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Old 01-22-10, 09:29 AM   #106
Uber Gruber
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Hi Lucagaeta,

I see you have a fix for OLC and a fix for WAC. However, I use WAC with MaGui (which is excellent) so would like a fix for the following mod combo:

Wac
MaGui
OH
OH Fix for Wac
OH Fix for MaGui
CT
CT Fix for Wac
CT Fix for MaGui

The commands.en I can sort out myself but could you tell me what changes you made to the cameras.dat so I can use S3D to get your mod to work with MaGui for WAC ?

Grazia Mille,
UG
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Old 01-22-10, 10:41 AM   #107
planecrazydale
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Hi again Luca,

Checked the order of my mods and they were correct, but I went ahead and used JGSME to take your mod out and then re-installed.

And now everything works perfectly!

Must have just had a glitch on the first time around, but all is good now.

Thanks again!!

Dale
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Old 01-22-10, 11:25 AM   #108
lucagaeta
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Quote:
Originally Posted by verte View Post
I think that you wished to ask "why do you need to open doors of CT if you dont use them?", that is - "why should I use this mod if I don't use free-cam?", if I understand correctly.

The answer is - because DivingDuck and you have made great small additions, like more clickable spots, more working instuments and open hatches that are adding climate even if I don't use freecam (I still see the rooms behind hatches when staying in the conning tower or near the nav-map) The free-cam movement is hopeless, completely unnatural - you are moving on rails flying under the ceiling or crawling on the floor, or even penetrating the walls like a ghost, or levitating over the submarine... I personally prefer to jump between stations than to use this odd, unrealistic and unnatural free-cam. I thought that adding a small clickable spots to the hatches was not a problem, if it is a problem - don't bother and keep up the good work
hi

Thanks for the explanation,
to do what you ask must lavoraci perecchio
because you are creating the madness of cameras
and are solved one by one

However I think in future I will solve this problem
if you want to have fun and try it yourself I'll try to help as much as possible

it will give you great satisfaction

regards
luca
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Old 01-22-10, 11:41 AM   #109
lucagaeta
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Quote:
Originally Posted by Uber Gruber View Post
Hi Lucagaeta,

I see you have a fix for OLC and a fix for WAC. However, I use WAC with MaGui (which is excellent) so would like a fix for the following mod combo:

Wac
MaGui
OH
OH Fix for Wac
OH Fix for MaGui
CT
CT Fix for Wac
CT Fix for MaGui

The commands.en I can sort out myself but could you tell me what changes you made to the cameras.dat so I can use S3D to get your mod to work with MaGui for WAC ?

Grazia Mille,
UG
hi

camera.dat the changes I've made concerning the CR freecam
so you have to bring everything that contains the node 168 _Dummy_Cam_FreeCommandRoom in the room you want to change dat

I hope to essert state aid
are ayua disposal for further clarification
Finally, when you've finished and tested it all to me I'd be grateful if you post your job
to be able to add the main page and can thus provide a new service to the community

Quote:
Originally Posted by planecrazydale View Post
Hi again Luca,

Checked the order of my mods and they were correct, but I went ahead and used JGSME to take your mod out and then re-installed.

And now everything works perfectly!

Must have just had a glitch on the first time around, but all is good now.

Thanks again!!

Dale
hi

If you need more are at your disposal
thanks for your appreciation
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Old 01-22-10, 07:50 PM   #110
Uber Gruber
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Quote:
so you have to bring everything that contains the node 168 _Dummy_Cam_FreeCommandRoom in the room you want to change dat
Thanks for your reply. I'll let you know how it works out as I believe MaGui is quite populer with WaC users
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Old 01-24-10, 09:48 AM   #111
lucagaeta
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Hi

These are the novelties of the new relase that will be released tomorrow:

