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Old 04-07-10, 07:47 AM   #16
oscar19681
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Quote:
Originally Posted by Demonizer View Post
I found a quick solution, if you open up the sub with goblin and its .zon file u can change the hitpoints to a lowervalue which weirdly gives you a hull integrity of like 2500% but if you lower the value of the armour to like 1-3 internal systems get munched up but your hull can still be fairly intact which stopps the annoying blackout when u reach 0%..

I just had a 1v1 with a destoryer and he really chewed me up i had massive damage to systems and some heavy flooding but i still had to battle as my hull intergrity was still alround 900% ...
But does this mean you can dive to unlimited depth like in sh-4? That would be such an immersion killer. Also why not make this into a mod so i can give it a try?
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Old 04-07-10, 11:11 AM   #17
Demonizer
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I think theres a var which you can set to change the amount of HP while under crush depth. Its not extactly stable atm as you get a hull strength of 2000% but shells penetrate more which causes more internal damage.

What i wanna do is have it so insted of just getting hit loads of times and end up with a annoying you died screen, to a more overall ship and systems failure or massive flooding. So like you come up to a destoryer and you get hit a 2-3 times you are gonna be needing some repairs or even a pricision hit on something just takes it out completly.
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Old 04-07-10, 12:00 PM   #18
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I'd love to have back the SH3 flooding and damage. Nothing like being forced to make a decision to either continue on silent running or make noisy repairs. Or how many crewmen to allot to stop flooding, and seeing the time to 'critical flooding' slowly start to decrease.

Havent been damaged much in SH5 but from the times I have, the damage model is just ridiculous. 'Critical flooding!' I am told, with no indication of which compartment it is, if it can be stopped, or a way to assign crew members to repair.
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Old 04-07-10, 12:23 PM   #19
audessy
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I'll show you what I do. You'll need skwas and notepad.

Go to your submarine's .zon file. Buff the hitpoints to your preference. I prefer using a huge number making it unlimited. I'd rather die by sinking and hitting crush depth but that's up to you. Set the crash speed. This is how many hitpoints the sub takes every second at crush depth. You could set it to half your total hitpoints if you wanted making it instantaneous but I don't recommend that for subs.

Next you'll have to adjust the zones.cfg in your data folder. Use CTRL-F and type in Uboat. I believe all the rooms with "ubt" in their name are for your boat. Also don't forget quarters1 and quarters2.

Zone explanation:

[UbtComRoom]
Category=Command Room <---Room type
Multiplier=1.0 <---Not useful for rooms. Only explosives like fuel. Keep at 1.
Flotability=8 <-The rooms flotation. Values around 20-30 have a decent effect.
HitPoints=200 <---Obviously the max damage it can take.
Destructible=No <---Leave at no. This is only if there's a damaged model to appear in it's place.
Armor Level=-1 <---Leave at -1 unless you're having issues with that zone dieing too easily. -1 Means it uses the armor value in the .zon file.
Critic Flotation=0.18 <--- The percentage of damage this compartment can take before it begins to flood. I like mine around 0.10 for most compartments.
Critical=No <---Leave at no. Otherwise if this zone is destroyed you'll die no matter what. But that's up to you.
Effect1=#dc_bubbles, 30 <---Visual effect. Blah blah blah
FloodingTime=300 <---The time it takes to flood the compartment. EG lower values equal faster flooding.
CargoType=None <---Not necessary for adjustment of a room.

So in short the main things you should adjust are:
Flotability
Hitpoints
Critic Flotation
FloodingTime

I hope this helps.
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Old 04-07-10, 12:33 PM   #20
audessy
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The effect I'm assuming you guys are looking for is not the instantaneous "you're dead" screen.

If you take some time and play around with this zon file a bit you may be happier with your own work than some other modder. When it comes to this stuff I really don't like other peoples work.

Keep in mind though... the AI isn't too aggressive. Not like in TMO for SH4 or GWX for SH3. Maybe you're just not getting hit hard enough.


