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Old 04-29-21, 04:00 PM   #16
Jeff-Groves
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Not sure if animations from SH3 work in SH5.
Never tried it myself.
Highly doubt SH4 animations will work. And I know those VERY well.
Problem is not to create animations.
It's how to trigger them at the proper time.
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Old 04-29-21, 06:41 PM   #17
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Quote:
Originally Posted by Jeff-Groves View Post
Not sure if animations from SH3 work in SH5.
Never tried it myself.
Highly doubt SH4 animations will work. And I know those VERY well.
Problem is not to create animations.
It's how to trigger them at the proper time.
Can you even dock in SH5? I should give it another go but after my first ever mission I ran up against an invisible force field in front of the pen.

I really WOULD like to back out of the pen at the start of the mission.
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Old 04-30-21, 07:17 PM   #18
Jeff-Groves
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You have no idea how many people I've talked to about the Pens.
I tend to think it's to much of a problem to mess with is why it's never been done.
It's easier to do other stuff for most Modders.
Very few actually blaze new trails.
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Old 05-01-21, 12:01 PM   #19
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Also: dynamic lighting on people and things. As the sub has a dynamic shadow, why not crew members? The figures have become quite crude and outdated over the last 10 years.
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Old 05-01-21, 03:44 PM   #20
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Then fix the issues!

Now you'll tell me you don't know how.
I didn't know a lot of stuff but I taught myself in most areas.

Never let not knowing how to do something stop you!
Learn new skills, test ideas, and just keep at it!
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Old 05-01-21, 05:59 PM   #21
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Quote:
Originally Posted by Jeff-Groves View Post
Not sure if animations from SH3 work in SH5.
Never tried it myself.
Highly doubt SH4 animations will work. And I know those VERY well.
Problem is not to create animations.
It's how to trigger them at the proper time.
Animations from SH3 can work, but as far as I remember there was no way of stopping them (that came up with imported DC racks on French destroyers in TWoS - vdr1981 had to disable animations because they endlessly played launch sequence, even if destroyer was docked in port).
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Old 05-02-21, 11:43 AM   #22
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Originally Posted by Jeff-Groves View Post
Then fix the issues!

Now you'll tell me you don't know how.
I didn't know a lot of stuff but I taught myself in most areas.

Never let not knowing how to do something stop you!
Learn new skills, test ideas, and just keep at it!
Erm...I don't know how. But I'm trying to make a start on the crew figures and I completely agree. Trying is the only way.
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Old 05-02-21, 11:53 AM   #23
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I always keep this in mind.
"I have not failed. I've just found 10,000 ways that won't work."
Thomas A. Edison
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Old 05-05-21, 02:59 PM   #24
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Quote:
Originally Posted by Jeff-Groves View Post
Not sure if animations from SH3 work in SH5.
Never tried it myself.
Highly doubt SH4 animations will work. And I know those VERY well.
Problem is not to create animations.
It's how to trigger them at the proper time.
Yes, a long time ago I successfully imported an animated Silent Hunter 3 character into SH5 to swab paint on the deck of a cargo ship. It worked fine and was an easy copy/paste job using S3ditor from skwas, but unfortunately I know nothing about triggering animations at a specific moment in SH5..... Thus the character had a limited repetitive motion. Basically, the guy swabbed paint 24/7 in SH5, rain or shine. I wonder if the Seafarer's Union would approve.
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Old 05-05-21, 09:17 PM   #25
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I think people need to understand that not all modders (like Jeff Groves) have the capability to do everything everyone is requesting they do. If you have such an issue with something, why not fix it yourself instead of harvesting the fruits of someone else's labor?
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Old 05-06-21, 06:32 PM   #26
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Well, to be honest, I don't care if someone copies what I do.
I do try to teach anything I figure out so others CAN do it them selves.
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Old 05-06-21, 06:41 PM   #27
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Quote:
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Well, to be honest, I don't care if someone copies what I do.
I do try to teach anything I figure out so others CAN do it them selves.
Good man, you'll make a fine electronic Assitant someday!
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Old 05-06-21, 07:35 PM   #28
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Quote:
Originally Posted by El Whacko View Post
Good man, you'll make a fine electronic Assitant someday!
Um.....
In the 80's I jumped out of Areo Planes for Uncle Sammy.
In the mid 90's I had the FIRST dial-up internet company in my area.
In the early 20's I went to work for my Son and helped build a VERY nice business that makes us lot's of money.

Why would I want to down Grade?
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Old 05-07-21, 12:54 AM   #29
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Originally Posted by El Whacko View Post
I think people need to understand that not all modders (like Jeff Groves) have the capability to do everything everyone is requesting they do. If you have such an issue with something, why not fix it yourself instead of harvesting the fruits of someone else's labor?
I'm not really requesting anything. Just dreaming a bit. But I'd like to learn more and it makes sense to tap the accumulated wisdom on these pages. I have a ton of skinning experience and some 3D modelling experience, but very little coding.

Just for the pennants, the FORESEEN problems (for me) would be:

How to model flag animations.

How to set periscope on fully extended and disabling it as the pennants are hung from it.

How to set code on accurate pennants and kills (plus tonnage marks, plus warship or merchant) for the mission.

How to trigger this set up on return to port.


My experience with any of this stuff is problems will arise which I couldn't have foreseen. I'm sure folks could add to the above list. I'd like to give it a go.

I really appreciate all the hard work people have done for this sim.
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Old 05-07-21, 01:03 AM   #30
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This is unrelated to this sim obviously but some work I did a long time ago. Modeled and skinned by me. I'd like to have a go reworking the figures in this game and will probably start with that.
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