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Old 05-29-11, 11:40 PM   #526
SteelViking
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Guys flotation is easy to fix and adjust. But I see no problems at all with my latest version of the ship pack. Please make sure you are using the latest versions of the ships.
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Old 05-30-11, 03:55 PM   #527
Rongel
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@ TDW

Welcome back

I've been trying to adjust the zones in the zon-file to get the missing sound FX to play and I understand now how it's done. I made some changes to Kasagisan ship (compared it to FX update zon-file and the zones.cfg) and it sinks just fine. But no luck with the sounds, EXCEPT that the secondary explosion sound is playing. But I'm not sure if I did it, or was it working from the start.

Anyway, I'm puzzled because there seems to be nothing basically wrong with the zon file. Unlike SH 5, most of Sh 4 ships have also FX entries in the zon file: fire small, fire big, smoke, bubbles, and so on. They are using the right type number and they are basically working, except the sounds. So my point is that I just can't find any reason for the sounds not to play. If you have spare time, could you take a quick look at the imported ships zone file, or give some advice, thanks!
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Old 05-30-11, 08:28 PM   #528
TheDarkWraith
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let's first define exactly what sounds are missing. Do the ship(s) have hydro sound (sound at hydrophone station)? Can you hear the ship(s) using external camera? Can you hear the ship(s) if your submarine is close to them (engine/screw noise)? What other sounds are there that are not there?
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Old 05-30-11, 10:10 PM   #529
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Quote:
Originally Posted by TheDarkWraith View Post
let's first define exactly what sounds are missing. Do the ship(s) have hydro sound (sound at hydrophone station)? Can you hear the ship(s) using external camera? Can you hear the ship(s) if your submarine is close to them (engine/screw noise)? What other sounds are there that are not there?
for me the following sounds are working:

- Hydropone Engine
- External cam Engine
- Shell impacts
- Torp impacts
- Sinking ship sound


for me the following sounds are missing:

- Burning fire on the ship
- Explosions (but not shell or torp impacts), also the bigger explosions like oil or splinter explosions which are caused by follow up damages like sinking or by fire etc...
- Maybe also sounds from destroyable items like cranes, funnels (i never saw those object destroyable on the new ships)

- not shure about the water spray sound`s
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Old 05-31-11, 12:30 PM   #530
SteelViking
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I have also changed all the numbers in .zon files to match the zones.cfg and had no luck with sounds either.
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Old 05-31-11, 12:59 PM   #531
Rongel
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I confirm Stormflys list (except I haven't tried listening for the ship in hydrophone station, at least the sound guy spots them):
Quote:
for me the following sounds are working:

- Hydropone Engine
- External cam Engine
- Shell impacts
- Torp impacts
- Sinking ship sound
But also add:

-secondary explosion (I used edited zon file)
-water spray both, bow and stern if the right controllers are in place in the ships dsd-file.

For me the missing sounds are just:

-ship on fire
-not sure but possibly a big catastrophical explosion sound when ship is destroyed
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Old 05-31-11, 09:11 PM   #532
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I think them should continue to develop silent hunter 6.
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Old 05-31-11, 09:42 PM   #533
TheBeast
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Quote:
Originally Posted by W_clear View Post
I think them should continue to develop silent hunter 6.
Why?

After buying SHIII/SHIV/SHV and seeing so many issue's in all release's that are not being fixed by UbiSoft. I, for one, will not buy anything from UbiSoft ever again unless they do something to regain my trust.
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Old 09-11-11, 02:43 PM   #534
Rongel
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I decided to open this again and not fill OH II threads with the imported ship stuff .

So some news to those who might be interested in this. I think I found out what causes the frozen flags. I tested this with only the new ships (no other mods) and found out thatif I edit the ship's dat file and remove the "Unified Render Controller", the flags won't freeze. That makes some sense to me, because it's a SH 4 controller and SH 5 doesn't seem to like it very much.

I used Trevally's tip to test this issue, so I created a custom mission with a convoy 100 km from my position coming straight towards me. That way the ships are spawned the same way as in campaign. Again, the flags were frozen every time. But when I took the controller out, they have been working since.

Bad thing obviously is, that the ship loses it's textures in the process. So I embedded the ship textures but they are still missing the lightmaps and the other eye candy, ships look very plain now. I can't remember if we got the ships to look good with embedding the skins before...

It seems to me that only way to get working flags with imported ships is to build them differently, which is obviously quite a big task.

So can anyone make a good looking ship without this cursed controller? If we get that working, these ships are almost ready in my opinion. Calling modders to the rescue....
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Old 09-11-11, 03:53 PM   #535
Madox58
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Being that useing dats is actually redundant?

It's only a matter of how much the solution is wanted and how soon.
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Old 09-11-11, 05:10 PM   #536
uekel
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Hi privateer,

do you have a solution for convert to gr2 files? I also have some SHV ships and in my opinion is not the frozen flag the main problem. I can live with it, because itīs not often occurs. Itīs much more important for me that I canīt bring there to cast shadows. And I see the gr2 parts of the ships (crew), do it.
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Old 09-11-11, 05:23 PM   #537
Madox58
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I do have the information and Tools to do anything wished with GR2 files.
I have requested help from others to move forwards on this.
Let's see if they are willing to take my offer.
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Old 09-11-11, 06:18 PM   #538
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Quote:
Originally Posted by uekel View Post

Itīs much more important for me that I canīt bring there to cast shadows. .
The flags without shadows for me is a inmersion killer

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Old 09-19-11, 03:00 PM   #539
chrysanthos
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i have something in my mind for months....since ubisoft is good to make sub simulators why the heck are not make 1 for battleships and destroyers too huh??
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Old 09-19-11, 03:16 PM   #540
chrysanthos
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i am confused hey friend how can i open a silent hunter 3 or 4 battleship to fixed any damage zones? please show me step by step ok:/
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