SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-09-07, 06:27 AM   #736
Alex
Dominant Wolf
 
Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
Default

@ DD : Do you will release the new lights separately ? Cause the open hatch is a mod, and all SH3 players haven't necessarily a computer able to run SH3 with the open hatch mod enabled, but separately, the new lights could be taken into the expansion update we are all waiting for...
I'm just wondering !
__________________
Alex is offline   Reply With Quote
Old 07-09-07, 07:08 AM   #737
Loki
Nub
 
Join Date: Jun 2006
Location: Kingdom Bavaria
Posts: 3
Downloads: 6
Uploads: 0
Default

very good, nice atmosphere.
Loki is offline   Reply With Quote
Old 07-09-07, 09:17 AM   #738
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
Default

Moin,
Quote:
Originally Posted by XanderF
...for a touch of detail, why not use some 'brighter' and 'dimmer' lights (for example, mix some of your new lights with the stock lights...or, anyway, some lights halfway between yours and the stock) to indicate a more aged boat with a set of bulbs not quite all factory-freshly-installed?...
Exactly, you´ve got the point. That´s why I´ve posted these "party sub" pics.

Quote:
Originally Posted by Alex
@ DD : Do you will release the new lights separately ? Cause the open hatch is a mod, and all SH3 players haven't necessarily a computer able to run SH3 with the open hatch mod enabled, but separately, the new lights could be taken into the expansion update we are all waiting for...
I'm just wondering !
I thought about it. But the tweakfile I´ve written for that matter is a little complicated. But in case the guys you don´t name ask for it, I wouldn´t withhold the needed information. But I think they know how to change them as well.

Regards,
DD
DivingDuck is offline   Reply With Quote
Old 07-11-07, 10:00 AM   #739
Chisum
Seasoned Skipper
 
Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
Default

I like very mutch your Christmass atmosphère !
Very nice !
Great job.

Anyway I get an other problem.
After having bought the RADAR and the SONAR, I lost all graphics (hydrophone room and RADAR room) in my IXb. But I have just seen that one needed a special mode for the IX ? Is this the reason of my problem ?

Edit:

It's ok Iget the green !



Fantastic !
Many thanks.

I've an other question: in the pdf I read this:


"The ambient light´s color for silent running may not be changed using them".


Does that want to say that when we shift to the silent running mod the lights become again red ?
Because I never yet saw any automatic change of color...


Last edited by Chisum; 07-11-07 at 04:33 PM.
Chisum is offline   Reply With Quote
Old 07-11-07, 04:45 PM   #740
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
Default

In the normal game, the light changes from white to red at night, could be possible make the day light in blue that change to red at night hours ??:hmm:
__________________
But this ship can't sink!...

She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty.

Strength and honor
Hartmann is offline   Reply With Quote
Old 07-11-07, 04:51 PM   #741
Alex
Dominant Wolf
 
Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
Default

Yes !
It's possible via minitweaker

http://www.subsim.com/radioroom/show...&postcount=725

Download this mod, and set the values yourself to have a blue light at daytime.

ps : you can change the colours for night and day separately, and you can even change the colour of the light for CR (command room), RR (radio room) and CN (conning tower) separately. :p

There is no trigger to have a blue light when silent running though ... It's a hardcoded thing, unfortunately.
__________________
Alex is offline   Reply With Quote
Old 07-11-07, 07:13 PM   #742
Chisum
Seasoned Skipper
 
Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
Default

Of course I've installed this mod with SH3 mini Tweaker, but I don't understand, why this "The ambient light´s color for silent running may not be changed using them" if the light still always the same ?
Chisum is offline   Reply With Quote
Old 07-12-07, 01:42 AM   #743
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
Default

Moin,
Quote:
Originally Posted by Chisum
...After having bought the RADAR and the SONAR, I lost all graphics (hydrophone room and RADAR room) in my IXb. But I have just seen that one needed a special mode for the IX ? Is this the reason of my problem ?

I've an other question: in the pdf I read this:


"The ambient light´s color for silent running may not be changed using them".


Does that want to say that when we shift to the silent running mod the lights become again red ?
Because I never yet saw any automatic change of color...

