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11-23-07, 07:24 PM | #1 |
Ace of the Deep
Join Date: Jul 2002
Posts: 1,134
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Simulating radar detection of masts?
Recently we were discussing how in SC/DW radar detection of sub masts are not implemented.
However, I just thought of a way it could probably be simulated in SC missions. You could place an approach goal on surface vessels of say whatever their sensor is to the horizon. Then, attach a doctrine statement to check for user action such that any masts were range while in the bounds of that approach goal. If so, you could automatically fail the player for being detected. Would that work? (Only in SC, since there is not useraction check in DW.) If that does work in SC, it would be cool to vector an enemy surface ship or flight towards the player's sub. But I don't see anyway to force or pass a contact to the AI. I suppose in DW, you might have script alter the course of the approached ship to bare down on the player's sub. (but no way to check if masts were raised) I just realized a problem with this for SC ... if the user has the mast raised before entering the approach range, nothing will be triggered. Oh, well ...
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