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03-17-07, 02:17 PM | #436 |
XO
Join Date: Jul 2002
Posts: 436
Downloads: 59
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I would like to say congratulations and of course thanks for this awesome dream mod!! Also to echo some previous posters--is it possible to put the obs scope back to its original position--it does obstruct the view of the open hatch--which was kind of the point of this mod--to look at it. I also feel like every time I turn to the helmsman I'm going to hit my nose on the scope. I know its not historically accurate but I wont lose any sleep over it. I just want to be able to wave to the sonar and radio man through the open hatch.
Another quick question: Is it possible to use the interior textures from NYGM instead of the control room textures from GW? I like the rust, etc. I have been using them with GWX 1.01 and they work fine but I'm not sure how they would affect this mod...thanks again --I forgot one more question: what happened to the Crew rest room compartment I saw in some previous pics---I thought that was in the works...did that not work out? |
03-17-07, 02:40 PM | #437 | |
Grey Wolf
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
Quote:
DD
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03-17-07, 02:51 PM | #438 |
Ace of the Deep
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
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Thank you very much for this excellent mod and for the time to make this.
Really great!
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Last edited by java`s revenge; 03-18-07 at 03:20 AM. |
03-17-07, 02:52 PM | #439 |
Sea Lord
Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
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Id be interested in having the aft command room hatch open!
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03-17-07, 02:54 PM | #440 | |
Canadian Wolf
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03-17-07, 03:09 PM | #441 |
Sea Lord
Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
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It was me yes. And it was another thread.
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03-17-07, 04:21 PM | #442 |
Sea Lord
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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The mod is for type VII boats..
could work well if i rename the files and use it in a IX boat ???:hmm:
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03-17-07, 04:30 PM | #443 | |
Canadian Wolf
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03-17-07, 06:19 PM | #444 |
Frogman
Join Date: Nov 2006
Posts: 294
Downloads: 88
Uploads: 0
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One big step towards extra internal components
but.....am I the only one who cannot enter the Radio Room anymore through the open hatch? |
03-17-07, 07:01 PM | #445 |
Sea Lord
Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
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No, I can't either, you have to hit F9 to fo it now.
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03-17-07, 07:03 PM | #446 | ||
Sea Lord
Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
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03-17-07, 07:03 PM | #447 | |
XO
Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
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1) Use Shift+F2 and walk through using arrow keys. 2) Use F9 or left mouse click Radio room icon on stations slide out. 3) Right click on radio operator or sonar man. This takes you into operators seat. To come out of Radio Room into Main control room right click on mouse. Or walk through using Shift+F2. |
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03-17-07, 07:10 PM | #448 |
Commander
Join Date: Dec 2001
Location: Newport Beach, CA
Posts: 470
Downloads: 41
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I just want to add my thanks.
This was a huge labor of love, and a great gift to us all. Thank you so very much, DivingDuck and Urfisch. Adding or opening up the interior like this has been talked about since the game was released. You guys made it happen, after all this time, it's unbelievable! It's simply amazing.
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03-17-07, 07:10 PM | #449 |
Frogman
Join Date: Nov 2006
Posts: 294
Downloads: 88
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thx great work anyways.
I would also prefer to have the View position unchanged so I can take a look at my sonarman waiting for contact reports. |
03-17-07, 07:13 PM | #450 | ||
Admiral
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
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