In response to the visual effects... That's where I like other modders. I suck at that stuff. It is really strange how they didn't use a darkened damage texture like in SH3 at least. SH4 damage effects I loved. Too bad it only had a "5 hole max".
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Old 04-07-10, 05:16 PM   #21
Demonizer
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Yeah i want failures of parts of the boat rather than a pow pow pow and death.... All i needa do is find the damages for differnt parts of the boat like engines and flooding... So like you get hit by a few well placed hits and you serously gonna feel it and so is your boat in terms of performence...
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Old 04-07-10, 06:45 PM   #22
vanvar1987
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Quote:
Originally Posted by audessy View Post
I'll show you what I do. You'll need skwas and notepad.

Go to your submarine's .zon file. Buff the hitpoints to your preference. I prefer using a huge number making it unlimited. I'd rather die by sinking and hitting crush depth but that's up to you. Set the crash speed. This is how many hitpoints the sub takes every second at crush depth. You could set it to half your total hitpoints if you wanted making it instantaneous but I don't recommend that for subs.

Next you'll have to adjust the zones.cfg in your data folder. Use CTRL-F and type in Uboat. I believe all the rooms with "ubt" in their name are for your boat. Also don't forget quarters1 and quarters2.

Zone explanation:

[UbtComRoom]
Category=Command Room <---Room type
Multiplier=1.0 <---Not useful for rooms. Only explosives like fuel. Keep at 1.
Flotability=8 <-The rooms flotation. Values around 20-30 have a decent effect.
HitPoints=200 <---Obviously the max damage it can take.
Destructible=No <---Leave at no. This is only if there's a damaged model to appear in it's place.
Armor Level=-1 <---Leave at -1 unless you're having issues with that zone dieing too easily. -1 Means it uses the armor value in the .zon file.
Critic Flotation=0.18 <--- The percentage of damage this compartment can take before it begins to flood. I like mine around 0.10 for most compartments.
Critical=No <---Leave at no. Otherwise if this zone is destroyed you'll die no matter what. But that's up to you.
Effect1=#dc_bubbles, 30 <---Visual effect. Blah blah blah
FloodingTime=300 <---The time it takes to flood the compartment. EG lower values equal faster flooding.
CargoType=None <---Not necessary for adjustment of a room.

So in short the main things you should adjust are:
Flotability
Hitpoints
Critic Flotation
FloodingTime

I hope this helps.


This does help out!!! Thank you! Could you post a copy of your Zones.cfg? I would like something to compare to. I really care about keeping this as authentic as possible. Your config file is probably better than mine.
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Old 04-07-10, 07:45 PM   #23
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I second that request.
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Old 04-07-10, 09:52 PM   #24
audessy
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None of my files are really tweaked and tested. I lost all my work recently. Really all I've done so far is increased the flotability= to a greater number making the flooding more deadly and decreased the critic flotation=.

If you really want to make it fun make some explosives on the deck gun, diesel engines and fuel by using the multiplier=. This way you can simulate critical hits.

You can also put flotation= on the non-room zones. What happens then when a non-room with flotation gets destroyed you get "ghost flooding". This can cause a permanent list that won't be corrected until you return to port. I haven't tested the effects of this underwater. I'm more of a surface ship guy. I can imagine it would make maintaining depth very difficult.

For the guys who are new to this I highly recommend backing up the files you work on and testing your changes in a small mission versus a destroyer. Let him kill you. It's all trial and error with a bit of logic. I've found it to be more fun than the game at times.
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Old 04-08-10, 12:36 AM   #25
keith_uk
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Quote:
Originally Posted by audessy View Post
I'll show you what I do. You'll need skwas and notepad.

Go to your submarine's .zon file. Buff the hitpoints to your preference. I prefer using a huge number making it unlimited. I'd rather die by sinking and hitting crush depth but that's up to you. Set the crash speed. This is how many hitpoints the sub takes every second at crush depth. You could set it to half your total hitpoints if you wanted making it instantaneous but I don't recommend that for subs.

Next you'll have to adjust the zones.cfg in your data folder. Use CTRL-F and type in Uboat. I believe all the rooms with "ubt" in their name are for your boat. Also don't forget quarters1 and quarters2.

