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Old 06-08-13, 08:35 AM   #871
gap
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Originally Posted by volodya61 View Post
Sooo...?
I will just make sure that gun specs detailed in U-boat upgrade interface are matching the new settings. It won't take long, as I have kept them costantly updated while I and keysersoze were working on them; I only need to review your changes and make sure that UPCLocalization.tsr reflects them. I hope you didn't have to alter too much previous settings

Last edited by gap; 06-08-13 at 08:48 AM.
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Old 06-08-13, 10:27 AM   #872
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...I hope you didn't have to alter too much previous settings
I didn't touch any settings described in the UPCLocalization.tsr
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Old 06-08-13, 10:57 AM   #873
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I didn't touch any settings described in the UPCLocalization.tsr
UPCLocalization.tsr doesn't contain any setting. It is the file used for storing upgrade descriptive texts.
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Old 06-08-13, 11:20 AM   #874
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UPCLocalization.tsr doesn't contain any setting. It is the file used for storing upgrade descriptive texts.
Language barrier?
Again?

I didn't mean settings in the UPCLocalization.tsr.. I know this file.. this is one of the files that I work with for translation/localization
I mean, I didn't touch any settings in the .sim files which are described or mentioned in the .tsr..
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Old 06-08-13, 11:23 AM   #875
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Language barrier?
Again?

I didn't mean settings in the UPCLocalization.tsr.. I know this file.. this is one of the files that I work with for translation/localization
I mean, I didn't touch any settings in the .sim files which are described or mentioned in the .tsr..
I have added a few lines to the tsr files, which include all you need to know before fitting a gun aboard
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Old 06-08-13, 11:34 AM   #876
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I have added a few lines to the tsr files, which include all you need to know before fitting a gun aboard
I know that
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Old 06-08-13, 11:45 AM   #877
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I know that
So, what don't you understand? I need to match the new lines detailing traverse/elevation rates in the tsr file, with your updated settings in the sim files
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Old 06-08-13, 11:59 AM   #878
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So, what don't you understand? I need to match the new lines detailing traverse/elevation rates in the tsr file, with your updated settings in the sim files
As always I've looked at the files inattentively.. I haven't seen traverse/elevation rates there
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Old 06-08-13, 01:13 PM   #879
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As always I've looked at the files inattentively.. I haven't seen traverse/elevation rates there
No problem
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Old 06-10-13, 07:12 AM   #880
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Default Can't find the 'FX Update torpedoes ' package ...

Hi Volodya61,

Thanks for providing the torpedo updates. However, I can't find the link for downloading the package. Please advise.

Regards

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As always I've looked at the files inattentively.. I haven't seen traverse/elevation rates there
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Old 06-10-13, 07:55 AM   #881
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Thanks for providing the torpedo updates. However, I can't find the link for downloading the package. Please advise.
Hi

All the needed torpedo's updates you can find in the Patcher's pack.. folder - MODS
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Old 07-05-13, 11:12 AM   #882
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Hi Gabriele

What about our reworked sub guns?
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Old 07-05-13, 01:22 PM   #883
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Hi Gabriele

What about our reworked sub guns?
Sorry Volodya, our guns slipped my mind

I promise to release it within this week-end
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Old 07-23-13, 04:39 AM   #884
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Old 07-23-13, 06:15 AM   #885
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Okay, okay, message received

Let's take stock of my many still open projects:
  • I am at a deadlock with B-25's usage of its guns (though I still have some tests in mind to possibly see what's going on with it);
  • I will better wait for Rongel and Trevally before keeping on my work on the new cargo models;
  • I had promised Trevally to import a proper model of the Polish/French Wicher-Bourrasque class destroyer, but I think she can wait;
  • new tree/rock/terrain zones for DynEnv can also wait, as it is not such an essential mod;
  • ditto for my rework of sober's smoke screens mod;
  • still no news by TDW on the radio damage patch.

Did I forget anything?
Okay time to finalize and release our U-boat guns mod at last
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