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Old 02-07-22, 05:42 AM   #241
tonschk
Admiral
 
Join Date: Mar 2007
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Quote:
Originally Posted by Anvart View Post
I think everyone knows that 'dynamic' shadows were only in the first version of the game. In the next version of the game, they were no longer there. The reason is absolutely not correct work with submarines. Back in the first half of 2005, players who had the next version of the game and wanted to test shadows were replacing (or adding a renamed) SH3Controllers.act file.
The file SH3Controllers.act (as SH3_DynamicShadow) of the first version you can find in my Public Folder.

Thank you Anvart ,

Here is some sort of explanation about how to code dynamic shadows ..

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Old 02-07-22, 08:29 AM   #242
John Pancoast
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Dynamic shadows would be nice but I'd rather see the myriad of game play problems fixed first vs. *another* graphical item.
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Old 02-07-22, 08:51 AM   #243
Mister_M
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Dynamic shadows don't add a lot of "eye candy" in SH3, and they are buggy anyway. I think that SH3 is just not good enough to create "realistic" environmental scenes. Particule effects are also very limited.

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Originally Posted by TheDarkWraith View Post
Unlike some others I believe in sharing information that I find. The more heads looking into this the better IMO (I thought the attitude had changed around here - I see nothing ever changes as always).
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