Zone explanation:

[UbtComRoom]
Category=Command Room <---Room type
Multiplier=1.0 <---Not useful for rooms. Only explosives like fuel. Keep at 1.
Flotability=8 <-The rooms flotation. Values around 20-30 have a decent effect.
HitPoints=200 <---Obviously the max damage it can take.
Destructible=No <---Leave at no. This is only if there's a damaged model to appear in it's place.
Armor Level=-1 <---Leave at -1 unless you're having issues with that zone dieing too easily. -1 Means it uses the armor value in the .zon file.
Critic Flotation=0.18 <--- The percentage of damage this compartment can take before it begins to flood. I like mine around 0.10 for most compartments.
Critical=No <---Leave at no. Otherwise if this zone is destroyed you'll die no matter what. But that's up to you.
Effect1=#dc_bubbles, 30 <---Visual effect. Blah blah blah
FloodingTime=300 <---The time it takes to flood the compartment. EG lower values equal faster flooding.
CargoType=None <---Not necessary for adjustment of a room.

So in short the main things you should adjust are:
Flotability
Hitpoints
Critic Flotation
FloodingTime

I hope this helps.
This is really interesting! I want to adjust my settings, but i would also like to see a copy and paste of your settings, so i know which rooms to adjust and what to adjust them too.
In other words i would just like to use whatever settings you are using, for now at least, as you sound like you know what your talking about.

I would like my boat to take loads of damage, flood and sink without me being kiiled off every time.
I would rather decide when i'm dead (reload last save) when i'm ready if thats possible? Obviously, if i sink deeper than crush depth, i want to be killed, but a situation where i might sink to the bottom which is not deeper than crush depth and just be stuck there until i reload the last save sounds good to me.

Here are my command room settings. I don't understand what to do with them really:

[CommandRoom]
Category=Command Room
Multiplier=1.000000
Flotability=70.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.25
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=600
CargoType=None

When you say:
"Flotability=8 <-The rooms flotation. Values around 20-30 have a decent effect."
Do you mean i should set it to 20.000000 or 30.000000?

A full copy and paste of your Subs settings would be a great help

Thanks,

Keith.
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Old 04-08-10, 03:25 AM   #26
audessy
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Working on a zones file now. However it's from SH4. Since the "uboat" part of it will work fine I'll post that. It's hard for me to tell which zones the subs in SH5 use because Skwas won't show me the spheres and boxes in the .zon file. I also chose to do my testing in SH4 due to the fact that the new mission editor blows. SH5 won't even open new missions I create. So hopefully I can produce something useful for you guys tomorrow.

I'll base this zone file off of the IXD2 in the SH4 U-boat missions add on. It should work fine.
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Old 04-08-10, 08:39 AM   #27
TheDarkWraith
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Quote:
Originally Posted by audessy View Post
Working on a zones file now. However it's from SH4. Since the "uboat" part of it will work fine I'll post that. It's hard for me to tell which zones the subs in SH5 use because Skwas won't show me the spheres and boxes in the .zon file.
goblin editor is your friend here
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Old 04-08-10, 08:15 PM   #28
audessy
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Ehh... I'm not a big fan of Goblin editor or Mission Editor 2 yet. Anyway. I've produced something for you guys to copy and paste.


Back up your zones.cfg file before doing this.

[TowerWatch]
Multiplier=10.000000
Flotability=0.000000
HitPoints=30
Destructible=No
Armor Level=-1
Critic Flotation=0.05
Critical=Yes
FloodingTime=59.999996
CargoType=Ammo

[PeriscopeAttack]
Multiplier=1.000000
Flotability=0.000000
HitPoints=40
Destructible=No
Armor Level=13
Critic Flotation=0.300000
Critical=No
Father=31
FloodingTime=59.999996
CargoType=None

[PeriscopeObservation]
Multiplier=1.000000
Flotability=0.000000
HitPoints=40
Destructible=No
Armor Level=13
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None
Father=31

[URadar]
Multiplier=1.000000
Flotability=0.000000
HitPoints=60
Destructible=No
Armor Level=10
Critic Flotation=0.000000
Critical=No
Father=31
FloodingTime=59.999996
CargoType=None

[UAntenae]
Multiplier=1.000000
Flotability=0.000000
HitPoints=60
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
Father=31
FloodingTime=59.999996
CargoType=None

