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07-27-17, 09:42 AM | #11 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
If you have followed my instructions to the letter, you should at least see the island in Mission Editor. In game, it is possible that I made the island too low (used the '48' grey value as height, i.e. the first value used for land). Who knows, the island might be semi-submerged... Okay, this should exclude file complexity, big texture size and non-embedded textures as a cause for the black reflection map. I will make one last attempt with the SpecularMaks controller currently implemented, by reducing the number of materials from two to one. If that doesn't work either, I will switch to the other method: TextureMap chunck embedded to the texture and set to 'specular', and specular map stored in a separate tga file, as you have suggested. On as side note: guess WHAAAT? I have discovered that I can run the game from my installation on the external hard drive! Everything seems to work fine. I can even load and play other single missions, but when I run our test mission, the game CTD's |
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