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06-02-14, 11:03 PM | #301 | |
Airplane Nerd
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Quote:
It wouldn't matter what car either...
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06-03-14, 06:05 AM | #302 |
Soaring
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It seems the editor is confirmed to come this Friday. First of probably several tutorial videos has been released. This will make things so much easier for those track gurus out there.
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06-03-14, 09:03 AM | #303 |
Soaring
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Very nice 2560x1600 video of how the Nordschleife 0.9.2 looks. In-cockpit with small window showing external trackside cameras as well.
Mjum-mjum!
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06-04-14, 07:34 AM | #304 |
Soaring
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Snoopy Nordschleife 0.9.3 is out.
Look out for Montreal, which is currently in version 0.3 and is development from scratch. The author takes his time and puts great attention to detail and realism into it. Scenery is very rudimentary, but the track already is fully designed and has a highly realistically-feeling flow. This could become the next big thing after Snoopy's Nordschleife. With the expected release of developer tool this Friday, things can only become better. Modders say that AC is far more easier and uncomplicated to be modded, than rF2. Snoopy'S track is basing on an original mod for rF2. In AC, it looks miles better.
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Last edited by Skybird; 06-10-14 at 05:22 AM. |
06-06-14, 04:28 PM | #305 |
Soaring
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Update 0.15 has arrived today. A minor update doing subtle stuff on FFB, physics. Planned major chnages in rendering engine and network code did not make it into this release.
The track editor has arrived, however. Car editor will follow later, since it is more complicated to handle, they say.
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06-09-14, 10:36 AM | #306 |
Soaring
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The latest update, which meanwhile got followed by two hotfixes, may not have sounded spectacular, but the change sit did to physics, especially tyres, and FFB, have been anything but "subtle", I meanwhile found out. The cars have been improved regarding the dynamic interaction between tyre and tarmac, I do not know how to put it in better fitting words. The racing lines everybody got used to, do not work that well anymore like before, the old braking habuts and lines are too daring and will often send you off the track. The cars feel even more more believable now, though driving them has become slightly more difficult, I found.
Also, AI has seen some robust improvement, too. They are not yet there, but the general pace of the AI has been beefed up. At slow speeds, and in some corners, the AI still needs pore polishing before it shines, but at 95-96% difficulty it really gives you some challenge for your money, if you are no alien. KTM XBows and Lotus 2-Elevens battle for dominance on Snoopy's Nordschleife 0.9.3:
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06-10-14, 07:08 PM | #307 |
Soaring
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Kunos team member Simone Trevisiol confirmed via Twitter on June 9th that now work on their Nordschleife has officially started. I think that means the point data from the scanning process has been obtained, and they now sit in their offices and wonder what to do with those many points.
Rumour says they did not do the scan themselves, but bought the data from a company specialising in laserscanning. The point cloud is upon us. Now they turn it into a solid hammer raining down on us.
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06-20-14, 05:03 PM | #308 |
Soaring
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While shooting all those tiny little holes into tiny little fur-balls in The Hunter (I fight against the plague of rabbits from hell...), I almost forgot to mention that AC 0.20 with a volume of around 290 MB has been released.
It seems to include the car editor. That means both the car and track editors are out. 0.20 - New setting enables forms to overlap ingame - Fix to some cars in showroom - Fixed debug apps - Improved log messages for easier debug - Improvements in skybox rendering inside the cubemap - Addedd penalty in time attack for going too slow - Fixed Time Attack spawn position in some track - Added Formula K car with open physics as a template car for modders (found inside folder sdk/dev) - Added open tyre physics files from all AC cars (found inside folder sdk/dev/tyres_ac) as examples - BMW Z4 GT3 performance balance (slightly faster) - Corrected non working mirrors on Lotus Exige 240r - Corrected non working mirrors on Lotus Exige S Roadster - Corrected disappearing cockpit on M3 E92 - Corrected wrong proportions on Ferrari 458 mirrors - Corrected internal glasses on lotus GTC and GX - Fixed Python lap count - Increased Setup bar animation speed - Fixed error for laptimes > 99:59:999 - New Shared Memory Layout (update your application!) - Fixed non-ascii symbols on Setup Tab - Fixed time left showed in Basic App during practice solo session
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06-25-14, 07:39 PM | #309 |
Soaring
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version now is 0.20.2.
