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02-18-11, 02:32 PM | #61 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
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02-18-11, 03:03 PM | #62 |
Soundman
Join Date: Aug 2010
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This is the best I've been able to do. bec-submarine is a flat yellow FFE757 dds -- no alpha. This is reflectcube2.dds -- a new texture. This needs reworked a lot, but the trick at the moment seems to be to take some of the underlying bec_submarine colour and some of the nightlight colour so at least it looks like it might go with either type of ambient light. It's a real fudge, but until the night light controller is exposed I'm at a loss as to what else to do. It is saved as a DTX1 cubemap <---important Then the sim file has been edited in goblin. In this case merge (data/submarine/common/rooms/...) Room_DER.gr2 and Room_DER.sim Once it's open click on GLASSDOMES in the scene tree and edit the behaviours. In the example here EnvMappingCtrl has been edited: Type: changed to 'Cube' (originally Sphere) Teture Path: data\Textures\TNormal\tex\ReflectCube2.dds (was ReflectCube.dds) Reflection Multiplier: 3 (was 9.9) Fresnel Factor: 0 (was 0) This is all affected to some degree by the HDR_interior_submarine.cfg Last edited by Paris_England; 02-18-11 at 03:22 PM. Reason: wrong image pasted |
02-18-11, 11:13 PM | #63 |
Sparky
Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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http://www.subsim.com/radioroom/album.php?u=239334 |
02-19-11, 03:39 AM | #64 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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02-19-11, 06:00 PM | #65 |
Soundman
Join Date: Aug 2010
Posts: 144
Downloads: 79
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your shadow maps are great!!! Keep them coming. Any chance you could get the galley map redone -- the hard line cutting the room in two is awful especially when using the white-walled interior textures
Thanks for your work P |
02-19-11, 06:26 PM | #66 |
Sparky
Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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Hi:
You can post screenshot? dont know exactly where is that hard line cutting the room.
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http://www.subsim.com/radioroom/album.php?u=239334 |
02-20-11, 03:33 PM | #67 | |
Sparky
Join Date: Mar 2008
Location: Spain
Posts: 154
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Uploads: 7
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Hi:
Quote:
http://img823.imageshack.us/i/linevr.jpg/ Bye !!
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02-20-11, 03:35 PM | #68 | |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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Quote:
please upload this - i want to test |
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02-25-11, 05:27 PM | #69 |
Soundman
Join Date: Aug 2010
Posts: 144
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@ the galley!
Nice job -- and THANKS!!!! |
03-04-11, 12:57 PM | #70 |
Sparky
Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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Floor Progress
http://img43.imageshack.us/f/42455504.jpg/ http://img146.imageshack.us/f/71537837.jpg/
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03-04-11, 01:03 PM | #71 | |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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Quote:
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03-04-11, 01:05 PM | #72 |
Sparky
Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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wood progress
http://img836.imageshack.us/f/45249050.jpg/ http://img856.imageshack.us/f/94259711.jpg/
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http://www.subsim.com/radioroom/album.php?u=239334 |
03-04-11, 01:17 PM | #73 | |
Planesman
Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
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Quote:
Photoshop master. |
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03-04-11, 01:23 PM | #74 |
Soundman
Join Date: Aug 2010
Location: Istanbul,Turkey
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you guys are awesome ! more darker and old looking interior is great for my taste and those screenshots look so cool. please share it with us when you guys are done with the progress.
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03-04-11, 01:33 PM | #75 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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i like all the work this mate is doing because he is looking to come close to immersive feelings in his mods
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