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Old 11-11-07, 05:37 PM   #1
Dust
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Global Conflict Blue 2 (GCB2)

I'm pleased to announce development for a new version of the game. See the gcblue.com wiki for screenshots and more info: http://www.gcblue.com/wiki/index.php/GCB2

Text from the wiki:

Global Conflict Blue 2 (GCB2) is the next version of GCB, the open source real-time naval and air war game. GCB2 development started in January 2007 as a port of GCB using the Truevison3D graphics engine. Continuing work has advanced game capabilities, leveraging the TV3D engine to provide high quality graphics while allowing game development to focus on game play.
  • Truevision3D DirectX graphics - Graphics handled by Truevision3D engine using DirectX for better compatibility with Windows systems and faster frame rates
    Open database and art - Database, scenario files, AI scripts, and 3D models will remain in an open format. Players can study and modify game files with commonly available editing tools. Game engine code is not available for distribution. GCB2 engine code may be available as GPL open source in the future. The Truevision3D library is commercial software.
    Global bathymetry data - Ocean depth data has been added to maps
    Improved GUI - Improved start screen and multiplayer lobby GUI screens
    Game loading and saving - Game can be saved to a file and loaded later to resume play
    Customizable air loadouts - Air loadouts can be customized in the database and are automatically linked to game controls
    Naval formations - Surface ships can grouped into formations and dynamically repositioned during game
    Bug fixes - Many small bug fixes
    More - Much more to come!
Beta release

A closed beta release of the game will follow soon. Please email beta2@gcblue.com if you are interested in participating in early testing.

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Old 11-11-07, 06:43 PM   #2
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Looks a lot better thatn original GCB which I did get running in the end.

Do you still use .3ds as teh model format? If so I have a bunch of textured models from SCX and DW which I made and could offer.
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Old 11-12-07, 05:36 PM   #3
Seeadler
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Quote:
Originally Posted by Dust
GCB2 development started in January 2007 as a port of GCB using the Truevison3D graphics engine.
A neat 3D Engine for the price, I own a 6.5 license for a private project.
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Old 11-12-07, 09:01 PM   #4
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Quote:
Originally Posted by XabbaRus
Looks a lot better thatn original GCB which I did get running in the end.

Do you still use .3ds as teh model format? If so I have a bunch of textured models from SCX and DW which I made and could offer.
we can import it, thanks for the offer.
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Old 02-11-08, 07:40 AM   #5
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It looks very nice Dust. One should really keep an eye on your nice work guys, looks like it may really become da reference
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Old 02-11-08, 08:18 AM   #6
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http://www.gcblue.com/files/install_gcb2_102.exe

a newer testversion

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Old 02-11-08, 09:32 AM   #7
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I just installed it and played it for the first time - it rocks!
Very intuitive interface, fluidity, quick reaction time, stability... Well I can feel the change over my good old lagging Fleet Command, which wouldn't let me play more than half an hour before another CTD...

Really that's a great job. Anyone who played Harpoon and FC will not feel lost at all (didn't even check the manual for my first try) and, still, the qualitative and interface leap forward is huge. Can't wait to see accurate models for the plate-formes, engine sounds, ship wakes and all
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Old 02-16-08, 04:16 AM   #8
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http://www.gcblue.com/files/install_gcb2_103.exe

new test version
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Old 03-06-08, 06:20 PM   #9
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http://www.gcblue.com/files/install_gcb2_104.exe

- Additional test options on option page to manually adjust some 3D graphics parameters
- Added second (lower resolution) map tier to allow viewing four times as much area at once for bigger scenarios
- More map area included with installer (eventually will have separate download for full maps)
- Some fixes for longitude wrap bugs near Bering Sea
- Adjusted map projection for less distance distortion at high latitudes
- Added bearing errors to bearing only sensors
- Bearing-only detections now triangulated with uncertainty instead of cheating with exact location
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Old 03-08-08, 09:00 AM   #10
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Keep up the good work!!
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Old 03-08-08, 10:18 AM   #11
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I keep coming back to this and I still need to upload models for you.

I see you have an FTP for that.

Send me a PM with your e-mail Iand I'll send some of what I have and you can say if you are happy with them or not.

I am downloading the new one now. The only thing I didn't like about earlier versions once I got it working well was the interface for the menu screen.

Ultimately what I'd love to see is this kind of thing that can work down to the tactical level.

You can play GCB standalone as it is giving orders for units etc, but in an MP environment it could link to a DW type sim and the player of say the FFG receives orders and info from the higher level commanders playing GCB at staff level. If you had a dedicated server you could set up a scenario which keeps running even if the commander of GCB leaves and when you hook in with your tactical sim you select the unit you want and continue.

A pipedream probably.
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Old 03-08-08, 08:03 PM   #12
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Default Installing

I have tried to install twice & each time the install crashes.
Is there something extra that needs to be done for this to work?

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Old 03-08-08, 08:15 PM   #13
Dust
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Quote:
Originally Posted by XabbaRus
I keep coming back to this and I still need to upload models for you.

I see you have an FTP for that.

Send me a PM with your e-mail Iand I'll send some of what I have and you can say if you are happy with them or not.

I am downloading the new one now. The only thing I didn't like about earlier versions once I got it working well was the interface for the menu screen.

Ultimately what I'd love to see is this kind of thing that can work down to the tactical level.

You can play GCB standalone as it is giving orders for units etc, but in an MP environment it could link to a DW type sim and the player of say the FFG receives orders and info from the higher level commanders playing GCB at staff level. If you had a dedicated server you could set up a scenario which keeps running even if the commander of GCB leaves and when you hook in with your tactical sim you select the unit you want and continue.

A pipedream probably.
i asked dewitt where you can send him the files, hope he is soon back from his business trip.

you are not alone with your dream.

it is still a goal, a war simulation where you can play at different levels, from strategic level to 1st person. but this will combine several programms, http://csp.sourceforge.net is one of them.

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Old 03-08-08, 08:22 PM   #14
Dust
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Quote:
Originally Posted by DCOg
I have tried to install twice & each time the install crashes.
Is there something extra that needs to be done for this to work?

DCOg
no, should install without problems, more details please.
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Old 03-09-08, 04:37 AM   #15
XabbaRus
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I like the new interface and it is a lot smoother. I havea new GFX card anyway but I do think this has a lot of potential though.

The only minor thing I have is that some of the ship models need updating but I can help with that. Also watching the missiles fly they seem to be a bit odd. Is it real world physics? I don't know if you plan it but it would be good to see the guns firing.

Good work though.
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