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Old 12-20-07, 03:04 AM   #841
DivingDuck
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Moin XanderF,

the link you posted has the answer inside already. We´ve added the typeVII attack scope housing to the command room, re-arranged and re-modelled the observers periscope. New OpenHatch versions (GWX2/NYGM/Stock) for the typeVII will be released soon. Stay patient.

Regards,
DD
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Old 12-20-07, 06:21 AM   #842
Myxale
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The periscome housing blew me away...such a piece of art! And the whole sub-interior is mindbending! The details are crazy. Kudos to that!

I really don't wanna sound needy...but haven't you mentioned something like adding ladders to the type II way back. Wadda ya say! Is this still planed!:hmm:
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Old 12-20-07, 06:27 AM   #843
Jochem
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Outstanding, I'm very impatient to definitively enjoy the authentic type VII compartments. Thank you very very much for the hard work !
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Old 12-20-07, 07:48 AM   #844
tommyk
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What a great work! Thank you very much for putting such effort into it.

I never understood the SH4-PR-yadda-yadda about less interaction is better and all other is 'only' eyecandy.

Then comes your type VII compartment and all the other great mods and although I own the sh4CE, I only play sh3(gwx) because of all the detail and the immersion created by this and other mods.

Thank you & Cheers
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Old 12-20-07, 08:13 AM   #845
Jimbuna
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Where's The Milkman ? :hmm:

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Old 12-20-07, 08:52 AM   #846
RICH12ACE
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please keep working on this mod! it will be great
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Old 12-20-07, 01:04 PM   #847
DivingDuck
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Moin,

thanks for your appreciation, gentlemen. But, please, bear in mind that the attack scope housing 3d model was made by FlakMonkey. My task was just to incorporate it into the CR, and I got much help by Ref.

As for the typeII ladder, don´t remember any plans about adding it, but would be no problem to do so. It´s on my ToDo list now.

Regards,
DD
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Old 12-20-07, 01:09 PM   #848
tommyk
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Of course cheers go out for FlakMonkey I can only salute to such skills!
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Old 12-21-07, 01:55 AM   #849
XanderF
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Wow. Quite an embarrassment of riches, then, if we can get all these things in! Amazing work!!
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Old 12-21-07, 05:42 AM   #850
Jochem
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yep, I hope sincerely we could enjoy it ! Keepin' the good work !
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Old 12-21-07, 05:51 AM   #851
Mikey_Wolf
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All I can say is don't muck with the duck!

DD delivers the goods.
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Old 12-21-07, 01:30 PM   #852
Sniper_Fox
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lookin good, if this can be implemented completely that means you can change the whole interior of a ship, and change it into anything you want? like add and delete cells and put ones in different locations and what not?

that would mean interiors for surface ships could be done
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Old 12-21-07, 04:41 PM   #853
wildchild
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Quote:
Originally Posted by Mikey_Wolf
All I can say is don't muck with the duck!

DD delivers the goods.
and what a top duck he is....... HEX'S he no's his stuf
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Old 12-26-07, 04:45 AM   #854
MCM
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i am patient, but i dont want to play GWX2 without the open hatch mod so i am sorry, but i have to ask: will it be released for GWX2 this year? or more until the end of januar! i would like to know because one week i can wait, one month i must begin playing without this great mod...
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Old 12-26-07, 06:47 AM   #855
rik007
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Quote:
Originally Posted by MCM
i am patient, but i dont want to play GWX2 without the open hatch mod so i am sorry, but i have to ask: will it be released for GWX2 this year? or more until the end of januar! i would like to know because one week i can wait, one month i must begin playing without this great mod...
MCM.. Why wait? I use the 'old' Open Hatches without a problem in GWX 2.0. Ok, I miss the candy inside the ships added by GWX 2.0 but that is Open Hatch is just too great to miss.
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