SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-29-21, 04:00 PM | #16 |
Village Idiot
|
Not sure if animations from SH3 work in SH5.
Never tried it myself. Highly doubt SH4 animations will work. And I know those VERY well. Problem is not to create animations. It's how to trigger them at the proper time.
__________________
I don't do Stupid. So don't ask. |
04-29-21, 06:41 PM | #17 | |
Officer
Join Date: Apr 2020
Posts: 243
Downloads: 76
Uploads: 0
|
Quote:
I really WOULD like to back out of the pen at the start of the mission. |
|
04-30-21, 07:17 PM | #18 |
Village Idiot
|
You have no idea how many people I've talked to about the Pens.
I tend to think it's to much of a problem to mess with is why it's never been done. It's easier to do other stuff for most Modders. Very few actually blaze new trails.
__________________
I don't do Stupid. So don't ask. |
05-01-21, 12:01 PM | #19 |
Officer
Join Date: Apr 2020
Posts: 243
Downloads: 76
Uploads: 0
|
Also: dynamic lighting on people and things. As the sub has a dynamic shadow, why not crew members? The figures have become quite crude and outdated over the last 10 years.
|
05-01-21, 03:44 PM | #20 |
Village Idiot
|
Then fix the issues!
Now you'll tell me you don't know how. I didn't know a lot of stuff but I taught myself in most areas. Never let not knowing how to do something stop you! Learn new skills, test ideas, and just keep at it!
__________________
I don't do Stupid. So don't ask. |
05-01-21, 05:59 PM | #21 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 873
Downloads: 72
Uploads: 3
|
Animations from SH3 can work, but as far as I remember there was no way of stopping them (that came up with imported DC racks on French destroyers in TWoS - vdr1981 had to disable animations because they endlessly played launch sequence, even if destroyer was docked in port).
|
05-02-21, 11:43 AM | #22 |
Officer
Join Date: Apr 2020
Posts: 243
Downloads: 76
Uploads: 0
|
Erm...I don't know how. But I'm trying to make a start on the crew figures and I completely agree. Trying is the only way.
|
05-02-21, 11:53 AM | #23 |
Village Idiot
|
I always keep this in mind.
"I have not failed. I've just found 10,000 ways that won't work." Thomas A. Edison
__________________
I don't do Stupid. So don't ask. |
05-05-21, 02:59 PM | #24 |
Silent Hunter
|
Yes, a long time ago I successfully imported an animated Silent Hunter 3 character into SH5 to swab paint on the deck of a cargo ship. It worked fine and was an easy copy/paste job using S3ditor from skwas, but unfortunately I know nothing about triggering animations at a specific moment in SH5..... Thus the character had a limited repetitive motion. Basically, the guy swabbed paint 24/7 in SH5, rain or shine. I wonder if the Seafarer's Union would approve.
__________________
https://www.facebook.com/WolvesoftheKaiser/ |
05-05-21, 09:17 PM | #25 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,376
Downloads: 527
Uploads: 5
|
I think people need to understand that not all modders (like Jeff Groves) have the capability to do everything everyone is requesting they do. If you have such an issue with something, why not fix it yourself instead of harvesting the fruits of someone else's labor?
__________________
There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
05-06-21, 06:32 PM | #26 |
Village Idiot
|
Well, to be honest, I don't care if someone copies what I do.
I do try to teach anything I figure out so others CAN do it them selves.
__________________
I don't do Stupid. So don't ask. |
05-06-21, 06:41 PM | #27 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,376
Downloads: 527
Uploads: 5
|
Good man, you'll make a fine electronic Assitant someday!
__________________
There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
05-06-21, 07:35 PM | #28 |
Village Idiot
|
Um.....
In the 80's I jumped out of Areo Planes for Uncle Sammy. In the mid 90's I had the FIRST dial-up internet company in my area. In the early 20's I went to work for my Son and helped build a VERY nice business that makes us lot's of money. Why would I want to down Grade?
__________________
I don't do Stupid. So don't ask. |
05-07-21, 12:54 AM | #29 | |
Officer
Join Date: Apr 2020
Posts: 243
Downloads: 76
Uploads: 0
|
Quote:
Just for the pennants, the FORESEEN problems (for me) would be: How to model flag animations. How to set periscope on fully extended and disabling it as the pennants are hung from it. How to set code on accurate pennants and kills (plus tonnage marks, plus warship or merchant) for the mission. How to trigger this set up on return to port. My experience with any of this stuff is problems will arise which I couldn't have foreseen. I'm sure folks could add to the above list. I'd like to give it a go. I really appreciate all the hard work people have done for this sim. |
|
05-07-21, 01:03 AM | #30 |
Officer
Join Date: Apr 2020
Posts: 243
Downloads: 76
Uploads: 0
|
This is unrelated to this sim obviously but some work I did a long time ago. Modeled and skinned by me. I'd like to have a go reworking the figures in this game and will probably start with that.
|
|
|