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Old 03-30-11, 01:01 AM   #16
etheberge
Watch Officer
 
Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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Quote:
Originally Posted by Anvart View Post
IIRC, in SH3, if you use alpha blending and water reflection for submerged flags... you will have artefacts...
try to disable water reflection for flag (with alpha blending)...
How in SH4 i don't remember already...
IIRC, in SH4, if you use VisibleUnderWater = false for some object and if you (camera) are not submerged (over water), you will see this object in any case (if water is transparented)...
Thanks for the tip Anvart. I don't have any WaterReflection controllers enabled for the flag so no problem there.

And yes, what you're saying about the VisibleUnderWater controller in SH4 is exactly what I'm seeing. I haven't found a way around it. I tried playing a bit with the WaterInteraction controller, thinking I might be able to replace the flag texture with a transparent texture when submerged and then replace it with the real texture when surfaced. Unfortunately I didn't get very far trying it this way. Not even sure it's possible.

Oh well, I guess people will just have to deal with it. It shouldn't get in the way too much. I spent too much time on this mod anyway, I'm already scaling it down.
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons
Zero casualties throughout the war
Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender
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