SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
03-08-11, 11:01 AM | #1 |
Electrician's Mate
Join Date: Jul 2002
Location: Santo Domingo
Posts: 131
Downloads: 94
Uploads: 0
|
What i really miss about SH1 is the TDC. Best of all series. If i would go back to SH1 this would be the No. 1 reason.
|
03-08-11, 12:25 PM | #2 |
Pacific Thunder
|
Yup - combine the SHCE game with the SH4 world & graphics, and somebody could make a good sub sim!
Happy Hunting! Art
__________________
" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
03-08-11, 11:59 PM | #3 | |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
Quote:
Yes, the TDC was good. I tried to start up a session with on my old computer, but the CD drive is not working. |
|
03-09-11, 12:09 PM | #4 | |
Pacific Thunder
|
Quote:
Then Kim made his Torpedo Change Tool that did all of the above plus change the torpedo type and loadout. We desperately wanted the Gilbert's and other areas and I got a taste of a reverse engineered PZ discombobulator and actually saw the Sun & Moon in the PZ for every day along with a lot of code and colored blocks of code representing things. Kim was looking into making a 16th PZ then SH4 came out. I think he could have done it. The Lat & Long are off several degrees in SH1 so he made a Lat/Long offset in a plotter tool. Aside from Hawk's Utilities and Kim's TCT SH1 is hard coded and not moddable. I would ignore a percentage of contacts because of the over abundance of shipping. At least the shipping routes were reasonably accurate. Happy Hunting! Art
__________________
" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
|
03-09-11, 03:23 PM | #5 | |||
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
Quote:
Yes, I used Hawk's Utilities, at least most of them. Quote:
I didn't try any plotter tool. Quote:
Too bad. |
|||
03-09-11, 04:37 PM | #6 | ||
Pacific Thunder
|
Quote:
From his Readme: Quote:
It was a lot of fun back then.......
__________________
" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
||
03-12-11, 12:24 AM | #7 | |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
|
|
03-12-11, 01:48 PM | #8 |
Electrician's Mate
Join Date: Jul 2002
Location: Santo Domingo
Posts: 131
Downloads: 94
Uploads: 0
|
My biggest dissapointment with SHIV is that it does not have an independent view to the TDC like SH1 had where you could back to see the gauges of the TDC. I know that the Pacific Aces mod has the SH2 engine limitations with the TDC engine and did not have a "manual" Position keeper function for the TDC but still you can "track" ships in AUTO mode and go back to the independent TDC station to see the TDC gauges rolling so i guess for the mod purposes that passes for an automatic TDC with a PK, just like in subs with more than 4 bow tubes the tube 5 and 6 are allocated to tube No. 4 because of the SH2 engine limitations.
|
05-28-11, 04:37 PM | #9 | |
Mate
Join Date: May 2008
Posts: 54
Downloads: 2
Uploads: 0
|
Latitute/Longitude variation
Quote:
Last edited by dannygjk; 05-28-11 at 04:57 PM. |
|
05-28-11, 05:16 PM | #10 |
Mate
Join Date: May 2008
Posts: 54
Downloads: 2
Uploads: 0
|
Modding SH1
I would gladly mod silent hunter 1. All I need is the tools which are used to write/edit the assembly language/machine code. I have a legal copy of SHCE.
I learned assembly language programming back in the early 80's and my bro and I used to mod games all the time. I had bought an app to write and mod assembly/machine code and after 2-3 months of study we started to work on games. It's a time in my life that I greatly miss altho I did spend too much time in front of a computer. Over the years we wrote some small games for our and our friends amusement. It takes a helluva lot of time tho to write software and sometimes a lot of time even to make small mods. I haven't done much coding for several years but always craved to get back into it. One problem tho is it's so addictive, lol. The initial stage of studying the piece of software is very time-consuming-can take weeks just to get familiar with it. Then of course there is the legal issue as to whether it is legal to distribute modded copies, (even for free). |
05-28-11, 07:00 PM | #11 | |||
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
|
|||
|
|