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Old 03-22-13, 05:04 PM   #1546
redpiano
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*grumble grumble* Non-steam, pfft!
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Old 03-22-13, 07:19 PM   #1547
BigWalleye
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The Steam approach, like so much "Cloud-based software" these days, is to lease you the capabilities of their software, not the software itself. You do not own a copy of the code and they retain not only the rights, but the executable. Because you do not own the software, you have to use what they have agreed to supply, not what you might want. If you lease a car, you can not have the motor ported, bung out the cylinders, and hang on an aftermarket blower. That pretty much voids the lease. You have to return the car as stock as you got it, because it never was your car. There are advantages and disadvantages to this approach. You have just discovered one of the big disadvantages.

I really agree with gap. Spring for a stock copy of the game. It's not a lot of cash and you apparently can afford it since you offered to buy one for TDW. Then you can do whatever you want to your own game. But you are limited in what you can do as long as you remain in the Steam ecosystem.

BTW, I would be concerned that there is a risk of running afoul of the Steam DRM system if you try to modify their executable code. They may feel that is prima-facie evidence of intent to pirate their code and shut down your entire Steam account. There are anecdotes to that effect on the SH4 forum and other places. And, again anecdotally, I understand that there is not much of an appeals process. YMMV.
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Old 03-22-13, 07:50 PM   #1548
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Unless something really special is going on with SH5 that isn't happening with other games in the steam library I see no reason why it can't be done. As I said, many games that are heavily moddable have been modded using an exe besides steam's, I do this with ArmA 2 and I do this with IL2 1946. I haven't been banned for using modified exe's soooooo no.

I'm not willing to give up the benefits of steam just to fix the magnetic detonator.
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Old 03-22-13, 08:09 PM   #1549
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Quote:
Originally Posted by redpiano View Post
I'm not willing to give up the benefits of steam just to fix the magnetic detonator.
It's your choice.. there are many other important fixes you will never get for the steam copy of the game..
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Old 03-23-13, 02:22 PM   #1550
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103 pages!!! Oh man forget it, I am not going to read all through.

Can you summarize how I could install a mod to have a wolf-pack in SH5?
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Old 03-23-13, 02:34 PM   #1551
Targor Avelany
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Quote:
Originally Posted by Glock30Eric View Post
103 pages!!! Oh man forget it, I am not going to read all through.

Can you summarize how I could install a mod to have a wolf-pack in SH5?
you can just read the first page? or even just teh first post where all the changes are described...

Just saying...
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Old 03-23-13, 02:35 PM   #1552
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Quote:
Originally Posted by Glock30Eric View Post
103 pages!!! Oh man forget it, I am not going to read all through.

Can you summarize how I could install a mod to have a wolf-pack in SH5?
Follow this guide and select the wolfpack fixes http://www.subsim.com/radioroom/showthread.php?t=197960
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Old 03-26-13, 12:04 AM   #1553
TheDarkWraith
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Great news TDW you are still working on the Patcher
one question: any news about fixing a broken patch AI Crew Damage Control?
Still working on it. Trying to get the effects to stop when damage is fixed.

Still working on the carriers launching planes when they detect a contact. Just working out the bugs in it currently.

Also working on keeping destroyed units in the game (currently they sink to bottom and sit for some time then disappear through the bottom). I've narrowed down to what is causing the sinking through bottom but I'm trying to find where the game says yes, you can ignore max depth for location (ocean bottom) and continue on deeper. When the unit gets to >= 500m the game removes it.

Also trying to keep aircraft from being removed from game when their HPs are 0. I want to see them crash into water, break up, and sink to bottom.

v1.0.78.0 released. See post #1

starting with v1.0.78.0 added new patches to the SH5.exe that enable user to select color of the calculated torpedo impact time and added lots of new render patches (disable longitude lines, disable lattitude lines, disable view cone, disable torpedo line, disable torpedo line numbers, disable rendering of units (except player's sub) when at high zoom levels, disable rendering of units (except player's sub) when at low zoom levels, disable rendering of player's sub at high zoom levels and disable rendering of unit detection circles). All these new disables can be found under the Render patches.

