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05-28-13, 06:04 AM | #856 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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05-28-13, 06:33 AM | #857 |
Ocean Warrior
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I hope Trevally will help us
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
05-28-13, 06:43 AM | #858 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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05-28-13, 01:05 PM | #859 |
Ocean Warrior
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Nope.. in this case it doesn't work too.. will wait Trevally's new missions
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
05-30-13, 02:35 PM | #860 |
Ocean Warrior
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Trevally moved the mission area a little further than expected
Should work your weather fixes in this area? What do you think?
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
06-07-13, 02:26 PM | #861 |
Ocean Warrior
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Well, it was long way .. more than four months.. and finally I finished..
Next tests on the next stage - user's tests in campaign mode .. Also made a few dozens tests with the DC's settings.. no luck so far.. if DCs are safe for DDs then they are safe for the player's sub too.. if dangerous - the same.. still can't catch the golden mean .. any thoughts?
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
06-07-13, 03:09 PM | #862 | |
Ocean Warrior
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Forgot to say in PM, I changed only Elevation speed and animation for AA-guns + Traverse speed for deck-guns..
and this - Quote:
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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06-07-13, 04:14 PM | #863 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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Quote:
Starting from tomorrow I will have a look at your finetunes and I will update accordingly the specs displayed in the gun selection interface. Moreover, I need to retrieve my work on gun effects, ammo, ammo selection hud, etc. It has been so long that I don't even remember how far from completion were these features when I left working on them |
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06-07-13, 04:35 PM | #864 | |
Ocean Warrior
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Quote:
Not sure I got you right with the gun selection interface and gun effects.. do you mean selection in the bunker?
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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06-07-13, 05:08 PM | #865 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
http://www.subsim.com/radioroom/show...&postcount=788 Not only we can make the game to display miniatures of the German ammunition used during WWII, and to show their designation in tooltips, we can also set new ammunition types, and customize them. At this moment we can just give the new shell definitions generic settings, and finetune them on a later stage Gun/shell effects. http://www.subsim.com/radioroom/show...&postcount=790 I have already started working on better tracers, and I was thinking to increase a bit muzzle flash smoke as for "gun selection interface", I meant gun specs and notes readable in U-boat upgrades interface, in bunker. P.S: any news on Keysersoze? It as been a while since his last post on the forum, and this thread looks empty without his precious historical annotations |
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06-07-13, 06:27 PM | #866 | |
Ocean Warrior
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Quote:
You think that the work what was done so far is not enough.. you decided to make a comprehensive mod Nope..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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06-07-13, 06:43 PM | #867 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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Quote:
Indeed this is the idea since post #1: a total SH5 overhaull bringing (the real) WWII in game. But this ambitious objective requires a first rate team. We are just two members of it... WHERE ARE RONGEL AND KEYSERSOZE?! |
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06-08-13, 06:14 AM | #868 | ||
Ocean Warrior
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Quote:
Quote:
Look at the NewUIs and recall its first versions.. look at the FX Update and recall its first versions.. As soon as we create the kernel/base, we will be able to move further.. next step is a full rework and revision of EUF+REM and merging it into our work.. next step is full rework and revision of UHS and merging it into our work.. also new Rongel's torpedoes settings should be merged into it etc. etc. So in the end we will have a large mod includes all the possible settings of armaments and equipment compatible with other large parts of the mega-mod - NewUIs, OHII, IRAI, FX etc..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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06-08-13, 07:28 AM | #869 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Downloads: 793
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Quote:
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06-08-13, 08:20 AM | #870 |
Ocean Warrior
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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