With the car and the track editors now released, modding has come to full gear now. With many controversial - because illegal - track conversions done, hopefully now more quality tracks will come to life as well. Kunos is willing to give permission for oports from netKart tracks to AC, and some of thes etracks already has been released - and indeed are good! Others have started to manually design from scratch new tracks, with several promising projects currently going. The future looks extrmenely rosy there. I personally am in love with the Wildfire track that copies the original that was shgut down already in the 90s, I think, it just drives so very damn well, a small little game that is easy to miss, but it would be a shame. With skinning having come to a low since two weeks, I wonder what the car editors now will do withg the release of official car tools, many car models have been announced and are in developement since longer time now. The modding activity has left behind that in the rF2 world already, and by a huge margin. It has been said that AC offers a far more developing anbd modding-friendly environment, than rF2. A complete new sound engine will come, originally not planned, Kunos it seems saw the need to give answers to some sound developments in rivalling products like Forza and PC. I think that the release of editors this early was not planned by them and has brought their timetable in disorder. And Snoopy, well, he has completely redone the mesh and track design of the Nordschleife where it was varying to much from reality before, the version now is 0.9.8, and is argued by many to be the best Nordschleife there ever has been in simulation racing. Many of the too excessive climbs and turns have been corrected, with the track no longer suffering from narrowing on these parts as in his first correction attempt with 0.9.4 So much good track stuff for this sim out there already. Unbelievable! AC rules.
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06-27-14, 03:35 PM | #310 |
Soaring
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Summer sale at Steam: AC currently available for 17.49 Euro. Runs for another 44 hours from hour of typing this on.
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06-27-14, 03:42 PM | #311 | ||
Soaring
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Also, there is news. Kunos is hiring additional staff, and plan major graphical changes implemented soon, also, the update for next Friday, July 4th, seems to be postponed, instead they announce the following for an update on July 18th:
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When I first time heard that only one single guy in their team does all the track creation stuff, I thought that was crazy and my first idea was: you need to hire. The news also indicates that the success of AC seems to be commercially healthy for them, and ongoing. Already some time ago they indicated that they have obtained new car licenses. When reading that, at that time the brands still were kept secret. And for the third time: summer sale at Steam, get AC for 17:49 Euros currently! Runs for two days. The sale, not the game. Edit - P.S. : Alfa Romeo, it is announced: Quote:
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07-02-14, 07:30 AM | #312 |
Soaring
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I did quite some tests now with the new update 0.20.5.
