SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-15-10, 01:45 PM   #1
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Thanks for running some tests on this, it's always nice to have people try to run some things down a bit and give us enough information to try to reproduce the effect.

LAMs that detonate at a waypoint instead of striking a particular object do AOE damage (they have to, in order to hit anything), so it's not unusual to damage adjacent buildings. The higher damage level will increase the AOE damage.

Funny story, while doing 3.09 I was re-doing the damage levels for mines, and one of them (I forget which, maybe the Mobile Mine) had a massive, massive warhead that needed to be turned up quite a bit for the damage to be accurate relative to other underwater weapons. Influence mines, like LAMs, don't hit their targets directly but detonate and do AOE damage, so I tested the weapon in a harbor with several ships nearby. When the damage-adjusted mine exploded, it sank every ship in the harbor (which was probably a few miles across). To see how bad it really was, I put several buildings along the coast and tried it again... most of the buildings were severely damaged. I decided the mine as adjusted was basically a tactical nuke and kept the damage artificially low to minimize the AOE (ships in the same formation can still be damaged, but the effect won't go for miles). So, if you ever see a ship get hit by a Mobile Mine in 3.09+, just remember, however much damage it got, it got off light.
__________________
Molon Labe is offline   Reply With Quote
Reply

Tags
bug, campaign, dangerous waters, lwami, tlam


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:59 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.