once you have used this you can't do without it, sort of kills the emersion factor a bit!!
Thanks for any advise DD.
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Old 10-23-09, 06:48 AM   #1153
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Moin Reece,
Quote:
Originally Posted by Reece View Post
I used to use the depth charge shake mod using the camera.dat file and a few others, if I enable your mod, with any version of this file, the shake is gone, do you have any idea of how I can get it to work with your mod? If you don't know NVD's mod I will try to contact him to find out if he knows where to look, once you have used this you can't do without it, sort of kills the emersion factor a bit!!
Thanks for any advise DD.
IIRC 'MechShockPendulum' is what you have to look for. It has to be attached to every camera you want to shake.

Regards,
DD
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Old 10-23-09, 07:14 AM   #1154
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Thanks, will have a closer look.
Edit:
Well it doesn't matter if I use NVD's Cameras.dat or edit your version DD, the DC Shake no longer works, the new Interior files are effecting this, as soon as I disable this mod DC Shake works again!
PS. Tried the diving angles set to -10 & 10 and way too steep, I assume one is for diving and the other for surfacing?
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Last edited by Reece; 10-23-09 at 08:27 AM.
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Old 10-23-09, 02:10 PM   #1155
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Sorry, you can make a fix for the ACM GUI?
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