AI once again has been finetuned, polished, and it is a fine kit by now, although now it could need a little more teeth. Although having tested it in I assume 15 or more 3 round races on both default and mod tracks, I have not had a single incident of AI cars ignoring me and blindly crashing into me as if I were not there. Racing with three, even four wide (!) is possible, and has happened. This is no more just an improvised solution - it now starts to shine. They said that tuning it is still long from being finished. I had very good results even with super-fast, former critical cars like the Huayara or F40. No more need for me to shy away from them, same is true for the Lotus formula car. Now that I write this I remember that i have not tested the F599 so far, though. Will need to do that. I just dont like that car, it looks so ugly and sounds so dirty. To my surprise, the physics have seen quite some changes as well, one of the last things where I would have seen a need to do major changes. Cars are more slippery now, and back wheels loose traction easier during braking and acceleration, even with ABS and TC on. More understeering, less driving like on rails. I cannot say I like it better or worse, but I say you definitely have to adapt your driving to this new physics model. On onöline I can say nothing, I do not do it. I read that many people complain about the booking method and hope it gets completely replaced, also many drivers say they stay away from online since too many maniacs mess up almost every race. Well, I know why I put so high priority on a solid AI. With all official modding tools for car and track development released. modding is in fully swing by now and activity is spiking extremely high. Tracks, skins, cars, sounds, apps - it currently all is going with tremendous diversity and growing quality. Just a couple of days ago, the first from-scratch car, a Corvette Daytona, has been released as a Beta, still not finished, but already giving a glimpse at things to come. Tracks are a mixed bag, with many illegal and cheap conversions first having flooded the market, but increasingly loosing ground now to quality projects that get done form scratch. I now have 60 tracks in my folder, and already have deleted the too lousy ones. Some of those no doubt are ilegal, the problem is that if you do not each and every other simulator there is and know very weel what mods and copyrighted ciontent they inbclude,k it is extremely diffiuclt to recongise i advance - befor downloading - wheter the material is priated and copiued without permission, or not. Kunos also gave the permission on several tracks from netKart Pro beign converted, and Aoste, Prato and Newbury already are out and indeed are very good conversions, visually. There are many very enjoyable from-scratch and legally ported tracks as well, and currently ongoing projects. AFAIK a legal port has been done of the old Autumn Ring from Gran Turismo, my most liokey track in that old game. It still is very much fun in AC, don't miss it. AFAIK legal tracks that by now I would consider worthy contributions to your track collection, are these: Albertpark Aoste Autumn Ring Brno (fantastic flow!) Donington Doriftomountaion (drift) Dragon Range (drift course, wonderful) Hungaroring Interlagos Jalicircuit Le Mans Newbury Prato Westwood (easy to underestimate, but a hidden gem to drive!) There are some more, but I have doubts on their legality or know that they have been done illegally, and so I do not list them. In development and very promising currently are Montreal (track layout already drives great), and Zandvoort (one of my most wanted). And Snoopy has reached level 0.9.8 with his Nordschleife, having eased out some of the too obvious distortions in some turns and climbs. Still considered by many as the best modded track so far. Great stuff! Fly on it with a group of Huayras! It's a completely new game that way. It is hilarious how much fun the Huayra is. Next update scheduled for July 18th, hopefully with first visible stuff from new graphics engine, maybe even sound (which gets completely redone as well). I have a little voice in my head telling me that Kunos by now are overrolled by the size their baby has grown to, and are hopelessly beyond their release timetables. In this case this is positive news! They keep licensing new car brands, and have not yet revealed some more deals already signed.
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07-02-14, 10:12 AM | #313 |
Soaring
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The F599XX gets handled acceptable by the AI now. I tested it on three tracks, all mod tracks, but still.
I assume the reason behind the delay of the Lotus formula one car is that the AI had to be brought into a shape where it could handle that raw power beast. The F599 already is a brutal thing, and in past months the AI could not deal well with it - how much less it would have been able to get along with a turbo-charged 1000+ PS car?
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07-03-14, 07:09 AM | #314 |
Soaring
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07-15-14, 03:16 PM | #315 |
Soaring
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Several car mods have been released until today. Not all of them are said to be polished, and since AC still is EA, they necessarily cannot be any more complete than the default cars done by Kunos so far. But this one, the Shelby Cobra, is one of the most advanced done by modders so far. It looks sweet, and I can tell you it has a handling that feels as sweet and unique as well! I seems to be a conversion of the Cobra for rFactor - done by the original author again.
Don'T forget to switch off TC and ABS! The pack takes over 2 GB on the HD, and features different standard and dedicated racing skins. The download is significantly smaller, so don't get nervous. Track is GP200, also a mod project, and it has a really nice flow and a nice visual mood. Again it is the original author of the rFactor version who has converted it for AC. Next major update of AC still scheduled for this Friday.
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