SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-21-10, 04:33 PM | #1 |
Chief
|
time compression question
I am trying to overhaul a target but my watch crew keeps telling me that they have spotted a ship and knocking the TC down. It is making me crazy and I will hear "schiff gesichtet" in my sleep! I though t there was a setting in SH3Cmndr to change this but that is for max TC. Can this be changed or do I just need to pull out of visual range .
|
04-21-10, 04:36 PM | #2 |
Bosun
Join Date: Jan 2006
Location: Macon, Georgia
Posts: 62
Downloads: 30
Uploads: 0
|
I usually tack back and forth a few times to make sure he's still there and get a good course. Then, I pull outside visual range, go to flank speed, and overtake him. Once I'm pretty far ahead, I intercept his course at 90 degrees, submerge, and wait.
|
04-21-10, 04:50 PM | #3 |
Chief
|
This is unbearable, there has to be a way to shut them up!
|
04-21-10, 05:52 PM | #4 |
Grey Wolf
Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
|
there's a "no continuous ship-spotted" for GWX-mod in the download-section.
don't know if it helps ..... (pls tell me after you've installed cause it really is annoying)
__________________
Life, Liberty and Property! |
04-21-10, 06:01 PM | #5 |
Chief
|
ok will check it out thanks!
|
04-21-10, 06:28 PM | #6 | |
Watch
Join Date: Apr 2010
Posts: 26
Downloads: 20
Uploads: 0
|
Quote:
My Watch Officer is kept pretty quiet, but that depends on the weather. In high visibility, I believe the visual range is 8000 meters. So I stay 7000 meters away while overtaking. That gives a full 1000m of leeway before the target starts flirting with visual boundaries, but keeps him in the Watch's eye so I can quickly get rough distances and bearing on command. But if weather isn't clear, then I don't have a good solution to this, as I don't know the exact visual range of bad weather lookouts. EDIT: I almost forgot about SH3 Commander. If you use that, you can set the TC to whatever you want when ships are spotted. But that can be dangerous so you're more likely to benefit from the mod KL-alfman suggested. |
|
04-21-10, 06:49 PM | #7 |
Fleet Admiral
|
You could use SH3 commander to designate the maximum TC for when you spot a ship.
An ingame work around would be to remove all but one crew member from the bridge. That sometimes helps getting out of harbours. But it is annoying.
__________________
abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
04-22-10, 10:03 AM | #8 |
Eternal Patrol
|
This mod has worked quite well for me.
http://www.subsim.com/radioroom/down...o=file&id=1654
__________________
“Never do anything you can't take back.” —Rocky Russo |
04-22-10, 10:18 AM | #9 | |
Rear Admiral
|
Quote:
Anywhere else on the map, I'd rather have the same ship reported to me half a dozen times than one ship that might be a threat not reported at all. I have not yet tried the "no continuous ship spotted" mod but will be loading it up for my next patrol. |
|
04-22-10, 10:32 AM | #10 |
Chief
|
I tried sending the WO to quarters, didnt change anything. They all report the same ship spotted every two minutes. I love it when they are all screaming about a ship and the WO's response to a request for range and bearing is" no visual contact"
|
04-22-10, 11:22 AM | #11 |
Chief of the Boat
|
These are my settings using SH3 Commander:
I've recently noticed that both the enemy plane and ship settings automatically default to the x8 when hunting setting. This might just be coincedance but try upping the when hunting setting and see if that helps matters.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
04-22-10, 12:00 PM | #12 |
Eternal Patrol
|
Jim, you have your settings continually doubling as you go up the list. 1024 when game paused? Interesting.
I have hunted and hunting both set for 32x, Near Land set at 128x, and Critical Damage, Low Efficiency, planes, ships and radio reports all set to 1. As I said, with that mod I have experienced no problems at all, and every ship is spotted once, and once only.
__________________
“Never do anything you can't take back.” —Rocky Russo |
04-22-10, 12:18 PM | #13 | |
Grey Wolf
Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
|
Quote:
__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 |
|
04-22-10, 12:58 PM | #14 |
Torpedoman
Join Date: Dec 2008
Location: CC, Texas
Posts: 114
Downloads: 20
Uploads: 0
|
jimbuna... what's with those settings?
If I remember, 3dview also controls the max compression where crew fatigue is calculated. And SH3 Commander also adds a random thermal layer to the oceans. Only thing that is a bother is having to completely exiting out of the game, after every patrol. With GWX restarting the game takes about 7 minutes. |
04-22-10, 01:25 PM | #15 | |
Chief of the Boat
|
Quote:
When highlighting game paused the figure is '0' Going to the when hunting settings shows x8 and that is what the other two default to (from 8 and 8 respectively). Might just be coincidental but could be worth a try.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
|
|
|