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Old 06-14-22, 04:09 PM   #1351
KaleunMarco
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Originally Posted by Bubblehead1980 View Post
I am not sure, why I asked lol.


I have theories but have not been able to test yet.

I've noticed when the u boat is swamped by heavy seas the depth reads 8 or 9 meters. In the cfg. file 8 meters is the cut off "surface depth" in which boat is considered submerged, where the player is booted to control room view. I encountered this when changing snorkel depth so could easily flood down to 7.5 meters for surface attack if needed, since clicking depth on the gauge in SH 4 for this does not always work properly.

Thinking if I change the surface depth to 9, 9.5, or even 10 meters may solve the problem. 10 may be too deep not sure yet.
ok, ok, i get it. never connected those features: surface depth and being swept off the bridge by heavy seas.
i may try an adjustment for my next patrol and see if it makes a difference.
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Old 06-15-22, 03:23 PM   #1352
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ok, ok, i get it. never connected those features: surface depth and being swept off the bridge by heavy seas.
i may try an adjustment for my next patrol and see if it makes a difference.

I tried it, seems to have helped. I have not been booted back to the control room as much when tower is swamped. Will have better conclusions by end of patrol.
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Old 06-15-22, 03:35 PM   #1353
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So do things get more challenging ( I Assume they do) in DW/OM?. I am in June 1940 currently and its so easy, finding it boring at times. I have the L2 toughest escort enabled. I still barely get aircraft unless very close to the coast of Britain. Even after attacking a single merchant with deck gun (I read early on U Boats saved torpedoes and used deck guns on unarmed merchants) 150 KM from shore, no aircraft. No expected ASW patrols.


I am guessing once French bases are available, patrol orders will send out to Atlantic to hunt convoys instead of patrol after patrol in Western approaches and AI will get a bit tougher? My first couple patrols AI seemed competent for time but its been terrible as of late. I am running full realism, contacts and cams off as well, overall things are just too easy.
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Old 06-15-22, 04:03 PM   #1354
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So do things get more challenging ( I Assume they do) in DW/OM?. I am in June 1940 currently and its so easy, finding it boring at times. I have the L2 toughest escort enabled. I still barely get aircraft unless very close to the coast of Britain. Even after attacking a single merchant with deck gun (I read early on U Boats saved torpedoes and used deck guns on unarmed merchants) 150 KM from shore, no aircraft. No expected ASW patrols.


I am guessing once French bases are available, patrol orders will send out to Atlantic to hunt convoys instead of patrol after patrol in Western approaches and AI will get a bit tougher? My first couple patrols AI seemed competent for time but its been terrible as of late. I am running full realism, contacts and cams off as well, overall things are just too easy.
if you are using my fix, check the \Cfg\AirStrike.cfg, i may have dialed down the parms and forgot to delete the file before i zipped it.
Same thing for Sim.cfg. check the settings.
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Old 06-16-22, 02:06 PM   #1355
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if you are using my fix, check the \Cfg\AirStrike.cfg, i may have dialed down the parms and forgot to delete the file before i zipped it.
Same thing for Sim.cfg. check the settings.

Was not aware you mod changed the airstrike.cfg, I looked, guess I missed it. Will check when back in port.

Sim.cfg in L2 overrides all others. Same as has been since started.


I think one issue is from when checked the files last time, noticed a lot of escorts are set to "competent" , this was a issue in RSRD as well. Unless a escort is set to Veteran or Elite, they are just very easy to get away from submerged. I am trying to run a campaign through whole war without changes. Loving the mod but at this point in 1940 its just too easy. Probably historically in the sense accurate as this was the "happy time" and allied ASW was not yet on point but it makes for some dull encounters.



I am being patient, next patrol, should be more interesting, with bases in France open, likely assigned to the convoy lanes and should see some more interesting engagements.
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Old 06-16-22, 02:40 PM   #1356
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Was not aware you mod changed the airstrike.cfg, I looked, guess I missed it. Will check when back in port.

Sim.cfg in L2 overrides all others. Same as has been since started.


I think one issue is from when checked the files last time, noticed a lot of escorts are set to "competent" , this was a issue in RSRD as well. Unless a escort is set to Veteran or Elite, they are just very easy to get away from submerged. I am trying to run a campaign through whole war without changes. Loving the mod but at this point in 1940 its just too easy. Probably historically in the sense accurate as this was the "happy time" and allied ASW was not yet on point but it makes for some dull encounters.



