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10-26-15, 06:40 AM | #1 | |
中国水兵
Join Date: Jun 2009
Location: Uppland, Sweden
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I haven't played much with radar either, so I don't really know how it affects the game play. I'll put it on the wishlist, and we'll see if I manage to find anything while examining the code. |
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10-26-15, 09:59 AM | #2 |
Sea Lord
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
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Here's a line from the KTB of U-466 from June-August 1943:
Dived for detection on 134 cm wave, 2 second impulses, recurring. Skilled operator. [Used radar] sparingly. http://www.uboatarchive.net/KTB466-3.htm The allied started switching their radars off now and then while approaching the U-boat to lessen the possibility of getting detected by RWR. Maybe this could be randomized somehow in order to have the crewmen sometimes miss the approaching airplane/destroyer altogether?
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10-27-15, 03:49 PM | #3 |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
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Hi,
my guess is that a RWR was never used to shadow/detect ships. Indications for this are: a) I have never seen any source mentioning such a use, b) bearing information would be very important for this and it seems that bearing information was never much of a concern in the development of RWR, and c) ship's radar was always ahead of airborne radar in terms of wave-lengths. If my guess is true, my workaround with the RWR height simulates real-life performance quite well ---> there are more important issues to tackle Regards, LGN1 |
10-28-15, 02:44 PM | #4 | ||
Ace of the Deep
Join Date: Sep 2013
Location: France
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11-19-15, 02:29 PM | #5 |
Swabbie
Join Date: Nov 2015
Posts: 11
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I wonder if it would be possible to implement a feature to auto-dive to listen on hydrophone at regular periods when cruising around looking for things to attack. You'd enable it by pressing some key combination in navigation map, and then it'd basically repeat this until time compression drops below 64 for any reason:
Code:
wait X periscope depth wait Y surface |
11-20-15, 03:19 AM | #6 | |
中国水兵
Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
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11-20-15, 12:54 PM | #7 | |
中国水兵
Join Date: Jun 2009
Location: Uppland, Sweden
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but... No. I will not implement it as far as I can see. Sorry. |
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11-26-15, 09:23 AM | #8 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
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Check out Rubini's Long Patrol Script
Its already been done.
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11-26-15, 12:33 PM | #9 |
Sea Lord
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
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Would it be possible to fix the helmsman not keeping course bug? Especially in stormy weather the helmsman lets the magnetic course drift making navigation without automatic course keeping from annoyingly inaccurate to impossible.
This makes this simulated real navigation method difficult: http://www.subsim.com/radioroom//sho...98#post2361498 It also makes convoy battles too cumbersome. I can estimate the right course with a maneuvering board or an attack disc, and would need no F5 Navigation Room at all if the drift wouldn't make course keeping without automatic waypoints too inaccurate. U-boats didn't have waypoints. They had courses.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
11-27-15, 08:43 AM | #10 | |
中国水兵
Join Date: Jun 2009
Location: Uppland, Sweden
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11-28-15, 01:05 PM | #11 | |
Hellas
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very good point, Sublynx ! Lets hope Fader_Berg to manage locate it
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11-28-15, 01:28 PM | #12 |
Ace of the Deep
Join Date: Sep 2013
Location: France
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