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Old 06-01-11, 12:59 PM   #1381
JeromeHeretic
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I have the same problem, patch can't find correct version. I have DVD version, for EMEA region. DVD is already with 1.4 patch.
Md5sum is the same, as Squaresteelbar linked, but it is DVD version and he in this post write, that it is problem. But it doesn't matter in my opinion, because md5sum is right, so where can be problem?

EDIT: Solved, just write quicker as thinking :-) I tried to run the batch in dosbox, because i see it is batch. When i look into and try first coomand, i seen, that it can run in dos mode, so i try it again in wine and this way it works well.

Last edited by JeromeHeretic; 06-01-11 at 01:10 PM.
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Old 06-01-11, 01:01 PM   #1382
Gerald
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Welcome to SubSim JeromeHeretic!

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Old 06-01-11, 03:13 PM   #1383
SquareSteelBar
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Sometimes anti virus progs prevent patching. In this case you have to switch it off temporarily.
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Old 06-01-11, 05:07 PM   #1384
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I don't know if this was covered earlier (this is a long thread) but I'm experiencing some problems with this update.

I installed and updated to 1.5E from stock 1.4. One of the fixes mentioned was that the periscope view would blur at high speeds, and eventually lower.

The scope lowers at 8kts but the image is still crystal clear up until that point.

Everything else that I've tested seems to work just fine. Thanks for the patch!
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Old 06-01-11, 05:17 PM   #1385
frau kaleun
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Quote:
Originally Posted by Luno View Post
I don't know if this was covered earlier (this is a long thread) but I'm experiencing some problems with this update.

I installed and updated to 1.5E from stock 1.4. One of the fixes mentioned was that the periscope view would blur at high speeds, and eventually lower.

The scope lowers at 8kts but the image is still crystal clear up until that point.

Everything else that I've tested seems to work just fine. Thanks for the patch!
Did you copy the files in the Supplement folder to your SH3 game folder? There should be three "Supplement" files: CameraBehavior.act, EnvSim.act, and SH3Sim.act. I expect it's the CameraBehavior one that gives you the blurred periscope effect, but I'm not sure... anyway I had the same thing happening as what you describe until I realized I had to replace those three files with the versions h.sie provides. Now the view thru the 'scopes blurs if I go over a certain speed, and then the 'scopes lower by themselves if I exceed the maximum allowed. It's quite noticeable so if you don't notice any blur at all as your speed increases then the effect is definitely missing.
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Old 06-01-11, 05:46 PM   #1386
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frau_kaleun is right (thanks!): you need the camerabehavior.act file.
otherwise no blur effect.

the other files from the supplement folder are also required. simply install them via jsgme.
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Old 06-02-11, 04:08 AM   #1387
SquareSteelBar
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Quote:
Originally Posted by JeromeHeretic View Post
...Md5sum is the same, as Squaresteelbar linked, but it is DVD version and he in this post write, that it is problem. But it doesn't matter in my opinion, because md5sum is right...
I never wrote that.
If the checksum matches the patch should work...
...and it does on my side.
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Old 06-02-11, 04:33 AM   #1388
NGT
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Thanks mate

Quote:
Originally Posted by h.sie View Post
I found a solution for the radar problem. With my fix the radar is still switched off when the boat dives in a high wave, but it's immediately switched on automatically when the boat comes out of the wave. This could be interpreted as an temporary dysfunction due to water. If the boat is at periscope depth or deeper once, radar is switched off definitely. My fastest mod ever: Took 5 minutes.

This will be a nice addition for forthcoming V15G, . . . . . . . . . . .
Thank you very much h.sie.

Really, after all that, I can't find how to give you back some of all this satisfaction you offer to us.

V15G. . . a new game, again. . .

Don't hesitate to ask me any help I am able to give you.
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Old 06-02-11, 04:48 AM   #1389
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@NGT: No problem mate. I mainly do it for me. I just share it with others.

@Aces: Did you get it to run in the meantime?
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Old 06-02-11, 09:38 AM   #1390
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Main radar requirements.
When the game/scene is initialized and the submarine is on the surface, the radar must be switched off.
When the submarine emerges to the surface from deep, radar not should be switched on automatically.
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Old 06-02-11, 09:54 AM   #1391
h.sie
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@Anvart: Thanks. My fix will fit these requirements.

EDIT (1 hour later): Oh, now I understand you, Anvart. I discovered that it's a stock sh3 behaviour to automatically switch ON the radar when one loads a mission, but I already could fix that, so that with my radar fix V2 the radar is switched off at game start.

Only negative side-effect: When one has radar ON and saves a game, the radar will be OFF when one reloads that game. but that isn't a problem I think.
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Last edited by h.sie; 06-02-11 at 11:17 AM.
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Old 06-02-11, 10:24 AM   #1392
Anvart
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Quote:
Originally Posted by h.sie View Post
@Anvart: Thanks. My fix will fit these requirements.
And I would like, that during execution of commands Radar_view and Toggle_radar_view not occur reinitialize of radar (radar antenna angle).
Quote:
...
Only negative side-effect: When one has radar ON and saves a game, the radar will be OFF when one reloads that game. but that isn't a problem I think.
i think too... it's good.
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Last edited by Anvart; 06-02-11 at 11:28 AM.
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Old 06-02-11, 10:53 AM   #1393
Hitman
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Made room on the top and stickied this thread
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Old 06-02-11, 12:18 PM   #1394
h.sie
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In V15G, a status report to the BDU will have more than the 2 (?) well-known monotonous responses. Based on Stieblers BDU-Congratulation mod, I added some more responses and also some randomness, so that it will be as follows:
  • You get 6 different congratulations depending on the amount of tonnage sunk.
  • If you have negative tonnage (neutrals sunk), you get a warning.
  • If you have no tonnage sunk, with a chance of 50% you get a motivation to be more aggressive. With a chance of 50%, you get a random BDU-response (see below).
  • If the pressure hull is heavily damaged, with a chance of 50% you'll be ordered to home base. With a chance of 50%, you get a random BDU-response.
  • If fuel is lower than 33%, with a chance of 50%, you'll be ordered to home base. With a chance of 50%, you get a random BDU-response.
  • If you have less than 5 torpedoes, with a chance of 50%, you'll be ordered to home base. With a chance of 50%, you get a random BDU-response.
  • If none of the above conditions is true: You get one of 8 random BDU-responses.

I will put 8 random BDU-responses into en/de_menu.txt, but these can be edited by you if you prefer different BDU-responses.

These random BDU-responses have no function, they are "ear-candy" only. Ideas so far are:

"U-(randomnumber) is lost"
"Give a weather report as soon as possible"
"Patrol further south/east/west/nord"
"Patrol further course (randomnumber)!"
"Keep up"
"Return to base as situation permits" (???)

Any other ideas for messages that fit any situation?
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Last edited by h.sie; 06-02-11 at 12:38 PM.
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Old 06-02-11, 01:16 PM   #1395
Magic1111
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Quote:
Originally Posted by Hitman View Post
Made room on the top and stickied this thread
Thanks for "sticky" Hitman !!!
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