I am being patient, next patrol, should be more interesting, with bases in France open, likely assigned to the convoy lanes and should see some more interesting engagements.
IIRC, when you encounter the large convoys and manage to score a few hits, the escorts are on you like stink on stench.
to evade, you must use all three axis otherwise you and your crew are fishbait.
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Old 06-16-22, 02:51 PM   #1357
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Originally Posted by KaleunMarco View Post
IIRC, when you encounter the large convoys and manage to score a few hits, the escorts are on you like stink on stench.
to evade, you must use all three axis otherwise you and your crew are fishbait.


Thanks, looking forward to things getting interesting. Almost July 1940 and at sea, all the bases on French coast are now open, guess flotilla will transfer at some point. I'm with the 2nd out of Wilhelmshaven and according to responses here and docs I found in OM files, should transfer to Lorient, I believe in August I forget exact date.
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Old 06-16-22, 05:38 PM   #1358
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Quote:
Originally Posted by KaleunMarco View Post
IIRC, when you encounter the large convoys and manage to score a few hits, the escorts are on you like stink on stench.
to evade, you must use all three axis otherwise you and your crew are fishbait.

I am sure once get better ASDIC and hedgehog, will get pretty tough.
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Old 06-16-22, 08:55 PM   #1359
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June/July 1940...I am in the Western Approaches...namely Grid AM 50.


Sun does not go down until just before midnight and nights are oddly light even with no moon, almost likely it never really becomes dark. This a summertime higher latitudes thing?
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Old 06-16-22, 09:08 PM   #1360
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Originally Posted by Bubblehead1980 View Post
June/July 1940...I am in the Western Approaches...namely Grid AM 50.


Sun does not go down until just before midnight and nights are oddly light even with no moon, almost likely it never really becomes dark. This a summertime higher latitudes thing?
no, it's an UBI time compression thing. Same thing happens in the Pacific. Sun doesn't rise until 10 am and then doesn't set until after midnight.

i "think" it affects only the player. i believe one or more posters explained that the game AI uses the actual sunrise/sunset but somewhere in high TC, the user encounters messed-up sunrise/subset.
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Old 06-16-22, 09:39 PM   #1361
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Originally Posted by KaleunMarco View Post
no, it's an UBI time compression thing. Same thing happens in the Pacific. Sun doesn't rise until 10 am and then doesn't set until after midnight.

i "think" it affects only the player. i believe one or more posters explained that the game AI uses the actual sunrise/sunset but somewhere in high TC, the user encounters messed-up sunrise/subset.

Ehh Have not went above x256 tc entire patrol.


Night reminds me of patrols in Sea of Okhtosk/Aleutians, very short nights and some nights are brighter than others even with dark nights mod enabled.


AI behaved as if it was darker, mostly. I attacked submerged earlier sunk two tankers, then surfaced and pursued into the next morning. A light fog and overcast set in I was able to move inside the column of convoy undetected mostly. Just after firing tube No.1 on tanker, a destroyer came roaring out of fog firing, illuminated with spotlight. Fired Tube 2 at tanker turned toward DD planning a down the throat shot but realized he was closer than appeared and his machine gun fire was finding its target, so ordered crash dive. As passed 35 meters torpedoes hit target. Took some depth charges, minor leaks. Then of course once I made it past 120 meters, they lost me.



Edit: Once I headed a bit south towards Loritent and into Bay of Biscay, issue resolved.

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Old 06-17-22, 12:02 AM   #1362
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First patrol in DW with map contacts and external cam off. What a blast!

Sunk seven ships (6 by torpedo, one trawler by gunfire) for 48,928 tons.

A so-so somewhat boring patrol got interesting on July 4/5 1940 when ran into large convoy, sunk three large tankers in daytime submerged and night surface attack.











































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Old 06-17-22, 01:47 PM   #1363
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Originally Posted by Bubblehead1980 View Post
First patrol in DW with map contacts and external cam off. What a blast!

Sunk seven ships (6 by torpedo, one trawler by gunfire) for 48,928 tons.

A so-so somewhat boring patrol got interesting on July 4/5 1940 when ran into large convoy, sunk three large tankers in daytime submerged and night surface attack.
well, at least the escorts don't shoot torpedoes back at you.
that capability in FOTRSU is getting on my nerves.
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Old 06-17-22, 02:32 PM   #1364
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well, at least the escorts don't shoot torpedoes back at you.
that capability in FOTRSU is getting on my nerves.

lol I am sure.
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Old 06-17-22, 09:49 PM   #1365
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Well, they got me. Corvette made a lucky shot from 4000 meters, hit my stern while I was decks awash just after torpedoing a freighter. I was turning to fire a down the throat shot at oncoming escort. Their gunnery is usually not that accurate lol. I love the damage model, boat was holed, no magic survival. Then I was rammed by the oncoming corvette which crippled boat, sunk to crush depth. Had a nice patrol going convoy battle...sunk 5 ships in two attacks, 24,879 tons sunk.
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