[ULongAntenae]
Multiplier=1.000000
Flotability=0.000000
HitPoints=60
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
;Father=31
FloodingTime=59.999996
CargoType=None


[CommandRoom]
Category=Command Room
Multiplier=1.000000
Flotability=30.000000
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.15
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=600
CargoType=None

[FltComRoom]
Category=Command Room
Multiplier=1.0
Flotability=50.58
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.15
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=360
CargoType=None

[UbtComRoom]
Category=Command Room
Multiplier=1.0
Flotability=20
HitPoints=30
Destructible=No
Armor Level=-1
Critic Flotation=0.05
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=360
CargoType=None


[AttackCenter]
Multiplier=1.0
Flotability=0.912
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=160
CargoType=None

[UbtRadioRoom]
Multiplier=1.0
Flotability=20
HitPoints=30
Destructible=No
Armor Level=-1
Critic Flotation=0.05
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=260
CargoType=None


[Pumps]
Multiplier=1.000000
Flotability=0.000000
HitPoints=300
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
Father=32
FloodingTime=59.999996
CargoType=None

[PumpsXXI]
Multiplier=1.000000
Flotability=0.000000
HitPoints=300
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None


[FuelTanks]
Multiplier=50.000000
Flotability=110.000000
HitPoints=100
Destructible=No
Armor Level=10
Critic Flotation=0.600000
Critical=Yes
Father=32
FloodingTime=1.0
CargoType=Fuel
FuelExplosion=#oil_explosion

[FuelTanksII]
Multiplier=50.000000
Flotability=5.000000
HitPoints=50
Destructible=No
Armor Level=-1
Father=32
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=Fuel
FuelExplosion=#oil_explosion

[CommunicationsRoom]
Multiplier=1.000000
Flotability=12.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=120
CargoType=None

[Hidrophone]
Multiplier=1.000000
Flotability=0.000000
HitPoints=25
Destructible=No
Armor Level=-1
Critic Flotation=0.000000
Critical=No
Father=42
FloodingTime=59.999996
CargoType=None

[LRRadio]
Multiplier=1.000000
Flotability=0.000000
HitPoints=50
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Father=42
FloodingTime=59.999996
CargoType=None

[SRRadio]
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
Father=42
FloodingTime=59.999996
CargoType=None

[Radar]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
Father=42
FloodingTime=59.999996
CargoType=None

[URWR]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
Father=31
FloodingTime=59.999996
CargoType=None

[Sonar]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[ForeBattery]
Category=Batteries
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Father=24
FloodingTime=59.999996
CargoType=None

[AftBatteryIX]
Category=Batteries
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Father=42
FloodingTime=59.999996
CargoType=None

[AftBattery]
Category=Batteries
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Father=25
FloodingTime=59.999996
CargoType=None

[Quarters1]
Multiplier=1.000000
Flotability=30.000000
HitPoints=30
Destructible=No
Armor Level=-1
Critic Flotation=0.21
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=120
CargoType=None

[Quarters2]
Multiplier=1.000000
Flotability=20.000000
HitPoints=30
Destructible=No
Armor Level=-1
Critic Flotation=0.21
Critical=No
Effect1=#dc_bubbles, 50
FloodingTime=120
CargoType=None

[Compresor]
Category=Compressor
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None

[TorpedoRoomFront]
Multiplier=1.000000
Flotability=30.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=120
CargoType=None

[FltTorpRmFront]
Multiplier=1.0
Flotability=10.24
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=860
CargoType=None

[UbtTorpRmFront]
Multiplier=1.0
Flotability=20
HitPoints=30
Destructible=No
Armor Level=-1
Critic Flotation=0.05
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=400
CargoType=None


[BowPlanes]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None

[BowPlanesPort]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=25
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None


[BowTorpedoTubes]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None

[BowTorpedoTubes2]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None

[BowTorpedoTubes3]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None

[BowTorpedoTubes4]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None

[BowTorpedoTubes5]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None

[BowTorpedoTubes6]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None


[TorpedoRoomStern]
Multiplier=1.000000
Flotability=20.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=120
CargoType=None

