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Old 03-17-07, 02:17 PM   #436
supposedtobeworking
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I would like to say congratulations and of course thanks for this awesome dream mod!! Also to echo some previous posters--is it possible to put the obs scope back to its original position--it does obstruct the view of the open hatch--which was kind of the point of this mod--to look at it. I also feel like every time I turn to the helmsman I'm going to hit my nose on the scope. I know its not historically accurate but I wont lose any sleep over it. I just want to be able to wave to the sonar and radio man through the open hatch.

Another quick question:

Is it possible to use the interior textures from NYGM instead of the control room textures from GW? I like the rust, etc. I have been using them with GWX 1.01 and they work fine but I'm not sure how they would affect this mod...thanks again


--I forgot one more question: what happened to the Crew rest room compartment I saw in some previous pics---I thought that was in the works...did that not work out?
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Old 03-17-07, 02:40 PM   #437
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Moin,
Quote:
Originally Posted by supposedtobeworking
...is it possible to put the obs scope back to its original position--it does obstruct the view of the open hatch--which was kind of the point of this mod--to look at it.

...Is it possible to use the interior textures from NYGM instead of the control room textures from GW? I like the rust, etc. I have been using them with GWX 1.01 and they work fine but I'm not sure how they would affect this mod...thanks again

...I forgot one more question: what happened to the Crew rest room compartment I saw in some previous pics...
  1. As so many people have asked for re-relocation I think it over. Maybe I´ll release a "non-accurate" version some day. Keep in mind that the relocated periscope was part of NYGM already.
  2. If you use NYGM you don´t need to enable the TypeVII_OpenHatch_HiRes. If you just use the NYGM texture files, leave them where they are, it works fine.
  3. The crew´s chill-out room is not thrown away yet. There are some technical issues I have to come over before bringing in further additional compartments. As soon as I´ve deciphered the TMAP section I´ll give it a go. Urfisch will be responsible for the artwork then. The chill-out compartment you´ve seen was done by him. It will depend on how many people will be left, who are interested, after SHIV is released.
Regards,
DD
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Old 03-17-07, 02:51 PM   #438
java`s revenge
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Thank you very much for this excellent mod and for the time to make this.

Really great!
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Old 03-17-07, 02:52 PM   #439
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Id be interested in having the aft command room hatch open!
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Old 03-17-07, 02:54 PM   #440
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Quote:
Originally Posted by Penelope_Grey
Id be interested in having the aft command room hatch open!
Did I see an earlier post from you PG a the helium sounding crew, just curious? Maybe that was another thread.
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Old 03-17-07, 03:09 PM   #441
Penelope_Grey
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It was me yes. And it was another thread.
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Old 03-17-07, 04:21 PM   #442
Hartmann
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The mod is for type VII boats..

could work well if i rename the files and use it in a IX boat ???:hmm:
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Old 03-17-07, 04:30 PM   #443
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Quote:
Originally Posted by Penelope_Grey
It was me yes. And it was another thread.
I meant to ask in the earlier post if you also found a fix
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Old 03-17-07, 06:19 PM   #444
MRV
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One big step towards extra internal components

but.....am I the only one who cannot enter the Radio Room anymore through the open hatch?
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Old 03-17-07, 07:01 PM   #445
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No, I can't either, you have to hit F9 to fo it now.
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Old 03-17-07, 07:03 PM   #446
Penelope_Grey
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Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by Penelope_Grey
It was me yes. And it was another thread.
I meant to ask in the earlier post if you also found a fix
Oh yeah I am sweet now with the mod, it works fine.
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Old 03-17-07, 07:03 PM   #447
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Quote:
Originally Posted by MRV
One big step towards extra internal components

but.....am I the only one who cannot enter the Radio Room anymore through the open hatch?
There are several ways into the radio room.

1) Use Shift+F2 and walk through using arrow keys.

2) Use F9 or left mouse click Radio room icon on stations slide out.

3) Right click on radio operator or sonar man. This takes you into operators seat.

To come out of Radio Room into Main control room right click on mouse. Or walk through using Shift+F2.
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Old 03-17-07, 07:10 PM   #448
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I just want to add my thanks.

This was a huge labor of love, and a great gift to us all. Thank you so very much, DivingDuck and Urfisch. Adding or opening up the interior like this has been talked about since the game was released. You guys made it happen, after all this time, it's unbelievable! It's simply amazing.
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Old 03-17-07, 07:10 PM   #449
MRV
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thx great work anyways.

I would also prefer to have the View position unchanged so I can take a look at my sonarman waiting for contact reports.
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Old 03-17-07, 07:13 PM   #450
Venatore
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Quote:
Originally Posted by Alex
Quote:
Originally Posted by DivingDuck
I´ve tried to upload it to URBS for several times now, but without any success. Going to contact terrapin now.
Terrapin doesn't manage UBRS any more....
I was a member of the UBRS team a few months ago, I can tell you that since Christmas time, I don't have any news from this man, and I've been fired from the team, no more news editor account .... Don't know what happened
And this my friends is why I don't host any of my mods at UBRS. This is going down the same road as IL2 Skins, one host site all mods in one area, then the site goes KAPUT !
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