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Old 04-09-10, 03:34 AM   #1
Drifter
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[REL] Goodbye Pac-Man

Goodbye Pac-Man v1.01 for Silent Hunter 5 v1.1

------------------------------------------------------------------------------------------------------------------

v1.01 changes/fixes:

- corrected problem where map color would become light blue when near enemy escorts

------------------------------------------------------------------------------------------------------------------

This simple mod removes those 'Pac-Man' shapes showing real-time enemy escort sonar and visual ranges on the game map when playing with No Map Update unchecked (false) in the realism options menu. U-boat radar/sonar range and direction contact lines are still activated. I feel this is a nice compromise for those who do not want the extreme cheat of those Pac-Man range circles, but still want general range and direction of enemy escorts that are detected by U-boat visual, sonar, and radar to be displayed on the map.


Stock Silent Hunter 5 submerged (showing enemy escort sonar range rings):





Stock Silent Hunter 5 surfaced (showing enemy escort visual range ring):





Silent Hunter 5 (submerged) with Goodbye Pac-Man v1.01 mod installed:





Silent Hunter 5 (surfaced) with Goodbye Pac-Man v1.01 mod installed:




Download v1.01 : http://www.mediafire.com/?ymz3tzmydzy
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Last edited by Drifter; 04-09-10 at 07:58 AM.
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Old 04-09-10, 03:43 AM   #2
captainprid
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Excellent!!!
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Old 04-09-10, 04:04 AM   #3
Ablemaster
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Nice one, great for us realistic junkies and non arcade type players, realism im all for that, mind you the ai's so bad right now, needs major revamp, thanks mate.
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Old 04-09-10, 05:27 AM   #4
t0maz
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Cool - nice job
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Old 04-09-10, 05:35 AM   #5
Cap.Palla
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Very nice!! i never liked pac-man
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Old 04-09-10, 05:43 AM   #6
Drifter
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Quote:
Originally Posted by Brunos View Post
What's wrong with the map colors using your mod in these screenshots ?
Seems like the map color changes to a lighter blue when near enemy escorts. I'll take a look.
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Old 04-09-10, 06:58 AM   #7
Drifter
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Ok. I am currently working to stop the map changing color to light blue when close to escorts. Should be fixed soon.
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Old 04-09-10, 07:34 AM   #8
Drifter
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All fixed now. Sorry about that. Just uploaded v1.01. Please see first post for download link.
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Old 04-09-10, 07:28 AM   #9
Seeadler
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Quote:
Originally Posted by Drifter View Post
Seems like the map color changes to a lighter blue when near enemy escorts.
Don't delete the whole pixel shader content, a pixel shader file must returned a float4 color value for each pixel which is to be rendered on the screen

Only set the circle.z value to zero in SensorVisual.fx
Code:
float insidecircle = step(length(texC.xy*texsize.xy - circle.xy), 0  /*circle.z*/);
and circle.z + circle.w in SensoSonar.fx
Code:
float inside = step(radius,0 /*circle.z*/) * step(0 /*circle.w*/, radius);
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Old 04-10-10, 07:21 PM   #10
t0maz
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Any chance to change blue and red colors to one ie. black for all units?
To not have info from map that this is friendly or enemy and to have to check that myself by flag on spoted unit?

Second idea is to remove speed info or any info when cursor is over visualy spoted unit (Merchant speed 5kt's etc).
Maybe change speed to something like slow, medium or fast instead od automagic determined exact speed
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Old 04-11-10, 02:25 AM   #11
timmy41
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Quote:
Originally Posted by t0maz View Post
Any chance to change blue and red colors to one ie. black for all units?
To not have info from map that this is friendly or enemy and to have to check that myself by flag on spoted unit?

Second idea is to remove speed info or any info when cursor is over visualy spoted unit (Merchant speed 5kt's etc).
Maybe change speed to something like slow, medium or fast instead od automagic determined exact speed
Yes, SH3 (atleast in GWX) indicates a units speed on the map as any of the following:
Stationary (below 1 knot)
Slow (up to around 7 knots)
Medium (around 7 to 14 knots)
Fast (around 14 to 30 knots)
Very Fast (above 30 knots)

those arent the exact numbers, but that is what i think they are based on my gameplay experience.
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Old 04-11-10, 03:39 AM   #12
t0maz
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Vanilla use different values for merchants and warships but for me both solutions will be ok.
For me is more important to force me to estimate myself the speed by observations and/or calculations
That will be way more reallistic
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Old 04-09-10, 04:08 PM   #13
gimpy117
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just to add a little humor and good job
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Old 04-09-10, 04:21 PM   #14
ERPP8
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Quote:
Originally Posted by Drifter View Post
Goodbye Pac-Man v1.01 for Silent Hunter 5 v1.1

------------------------------------------------------------------------------------------------------------------

v1.01 changes/fixes:

- corrected problem where map color would become light blue when near enemy escorts

------------------------------------------------------------------------------------------------------------------

This simple mod removes those 'Pac-Man' shapes showing real-time enemy escort sonar and visual ranges on the game map when playing with No Map Update unchecked (false) in the realism options menu. U-boat radar/sonar range and direction contact lines are still activated. I feel this is a nice compromise for those who do not want the extreme cheat of those Pac-Man range circles, but still want general range and direction of enemy escorts that are detected by U-boat visual, sonar, and radar to be displayed on the map.


Stock Silent Hunter 5 submerged (showing enemy escort sonar range rings):





Stock Silent Hunter 5 surfaced (showing enemy escort visual range ring):





Silent Hunter 5 (submerged) with Goodbye Pac-Man v1.01 mod installed:





Silent Hunter 5 (surfaced) with Goodbye Pac-Man v1.01 mod installed:




Download v1.01 : http://www.mediafire.com/?ymz3tzmydzy
I found the pacman very helpful
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Old 04-09-10, 06:07 PM   #15
etheberge
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Thank you, very nice!
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