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Old 03-01-12, 07:35 PM   #31
misha1967
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Won't using the "take photo" command mess up the campaign since you, as far as I understand, need that one to complete, for instance, the recon mission to Narvik?
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Old 03-01-12, 07:46 PM   #32
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Originally Posted by misha1967 View Post
Won't using the "take photo" command mess up the campaign since you, as far as I understand, need that one to complete, for instance, the recon mission to Narvik?
it shouldnt, as you take the photo mostly at PD dept... we have to test it
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Old 03-01-12, 07:59 PM   #33
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Won't using the "take photo" command mess up the campaign since you, as far as I understand, need that one to complete, for instance, the recon mission to Narvik?
If so we can just don´t use it and goes with Stormfly suggestion , the surface command also bring the crew up to deck agian, obviously... but...my approach to have a separated command to bring them back to deck have at first, correct sounds and behaviour (it don´t use the surfaced command), only works when already surfaced and is intend as a possible workaround where sometimes the crew don´t goes back to the deck after some dive/surface command.

The link is on post 30, test it, it´s complete version 1.2, just enables it as your last mod.
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Old 03-01-12, 08:27 PM   #34
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If so we can just don´t use it and goes with Stormfly suggestion , the surface command also bring the crew up to deck agian, obviously... but...my approach to have a separated command to bring them back to deck have at first, correct sounds and behaviour (it don´t use the surfaced command), only works when already surfaced and is intend as a possible workaround where sometimes the crew don´t goes back to the deck after some dive/surface command.

The link is on post 30, test it, it´s complete version 1.2, just enables it as your last mod.
excelent mate, i see you use another mostly unused command for it, testing right now with the new altered sounds... be right back.
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Old 03-01-12, 09:16 PM   #35
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You can make new commands. You just have to 'catch' them in .py code. My UIs mod uses 5-6 (or maybe even more I don't remember) new commands that I made up IIRC
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Old 03-01-12, 09:36 PM   #36
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You can make new commands. You just have to 'catch' them in .py code. My UIs mod uses 5-6 (or maybe even more I don't remember) new commands that I made up IIRC
This is great news! If we have some baunch of unused commands we can add a lot of crew behaviours/actions without mess with anything. Can you show me where to look for them inside yours py files? (just to not annoy you with more and more requestions...i know how hard is a modder life!)
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Old 03-01-12, 10:03 PM   #37
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ok, found another problem:

i very often used the normal dive command "D" key for a normal dive from surface, the problem now is that if using it, the flooding sounds are missing.

the flooding sounds are independent triggered using the dive.aix or periscope_dept.aix but for some reason they are not playing for a "D" dive order from surface.

as the normal dive "D" command from surface is still very very unreliable, i think i will instead use the "P" persicope dept command now as the flooding sounds are working with it for a normal dive.

...still testing
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Old 03-01-12, 10:17 PM   #38
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ok, found another problem:

i very often used the normal dive command "D" key for a normal dive from surface, the problem now is that if using it, the flooding sounds are missing.

the flooding sounds are independent triggered using the dive.aix or periscope_dept.aix but for some reason they are not playing for a "D" dive order from surface.

as the normal dive "D" command from surface is still very very unreliable, i think i will instead use the "P" persicope dept command now as the flooding sounds are working with it for a normal dive.

...still testing
This because i used a same crew command name for both (dive and crew below deck scripts). Just a minute i will upload a 1.3 version that probably corrects this. Just a minute.
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Old 03-01-12, 10:20 PM   #39
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Here v1.3 (with corrected crew commands names):
http://www.mediafire.com/?91olr1r7i4y2j04
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Old 03-01-12, 10:43 PM   #40
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what i get now is a Runtime Error! using the "F" command
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Old 03-01-12, 10:57 PM   #41
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wait, it seams to be a problem with one of my changes regarding the sounds or JSGME... wait !
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Old 03-01-12, 11:03 PM   #42
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wait, it seams to be a problem with one of my changes regarding the sounds or JSGME... wait !
No errors or ctds here. Works nice!
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Old 03-01-12, 11:12 PM   #43
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Why dont you use skype ? I dont like it , stoianm says i sound like the crocodile hunter
Humm...the main motive is that i don´t speak english well...I´m sure that i write a bit better.
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Old 03-01-12, 11:12 PM   #44
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well, it seams i had a little JSGME problem (corrupt copy task) or something, its running very well now !

i will send you the changes after i fine tuned the sounds a bit.
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Old 03-02-12, 12:06 AM   #45
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Quote:
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well, it seams i had a little JSGME problem (corrupt copy task) or something, its running very well now !

i will send you the changes after i fine tuned the sounds a bit.
Good!
I will sleep now, it´s late here, busy day today.
After we have a final version we can delete some of these posts to maintain the thread clean to others readers.
See you!
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