[FltTorpRmStern]
Multiplier=1.0
Flotability=24.14
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=360
CargoType=None

[UbtTorpRmStern]
Multiplier=1.0
Flotability=20
HitPoints=30
Destructible=No
Armor Level=-1
Critic Flotation=0.05
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=360
CargoType=None

[SternPlanes]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=25
Critic Flotation=0.300000
Critical=No
Father=37
FloodingTime=60
CargoType=None

[SternPlanesXXI]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=25
Critic Flotation=0.300000
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None

[SternPlanesII]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
Father=25
FloodingTime=59.999996
CargoType=None


[SternTorpedoTubes]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=37
FloodingTime=59.999996
CargoType=None

[SternTorpedoTubes2]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=37
FloodingTime=59.999996
CargoType=None


[SternTorpedoTubes3]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=37
FloodingTime=59.999996
CargoType=None

[SternTorpedoTubes4]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.05
Critical=No
Father=37
FloodingTime=59.999996
CargoType=None

[UBold]
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=No
Armor Level=15
Critic Flotation=0.05
Critical=No
Father=37
FloodingTime=59.999996
CargoType=None

[UBoldXXI]
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=No
Armor Level=15
Critic Flotation=0.300000
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None

[UBoldII]
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=No
Armor Level=15
Critic Flotation=0.300000
Critical=No
Father=25
FloodingTime=59.999996
CargoType=None



[URudders1]
Multiplier=1.000000
Flotability=0.000000
HitPoints=500
Destructible=Yes
Armor Level=10
Critic Flotation=0.300000
Critical=Yes
Father=37
FloodingTime=59.999996
CargoType=None

[URudders2]
Multiplier=1.000000
Flotability=0.000000
HitPoints=500
Destructible=Yes
Armor Level=10
Critic Flotation=0.300000
Critical=Yes
Father=37
FloodingTime=59.999996
CargoType=None

[RudderXXI]
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=Yes
Armor Level=25
Critic Flotation=0.300000
Critical=Yes
Father=30
FloodingTime=59.999996
CargoType=None

[RudderII]
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=Yes
Armor Level=25
Critic Flotation=0.300000
Critical=Yes
Father=25
FloodingTime=59.999996
CargoType=None


[UPropellers1]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=10
HitPoints=300
Destructible=No
Critical=No
Father=37
FloodingTime=59.999996
CargoType=None

[UPropellers2]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=10
HitPoints=300
Destructible=No
Critical=No
Father=37
FloodingTime=59.999996
CargoType=None

[UPropellersXXI1]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=25
HitPoints=300
Destructible=No
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None

[UPropellersXXI2]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=25
HitPoints=300
Destructible=No
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None

[UPropellersII1]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=25
HitPoints=300
Destructible=No
Critical=No
Father=25
FloodingTime=59.999996
CargoType=None

[UPropellersII2]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=300
HitPoints=200
Destructible=No
Critical=No
Father=25
FloodingTime=59.999996
CargoType=None



[DeckGun]
Multiplier=3.000000
Flotability=0.000000
HitPoints=50
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=Ammo
Effect1=#Catastrofic_explosion, 10

[FltDeckGunStern]
Multiplier=3.000000
Flotability=0.000000
HitPoints=200
Destructible=No
Armor Level=1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None
Effect1=#Catastrofic_explosion, 10


[DGun]
Multiplier=3.000000
Flotability=0.000000
HitPoints=50
Destructible=Yes
Armor Level=25
Critic Flotation=0.300000
Critical=No
Father=43
FloodingTime=59.999996
CargoType=None
Effect2=#Catastrofic_explosion, 100

[Snorkel]
Multiplier=1.000000
Flotability=0.000000
HitPoints=60
Destructible=No
Armor Level=15
Critic Flotation=0.300000
Critical=No
Father=43
FloodingTime=59.999996
CargoType=None

[SnorkelXXI]
Multiplier=1.000000
Flotability=0.000000
HitPoints=60
Destructible=No
Armor Level=15
Critic Flotation=0.300000
Critical=No
Father=31
FloodingTime=59.999996
CargoType=None