These new disables will override any game settings.


Last edited by TheDarkWraith; 03-26-13 at 12:19 AM.
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Old 03-26-13, 03:24 AM   #1554
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i found something strage when ill enable the Orbit Listener and enable intro movies from tdw patch and ill start a new career the progress bar still empty i can shink how many ships i want it's stay empty can't finish the mission and when ill play with the Orbit Listener disable and disable intro movies in TDW patch it's show ....
PS. i had this problem with tdw patch TDW_GenericPatcher_v1_0_77_0

My mod list ist:

Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers game loading tips V5 SH5
DBM Background Video
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V11 05032013
sobers more trees SH5
sobers see thru wake fix
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V8 by sober
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX_Update_0_0_21_ByTheDarkWraith
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha
Manos Scopes-patch for 5x4
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
IRAI_0_0_39_Inertia_Damage
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M. - hydrophone mute for player fix (TDW compatible)
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
Expanded Navies by Cybermat47 v.1.0.0
FREE SPECIAL Abilities
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (german version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
OH II Minefield map for TDWs Ui
sobers NO water drops V1
smaller flags for Warships 1_0b
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
EQuaTool 01.01 by AvM - Large Style
Warfox deck crew always whispering SH5 German Version
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
sobers bad weather deck gun V5 SH5
Grossdeutscher Rundfunk
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Old 03-26-13, 09:16 AM   #1555
gap
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Quote:
Originally Posted by TheDarkWraith View Post
v1.0.78.0 released
Thank you TDW

Quote:
Originally Posted by TheDarkWraith View Post
Still working on the carriers launching planes when they detect a contact. Just working out the bugs in it currently.

Also working on keeping destroyed units in the game (currently they sink to bottom and sit for some time then disappear through the bottom). I've narrowed down to what is causing the sinking through bottom but I'm trying to find where the game says yes, you can ignore max depth for location (ocean bottom) and continue on deeper. When the unit gets to >= 500m the game removes it.

Also trying to keep aircraft from being removed from game when their HPs are 0. I want to see them crash into water, break up, and sink to bottom.
Can't wait for them
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Old 03-26-13, 10:43 AM   #1556
BigWalleye
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Thanks, TDW, for all the hard work. Reverse engineering someone else's code is a frustrating and difficult job.
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Old 03-26-13, 01:54 PM   #1557
TheDarkWraith
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Quote:
Originally Posted by BigWalleye View Post
Thanks, TDW, for all the hard work. Reverse engineering someone else's code is a frustrating and difficult job.
When it's what you do for a living I would agree. When it's your hobby it's totally different - it's FUN! It's like a constant evolving riddle. Unlocking one piece opens up more riddles

It's a lost black art, mostly only government agencies and a few professionals have the skills to RE software, much less change/add functionality to it. I taught myself everything just from reading books and experimenting.
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Old 03-26-13, 02:36 PM   #1558
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Quote:
Originally Posted by TheDarkWraith View Post
When it's what you do for a living I would agree. When it's your hobby it's totally different - it's FUN! It's like a constant evolving riddle. Unlocking one piece opens up more riddles

It's a lost black art, mostly only government agencies and a few professionals have the skills to RE software, much less change/add functionality to it. I taught myself everything just from reading books and experimenting.
I think we should rename this thread to "Silent Hunter 5.5"

You are doing a great job TDW.
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Old 03-26-13, 03:09 PM   #1559
volodya61
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Since this is the "Thank you" thread as mentioned by Gap earlier
Thank you TDW, sir
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Old 03-26-13, 03:15 PM   #1560
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Quote:
Originally Posted by volodya61 View Post
Since this is the "Thank you" thread as mentioned by Gap earlier
Thank you TDW, sir
Well said Volodya
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