1) the periscope attack now go in the location where you leave and return to the previous view you will find it rotated
2) upon request added point click on the top of the periscope CT takes you directly into the periscope view
3) added coffee / tea master, fluctuates with the changing of the Sea (missing texture)
4) added to the sky 'outside (still in the experimental stage, takes 24 hours to make a full turn, momentarily gray)








regards
luca
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Old 01-24-10, 10:40 AM   #112
urfisch
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Quote:
Originally Posted by lucagaeta View Post
Hi

These are the novelties of the new relase that will be released tomorrow:

1) the periscope attack now go in the location where you leave and return to the previous view you will find it rotated
2) upon request added point click on the top of the periscope CT takes you directly into the periscope view
3) added coffee / tea master, fluctuates with the changing of the Sea (missing texture)
4) added to the sky 'outside (still in the experimental stage, takes 24 hours to make a full turn, momentarily gray)








regards
luca
sounds great!!! cant wait to see...

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Old 01-24-10, 10:44 AM   #113
makman94
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Quote:
Originally Posted by Uber Gruber View Post
Hi Lucagaeta,

I see you have a fix for OLC and a fix for WAC. However, I use WAC with MaGui (which is excellent) so would like a fix for the following mod combo:

Wac
MaGui
OH
OH Fix for Wac
OH Fix for MaGui
CT
CT Fix for Wac
CT Fix for MaGui

The commands.en I can sort out myself but could you tell me what changes you made to the cameras.dat so I can use S3D to get your mod to work with MaGui for WAC ?

Grazia Mille,
UG
the only nodes that MaGui 'needs' from cameras.dat are the marked at the following pic.
so, once you are sure that Lucagaeta's mod is running absolutelly ok on top of DD's mod then the only thing that you have to do to make the cameras.dat compatible with MaGui is to open Lucagaeta's camera.dat and copy ,inside there(at the marked nodes), ALL (and i mean all,one by one) the values from MaGui's cameras.dat

@ Lucagaeta: your mod is very beatyfull ! gongratulations
i think that DD's,Lucagaeta's and Flakmonkey's mods MUST (if possible) become one mod
@ DD or Lucagaeta: i really would like at your final release a version without any (and i mean any ) of these salamia,breads,beers ,oranges....etc
pic:
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Old 01-24-10, 10:44 AM   #114
DivingDuck
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Moin Luca,

your mod is progressing nicely. Seems as if he have been working at the same thing recently.

Regards,
DD
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Old 01-24-10, 10:36 PM   #115
Reece
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Quote:
Originally Posted by DivingDuck View Post
Moin Luca,

your mod is progressing nicely. Seems as if he have been working at the same thing recently.

Regards,
DD
Yes Luca, you are going to have to wait for DD's next version, it will be worth it!!
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Old 01-24-10, 11:46 PM   #116
Sag75
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Grazie Luca!


Your mod has been posted in our SH3 forum
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Old 01-25-10, 04:08 AM   #117
Magic1111
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Hello Luca!

Short question: What is the difference between the cameras.dat from DD OH-MOD and the cameras.dat, which is on your MOD here?
I do not remember!?

And for what features from your MOD I need your cameras.dat ?

Best regards,
Magic
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Old 01-25-10, 04:23 AM   #118
urfisch
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great will test the new version!!! thanks a lot!
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Old 01-25-10, 04:29 AM   #119
lucagaeta
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Quote:
Originally Posted by DivingDuck View Post
Moin Luca,

your mod is progressing nicely. Seems as if he have been working at the same thing recently.

Regards,
DD

Hi

I saw the movie in fact and I congratulate you
and as you say we're doing the same things and this does not bring any benefit to the community,
therefore I suggest we work towards the same to give my best.
Sela what can please you combine the ideas, we can divide the tasks and do a mod only?

Regards
Luca
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Old 01-25-10, 05:25 AM   #120
D.Kruger
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If to take a crew from SH4 and to put in "Full open the Conning Tower Hatch 0.9" people in SH4 look better
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