[ExternalStorage]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=Yes
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Father=43
FloodingTime=59.999996
CargoType=None

[Flak]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=No
Armor Level=1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[FlakFore]
Multiplier=1.0
Flotability=0.0
HitPoints=200
Destructible=No
Armor Level=1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None


[FlakXXI]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None


[FlakGun1]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
Father=44
FloodingTime=59.999996
CargoType=None

[FlakGun2]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=44
FloodingTime=59.999996
CargoType=None

[FlakGun3]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
Father=44
FloodingTime=59.999996
CargoType=None

[FlakGun4]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=44
FloodingTime=59.999996
CargoType=None

[FlakGunXXI]
Multiplier=1.000000
Flotability=0.000000
HitPoints=30
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=116
FloodingTime=59.999996
CargoType=None


[UZO]
Multiplier=1.000000
Flotability=0.000000
HitPoints=50
Destructible=No
Armor Level=15
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[DieselEngineRoom]
Category=Engines Room
Multiplier=1.000000
Flotability=20.00000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 10
Effect2=#Oil_trace, 20
FloodingTime=120
CargoType=None

[FltEngineRoom]
Category=Engines Room
Multiplier=1.0
Flotability=21.64
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 10
Effect2=#Oil_trace, 20
FloodingTime=400
CargoType=None

[UbtEngineRoom]
Category=Engines Room
Multiplier=1.0
Flotability=20
HitPoints=30
Destructible=No
Armor Level=-1
Critic Flotation=0.05
Critical=No
Effect1=#dc_bubbles, 10
Effect2=#Oil_trace, 20
FloodingTime=400
CargoType=None


[DieselEngine1]
Multiplier=1.000000
Flotability=2.000000
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Father=29
FloodingTime=59.999996
CargoType=None
Effect1=#Smoke_small, 50

[DieselEngine2]
Multiplier=1.0
Flotability=2.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Father=29
FloodingTime=59.999996
CargoType=None
Effect1=#Smoke_small, 50

[ElectricEngineRoom]
Category=Engines Room
Multiplier=1.0
Flotability=20.0
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=120
CargoType=None

[ElectricEngine1]
Category=Engines Room
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None

[ElectricEngine2]
Category=Engines Room
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None

[CreepEngine1]
Category=Engines Room
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None

[CreepEngine2]
Category=Engines Room
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None


[OilLeak]
Multiplier=1.000000
Flotability=0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.400000
Critical=No
Effect1=#Oil_trace, 20
FloodingTime=120
CargoType=None

[UNibelung]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=15
Critic Flotation=0.300000
Critical=No
Father=31
FloodingTime=59.999996
CargoType=None

[UActiveSonar]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=15
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None


[UHydrophReceivers]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=20
Critic Flotation=0.3
Critical=No
Father=36
FloodingTime=60
CargoType=None

[UKDBReceivers]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=1
Critic Flotation=0.3
Critical=No
Father=36
FloodingTime=60
CargoType=None


[HydrophoneSensor]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None

[SonarHeadPort]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None

[SonarHeadStb]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None
audessy is offline   Reply With Quote
Old 04-08-10, 08:21 PM   #29
audessy
Electrician's Mate
 
Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
Default

I played around for a few hours and got this working right. I ran into a dilemma of having the sub sink when damaged to badly on the surface but sinking to rapidly submerged. Or it would flood realisticly submerged but never sink on the surface.

To solve this problem I made the fuel tanks the critical spot on the surface. If your fuel tank takes too much damage it will detonate and send you to the bottom. Still alive of course. Don't be worried though. The fuel tanks take a bit to get damaged and shouldn't be detonated by depth charges due to no armor piercing.

While being depth charged you may have to deal with some hardcore damage control. I had a depth charge hit me at 50 meters. Direct hit. The flooding was so intense right away that I had to go to flank speed to stop diving. I still sunk anyway as the room filled. A depth charge at point blank was even more deadly than this. However I think it's far more acceptable than vanilla sh5.
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Old 04-08-10, 09:12 PM   #30
keith_uk
Torpedoman
 
Join Date: Apr 2008
Posts: 114
Downloads: 101
Uploads: 0
Default

Many thanks

Keith.
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