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Old 03-04-21, 08:04 AM   #226
Onealex
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Quote:
Originally Posted by John Pancoast View Post
Any idea of the failure % ?
Impact Pistol 20%
Magnet Pistol 25%
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Old 03-04-21, 08:36 AM   #227
John Pancoast
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Originally Posted by Onealex View Post
Impact Pistol 20%
Magnet Pistol 25%
Thanks !
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Old 03-05-21, 01:00 PM   #228
Onealex
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A new version has been uploaded...


GWX Onealex Edition v1.42 - changelog:
1. New model of the FuMB10Borkum radar detector has been added.
2. Positions of the radar warning receivers were corrected.
3. New animation of the DF antenna.
4. Animation of the Tunis radar warning receiver has been added.
5. Corrections of radio messages.
6. Minor fixes.
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Old 03-05-21, 01:02 PM   #229
Kumando
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Quote:
Originally Posted by Onealex View Post
A new version has been uploaded...


GWX Onealex Edition v1.42 - changelog:
1. New model of the FuMB10Borkum radar detector has been added.
2. Positions of the radar warning receivers were corrected.
3. New animation of the DF antenna.
4. Animation of the Tunis radar warning receiver has been added.
5. Corrections of radio messages.
6. Minor fixes.
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Old 03-05-21, 04:14 PM   #230
murat124
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Thank you very much for 1.42 Onealex.


Can we just do a drag and drop and override over the previous version without starting a new carrier?
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Old 03-05-21, 04:39 PM   #231
Onealex
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Originally Posted by murat124 View Post
Thank you very much for 1.42 Onealex.


Can we just do a drag and drop and override over the previous version without starting a new carrier?
There is no reason to start a new career. The U-boat should be in base during updating. But drag and drop it is not a good idea. Why anyone does not read the readme file?
...Be sure you have uninstalled the old version before installing the new version of the game!
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Old 03-05-21, 05:49 PM   #232
Kumando
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What change was made to the DF Antenna?
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Old 03-06-21, 03:44 AM   #233
Andrewsdad
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Salute, All !!!


Mod looks GREAT !!!! Even I figured out how to install it without a mishap !!!


The only comment I have so far is: "Holey Mackerel, the load time is very long. The Progress Bar fills pretty quickly, then things just sit there for about 15-20 minutes! I was just going to give it up as a "Not Responding" when "Not So Long Ago..." appeared and, wow, I was pleasantly surprised.


No doubt I will have questions, but again.. congratulations on a fine effort !!!


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Old 03-06-21, 04:16 AM   #234
Onealex
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Quote:
Originally Posted by Kumando View Post
What change was made to the DF Antenna?
Animation is slower in the end of rising of DF antenna
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Old 03-06-21, 04:19 AM   #235
Onealex
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Quote:
Originally Posted by Andrewsdad View Post
Salute, All !!!


Mod looks GREAT !!!! Even I figured out how to install it without a mishap !!!


The only comment I have so far is: "Holey Mackerel, the load time is very long. The Progress Bar fills pretty quickly, then things just sit there for about 15-20 minutes! I was just going to give it up as a "Not Responding" when "Not So Long Ago..." appeared and, wow, I was pleasantly surprised.


No doubt I will have questions, but again.. congratulations on a fine effort !!!


AD
Strange thing. But my PC loads the career mission 5-6 minutes but not 15-20. But Museum takes 15 minutes because there are 300 + units in the game...
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Old 03-06-21, 04:24 AM   #236
Kumando
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In my pc carreers load in about 5-6 min to, only single missions take up to 10 min, never tried museum lol.
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Old 03-06-21, 04:26 AM   #237
Kumando
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Other thing how can i revert the speed of the ships back to original? I think they are way to fast, if you are playing with a type II you cant even position yourself because every mercant outruns this boat.
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Old 03-06-21, 04:41 AM   #238
Onealex
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Quote:
Originally Posted by Kumando View Post
Other thing how can i revert the speed of the ships back to original? I think they are way to fast, if you are playing with a type II you cant even position yourself because every mercant outruns this boat.
You can't do that without changing campaign files.
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Old 03-06-21, 04:54 AM   #239
Onealex
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Quote:
Originally Posted by Kumando View Post
Other thing how can i revert the speed of the ships back to original? I think they are way to fast, if you are playing with a type II you cant even position yourself because every mercant outruns this boat.
The highest speed of U-boat type II is 13 knots so you can intercept the ship with speed 9-11 knots without problems when calm water. I don't see any trouble. It is realism...
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Old 03-06-21, 05:25 AM   #240
ericlea
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Quote:
Originally Posted by Onealex View Post
The highest speed of U-boat type II is 13 knots so you can intercept the ship with speed 9-11 knots without problems when calm water. I don't see any trouble. It is realism...



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