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Old 01-18-10, 02:28 PM   #76
verte
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Is there a possibility to edit something to remove or drastically limit all this food, salamis bananas crates etc etc? With them the mod is unusable for me
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Old 01-18-10, 04:23 PM   #77
danurve
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Any conflicts with the Seabed Repair mod over GWX - Open hatch / enhanced damage effects?
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Old 01-19-10, 11:56 AM   #78
lucagaeta
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Quote:
Originally Posted by verte View Post
Is there a possibility to edit something to remove or drastically limit all this food, salamis bananas crates etc etc? With them the mod is unusable for me
I will see in version 0.8.9 of reducing a bit in the front wall of the CR


Quote:
Originally Posted by danurve View Post
Any conflicts with the Seabed Repair mod over GWX - Open hatch / enhanced damage effects?
For conflicts would not know, what to tell you not only have to prove

Conning Tower open Hatch 0.8.8.zip
File http://www.filefront.com/15385221/Co...atch%20088.zip

regards,
luca

Last edited by lucagaeta; 01-19-10 at 02:41 PM.
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Old 01-19-10, 07:11 PM   #79
verte
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Quote:
Originally Posted by lucagaeta View Post
I will see in version 0.8.9 of reducing a bit in the front wall of the CR
Is there a way to remove this food objects with Silent 3ditor? If I know what to seek and in which file I could make this mod usuable for me and my old pc.
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Old 01-19-10, 09:04 PM   #80
danurve
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Downloaded .0.8.8
GWX gold w/gwx - Open hatch mod
jsgme install conning tower open hatch 088

Cool woork begining to this! Starts out with you getting knocked around with lots of hanging food. Shift + F2 and you can go right up the tower.
If you keep going - by the UZO get this message "Camera out of Sectors"
Observation scope is disabled, seems extended, manual controls do not function niether do keyboard controls for it. No body sits at planes.
Also unable to get through original open hatch - it's closed. Message tab in radio room works.
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Old 01-19-10, 11:41 PM   #81
Capt. Morgan
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Default Possible minor bug in 0.8.7/0.8.8

Hi Luca.

First, thank you for this great mod..

Just to let you know that if I activate the free cam by clicking the floor with the mouse, I can not move up into the conning tower (it's like there is an invisible wall blocking me. I can go every where else though). If I activate the free-cam by using "[shift]+[F2] " it's fine, and I can climb into the conning tower, no problem.

My setup is GWX, Manos GUI, DD's open hatch 3.9, open conning tower 0.8.7,manos fix for Open hatch... in that order.

You may have already caught this and fixed it in 0.8.8, or it may just be due to my combination of mods.

Anyway, thanks again for this excellent work, it really adds a lot to SH-III, especially all the hew hot-spots. As mentioned above, If you can add rudder control to the bridge, that would make it even better.

Cheers,
David
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Old 01-20-10, 05:02 AM   #82
lucagaeta
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Quote:
Originally Posted by Capt. Morgan View Post
Hi Luca.

First, thank you for this great mod..

Just to let you know that if I activate the free cam by clicking the floor with the mouse, I can not move up into the conning tower (it's like there is an invisible wall blocking me. I can go every where else though). If I activate the free-cam by using "[shift]+[F2] " it's fine, and I can climb into the conning tower, no problem.

My setup is GWX, Manos GUI, DD's open hatch 3.9, open conning tower 0.8.7,manos fix for Open hatch... in that order.

You may have already caught this and fixed it in 0.8.8, or it may just be due to my combination of mods.

Anyway, thanks again for this excellent work, it really adds a lot to SH-III, especially all the hew hot-spots. As mentioned above, If you can add rudder control to the bridge, that would make it even better.

Cheers,
David

Hi
first many thanks for the compliments
The problem is that you apply the fix that overwrites files modified by me and then are created fault

I promise you today mimetterò working to correct those fixes

Cheers,
Luke
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Old 01-20-10, 05:03 AM   #83
lucagaeta
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Quote:
Originally Posted by Capt. Morgan View Post
Hi Luca.

First, thank you for this great mod..

Just to let you know that if I activate the free cam by clicking the floor with the mouse, I can not move up into the conning tower (it's like there is an invisible wall blocking me. I can go every where else though). If I activate the free-cam by using "[shift]+[F2] " it's fine, and I can climb into the conning tower, no problem.

My setup is GWX, Manos GUI, DD's open hatch 3.9, open conning tower 0.8.7,manos fix for Open hatch... in that order.

You may have already caught this and fixed it in 0.8.8, or it may just be due to my combination of mods.

Anyway, thanks again for this excellent work, it really adds a lot to SH-III, especially all the hew hot-spots. As mentioned above, If you can add rudder control to the bridge, that would make it even better.

Cheers,
David

Hi
first many thanks for the compliments
The problem is that you apply the fix that overwrites files modified by me and then are created fault

I promise you today mimetterò working to correct those fixes

Cheers,
Luke
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Old 01-20-10, 09:37 AM   #84
lucagaeta
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Quote:
Originally Posted by danurve View Post
Downloaded .0.8.8
GWX gold w/gwx - Open hatch mod
jsgme install conning tower open hatch 088

Cool woork begining to this! Starts out with you getting knocked around with lots of hanging food. Shift + F2 and you can go right up the tower.
If you keep going - by the UZO get this message "Camera out of Sectors"
Observation scope is disabled, seems extended, manual controls do not function niether do keyboard controls for it. No body sits at planes.
Also unable to get through original open hatch - it's closed. Message tab in radio room works.
hi
sorry missed the link for the bridge
now everything is ok just emerged from hatch to click anywhere on the turret

to open the other door Shift + H

to raise the periscope uses Shift + O

to lower the periscope uses Ctrl + O

Regards
Luca
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Old 01-20-10, 03:10 PM   #85
urfisch
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this is getting awesome!!!wish i had this time, to create...

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Old 01-20-10, 05:06 PM   #86
arnahud2
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Looks good !!!!

Now, with your open hatch mod, why will we buy SH5 ?

(maybe if someone wants to see comander's hat ?)

Ar Nahud II
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Old 01-20-10, 06:27 PM   #87
danurve
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Also one more thing I have start patrols at sea enabled in SH3Commander, seems to not be functioning now. No big deal, as reinstalling the entire game is quick on this machine. Which I may do once SHV is out. Looking forward to your next release to test.
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Old 01-21-10, 04:30 AM   #88
Magic1111
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Hello Luca !

Thank you for the new version of your MOD !

Best regards,
Magic
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Old 01-21-10, 05:34 AM   #89
tonschk
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Grazie mille per questo Mod , io ho aggiunto il GWX3 Gold al mio SH3 game , piu l`open hatch mod ( quello ormai assai assai vecchio ) tu credi che ci sia problema ad aggiungere questo tuo bellissimo mod con il JSGME al GWX3 Gold ?
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Old 01-21-10, 07:49 AM   #90
verte
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Quote:
Originally Posted by verte View Post
Is there a way to remove this food objects with Silent 3ditor?
Well, I will answer myself - maybe it would help someone, who wish to have an "ordnung" in command room, and not this monkey food joke. It is really simple with Silent 3ditor - open file "NSS_Uboat7_CR.dat" and the options that you seek are in "Interior root - COMMAND ROOM" branch - there are e.g sub-branches "Node - banana_00", "Node - DMY_Salami" etc, you can preview them in "model preview", so you know what you are deleting - just delete a branch responsible for this or that salami banana or other food.

There is one more question, maybe this will be answered: how can I change the starting position of player camera - in open hatch it is under the conning tower, but I would like to have it like in default game, near the observation scope?
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