SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Indie Subsims > Battleship Command
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-01-20, 11:02 AM   #1
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 762
Downloads: 15
Uploads: 0
bullhorn Intro to Battleship Command.

Hi everyone!

”Battleship Command: Scharnhorst” is my dream simulator that I am working on as a hobby project. Since I played Destroyer Command the first time I have been longing for a similar game but with battleships.

In its current form Battleship Command lets you control a Scharnhorst class battleship and its weapons. You can steer it by rudder controls or setting compass directions and ordering speeds. You have flexible control over the three main 28cm guns, either fire all three at the same target or split the guns on seperate targets. There is three fire control stations with a fire control computer each. So potentially you can engage three different targets at the same time. You also have access to the heavy AA guns. And soon enough the secondary 15cm batteries will be ready.






At the moment ”single missions” are available, where you can sink merchants and battle destroyers, cruisers and battleships. A quick scenario editor is in the works as a built in function. Open world (north Atlantic) patrols are also not far away.

I have a vision of a campaign mode similar to Silent Hunter V, where you go on patrols, sometimes with specific tasks/patrol areas. You will need to follow the prize rules and be careful in combat to keep a good reputation and not get stuck in harbour doing repairs for long periods. A good reputation will grant you plenty of fuel, amo, new updates (radars, sensors, weapons) and the best crew.

I am not a programmer or a graphic designer, so I am learning as I go. I am not using any game engine, but a programming IDE with a OpenGL graphics library. So I have much freedom, but no ready made assets like water, enviroment and FX. I love good graphics, see World of Warships, but with these tools and my skills Battleship Command will initially not reach that level.

With that said, welcome to my subforum, THANKS NEAL!! Feel free to post questions, feedback, ideas and feature requests here! Demos will be available for everybody soon enough…

Cheers!!
/Daniel aka Bracer
__________________

My WIP Battleship simulator, Battleship Command: Scharnhorst
Want to support the project on Patreon? Here's the link!

Last edited by bracer; 12-28-20 at 02:39 PM.
bracer is offline   Reply With Quote
Old 04-01-20, 11:03 AM   #2
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 762
Downloads: 15
Uploads: 0
Default

Reserved for some screenies...
__________________

My WIP Battleship simulator, Battleship Command: Scharnhorst
Want to support the project on Patreon? Here's the link!
bracer is offline   Reply With Quote
Old 04-01-20, 06:12 PM   #3
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 762
Downloads: 15
Uploads: 0
Default

Removed outdated screenshots...
__________________

My WIP Battleship simulator, Battleship Command: Scharnhorst
Want to support the project on Patreon? Here's the link!

Last edited by bracer; 12-04-21 at 05:27 PM.
bracer is offline   Reply With Quote
Old 04-26-20, 09:11 AM   #4
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 762
Downloads: 15
Uploads: 0
Default

I have should manage to have the demo compiled and uploaded for you all within a day.


__________________

My WIP Battleship simulator, Battleship Command: Scharnhorst
Want to support the project on Patreon? Here's the link!

Last edited by bracer; 12-04-21 at 05:26 PM.
bracer is offline   Reply With Quote
Old 12-28-20, 02:41 PM   #5
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 762
Downloads: 15
Uploads: 0
Default

Here is a new PR video I made!
__________________

My WIP Battleship simulator, Battleship Command: Scharnhorst
Want to support the project on Patreon? Here's the link!
bracer is offline   Reply With Quote
Old 12-29-20, 10:11 AM   #6
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
Default

That looks really impressive!
Julhelm is offline   Reply With Quote
Old 01-01-21, 05:30 PM   #7
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 762
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by Julhelm View Post
That looks really impressive!
Thanks alot Julhelm!!
__________________

My WIP Battleship simulator, Battleship Command: Scharnhorst
Want to support the project on Patreon? Here's the link!
bracer is offline   Reply With Quote
Old 11-11-21, 06:19 PM   #8
Contemplative Flame
Watchman
 
Join Date: Jun 2016
Location: USA
Posts: 20
Downloads: 35
Uploads: 0
Default

Wow I've always wanted another surface ship sim since Destroyer Command. I have no idea why no one has made something before, but this looks very interesting. I hope the work is going well.
Contemplative Flame is offline   Reply With Quote
Old 11-12-21, 08:56 AM   #9
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 762
Downloads: 15
Uploads: 0
Default

Hey!
Thanks! Yes, then there is two of us, I am also wondering why it hasn't been made already.
I think games like Task Force and Great Naval Battles was great concepts, but no one attempts something similar with more modern graphics.
Battleship Command should hopefully satisfy the need to blast ships out of the water with heavy guns.


It's all progressing very good! Working alot on small details which takes time, and then there is one or two big things I need to implement before the next demo can be released.

__________________

My WIP Battleship simulator, Battleship Command: Scharnhorst
Want to support the project on Patreon? Here's the link!
bracer is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:09 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.