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Old 06-02-2020, 11:28 PM   #46
HobbitJack
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Just a note, when I go to get on, I authorize, select a mode (singleplayer, in my case =), select a sub, and then get booted to the startup screen, which then prevents me from authorizing to try again.

Is this a known issue?
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Old 06-03-2020, 02:43 AM   #47
Boris-Barboris
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Quote:
Originally Posted by HobbitJack View Post
Just a note, when I go to get on, I authorize, select a mode (singleplayer, in my case =), select a sub, and then get booted to the startup screen, which then prevents me from authorizing to try again.

Is this a known issue?

My bad, didn't test windows client properly.


https://github.com/Boris-Barboris/ds...ses/tag/v0.1.1
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Old 06-04-2020, 11:17 PM   #48
HobbitJack
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Thanks man!
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Old 09-08-2020, 05:30 PM   #49
Boris-Barboris
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https://github.com/Boris-Barboris/ds...ses/tag/v0.2.0


I've got some work done on the scenario system.
Triggers, conditions, goals, map element classes take shape and are already sufficient to write basic missions.

4 mediocre half-text half-exercise tutorials can now be selected in the main menu and played:

Navigation
Active sonar + TMA
Torpedoes
Hydrophone + more TMA.


Some QoL features, namely:
  • hydrophone ray data rendered on waterfall display.
  • active sonar ping visualized on F1 tactical map.
  • split window button in the top right corner.












It looks like it is finally time to work extensively. The last thing I want to do before public release is a campaign.

It will require new submarines, new weapons, decoys, and some writing skills. After that the game should be ready to have something like an itch.io page.
Hopefully, it will be ready in January.



Last edited by Boris-Barboris; 09-09-2020 at 02:53 AM.
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Old 09-25-2020, 06:21 AM   #50
maxadmiral
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I think it would be great if there were a few different multiplayer modes, particularly one that would not have the hostile AI.

It would be great when playing with/against friends, especially those who are new to the genre.
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Old 09-25-2020, 07:08 AM   #51
Boris-Barboris
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Quote:
Originally Posted by maxadmiral View Post
I think it would be great if there were a few different multiplayer modes, particularly one that would not have the hostile AI.

It would be great when playing with/against friends, especially those who are new to the genre.

Some kind of arena with only civilian bots? Not a bad idea.


And cmon, you've killed lagranger first )
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Old 09-25-2020, 08:28 AM   #52
maxadmiral
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Quote:
Originally Posted by Boris-Barboris View Post

And cmon, you've killed lagranger first )



Haha! I would never do such a thing
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