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Old 09-26-12, 12:05 PM   #1
Anvar1061
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Default New compartments

SSS


Where this take?

Last edited by Anvar1061; 09-26-12 at 12:16 PM.
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Old 09-26-12, 12:08 PM   #2
Gerald
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Cool,
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Old 09-26-12, 12:18 PM   #3
A6Intruder
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Quote:
Originally Posted by Anvar1061 View Post
SSS

Where this take?
It is made from Wurmonkel for Rowi`s CCom.
Find it here:
http://www.marinesims.de/wbb2/thread...084#post256081
Best regards
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Old 09-26-12, 12:31 PM   #4
Anvar1061
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SSS
Thank you for quick answer!What combine with Conning Tower open Hatch?
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Old 09-26-12, 01:19 PM   #5
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i use GWX with FM New interior and some other mods, could i use this one, and in case yes how must i install?

i've been in marinesims, but i cant understand german.
Any help would be too much apreciated.
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Old 09-26-12, 01:49 PM   #6
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Originally Posted by complutum View Post
i use GWX with FM New interior and some other mods, could i use this one, and in case yes how must i install?
It looks like this completely replaces FM New Interior. It doesn't have the extra crew FlakMonkey put in, but it does have every compartment.
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Old 09-26-12, 03:41 PM   #7
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That's what i thought, so if i understand correctly i must take off new interior and put in this mods no?. I will try it tomorrow.
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Old 09-26-12, 07:30 PM   #8
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I've been exploring inside this mod and it containts only two files which i think are the 3d models of the new compartments. As there isnt any cam or command files i think it can be activated after FM_new interior without any problem. I will check it later and then post here the results from my test.
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Old 09-27-12, 12:40 AM   #9
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yes i can confirm, you would install this ontop of FM interior, it seems to work and is stable, replaced is RR.dat and CR.dat
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Old 09-27-12, 04:21 AM   #10
complutum
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As brett said both work fine
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Old 09-27-12, 10:54 AM   #11
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Cool stuff!

You gotta hand it to Wurmonkel for being cool and delivering the Completed Interior so casually and without much fanfare!

Talk about style!
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Old 09-27-12, 11:24 AM   #12
danasan
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Quote:
Originally Posted by Myxale View Post
Cool stuff!

You gotta hand it to Wurmonkel for being cool and delivering the Completed Interior so casually and without much fanfare!

Talk about style!
Yes, he mentioned it in one single post over there like "...Oh, btw, I completed the interior, get your copy here..."

It works like a charm. Some FPS dropping in the Shift F2, but nothing serious...
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Old 09-27-12, 12:43 PM   #13
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I couldn't get this working properly without using the 4gb patch for the sh3.exe.

All I got was static crew men with arms spread out in a black void together with a framerate of approx. 1. (Using ATI 6870 Video Card on 64bit Windows 8)

The 4gb patch fixed it despite previously being able to run FM Interiors without patching.

Anyway...

I noticed this works without FM Interiors but the engine room does not animate. Installing the mod over the top of FM Interiors gives me the new compartments and the animated engines.

Where I am struggling is with moving through the ship with a free camera. I usually use Extended FreeCam 1.2 for GWX. However, I have since been using DD_OH_V3.09_20091209162038 which I can only seem to get working by installing as the first mod before FM & CCom_8.

Problem is if I then installed Extended FreeCam 1.2 for GWX as my last mod it overwrites the arrow key movements and I can no longer move. Clicking on the floor nolonger works as it did with FM Interiors either since CCoM_8 seems to break that and clicking the floor now just ports me to the engine room.

How do I get this mod working with animated engines, the new compartments, open hatch and retain the ability to have a free movement camera?

My current mod load out and order is...

DD_OH_V3.09_20091209162038
FM_NewInterior_V1.0
CCoM_08.x_Bug_Hecktorpedoraum_V1.0
Extended FreeCam 1.2 for GWX <-- this breaks DD_OH CTRL+H and SHIFT+H

And yes I have GWX Gold installed.

Please help!
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Old 09-27-12, 04:51 PM   #14
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Quote:
Originally Posted by cherbert View Post
Installing the mod over the top of FM Interiors gives me the new compartments and the animated engines.
That's good to hear!

Best of luck ironing out the rest. This is pretty awesome.
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Old 09-27-12, 09:21 PM   #15
brett25
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all FM animations are working, however, the open conning tower is gone. Some one had added Luca's open conning tower mod to the FM interior, unfortunately this is not present in this release. So the boat is not complete alas, so close. Perhaps this can be fixed

also another glitch just notices, crew is stationed at the diving planes while cruising on the surface, something wrong in the animation

Last edited by brett25; 09-27-12 at 09:43 PM.
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