You lost all graphics? Do you mean the radio room just vanished or did the textures vanish?

When ordering to run silent, nothing will change. The ambient light stays at the same color you choosed for day/night. If we want to switch to blue when running silent, we need a triggerering byte. But there is none in the *.dat.


@Hartmann:
use my tweakfiles to change the daytime ambient light to blue.

Regards,
DD
DivingDuck is offline   Reply With Quote
Old 07-12-07, 07:27 AM   #744
Chisum
Seasoned Skipper
 
Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
Default

Quote:
Originally Posted by DivingDuck
You lost all graphics? Do you mean the radio room just vanished or did the textures vanish?
There is a pic.


As you can see, I lost everything except some buttons.
I turn off OpenHatch and OpenHatch HiRes, all was ok.
It was onboard a IX.

Other question, historical this time.
How was the real lighting onboard U-Boat ?
How was it really the day and the night ?

I think the red was only before exit by night or before using the periscope, but i'm not sure because never see picture or movie in color onboard a real U-boat.
Chisum is offline   Reply With Quote
Old 07-12-07, 08:23 AM   #745
3Jane
Ace of the Deep
 
Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
Default Misplaced floor fixture

I have the 'TypeVII_OpenHatch_V1.01' with the 'Hi-res' activated and the 'TypeVII_OpenHatch_Peri_Correct' activated, however although the periscope has move dto it's correct position. The floor fixture remains at the rear of the compartment. The 'type VII_OpenHatch_Peri_Corect' extracts on my machine just as a file named 'Data', not sure if this is this the way this file should look. Have I got a wonky download of that file or should I just repack the file structure so it is like the rest of the JSGME mod files. Otherwise the mod looks great.
__________________

Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles.
So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me.

(http://hosted.filefront.com/KatherineRowan)
3Jane is offline   Reply With Quote
Old 07-12-07, 08:31 AM   #746
R48
Loader
 
Join Date: Nov 2002
Posts: 86
Downloads: 25
Uploads: 0
Default

Quote:
I´ve made the lights a little warmer adding some red to them. Even if you don´t see it on the screens above, the lights are dimmed. The halo and the source aren´t as bright as in stock. Tell me what you think!
Great! I'm glad you dimmed the lights. Are they available for download yet?
R48 is offline   Reply With Quote
Old 07-12-07, 09:22 AM   #747
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
Default

Moin,

@Chisum:
this sounds very strange to me. Never heard of a problem like that. Is your RR.dat 0KB in size?

@3Jane:
if the periscope´s floor housing is not underneath, then OH_Peri_Correct is not installed properly. Check your downloaded file. It should extract a folder "data", that´s correct. Copy this folder to your mods folder. Then enable via JSGME. Make sure to enable OH_V1.01 first, thereafter OH_Peri_Correct !!!

@R48:
no download until now. It´s going to be released with a few other fixes.


Regards,
DD
DivingDuck is offline   Reply With Quote
Old 07-12-07, 09:58 AM   #748
Chisum
Seasoned Skipper
 
Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
Default

Quote:
Originally Posted by DivingDuck
Moin,

@Chisum:
this sounds very strange to me. Never heard of a problem like that. Is your RR.dat 0KB in size?
I suppose DD, because never tuch it.

But the problem is now over for sure.
I installed your DD_TypeIX_OpenHatch_V1.01 + TypeIX_OpenHatch_HiRes and all is perfect by perfect !
Great job indeed, you are an artist, thanks a lot.


Still a thing I don't understand: in the real live, according to my readings, periscop immersion was at 18 mètres and not 13.
It's possible to change it ?

Edit: I discovered your filefront page, very interresting !
Thanks a lot.
I will install "debris" and will try to recover a rum barrel !

I put here your page because in the first post many links are off(peri correct ie).
http://hosted.filefront.com/DivingDuck/1933634

Last edited by Chisum; 07-12-07 at 10:51 AM.
Chisum is offline   Reply With Quote
Old 07-12-07, 12:13 PM   #749
3Jane
Ace of the Deep
 
Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by DivingDuck
Moin,

@Chisum:
this sounds very strange to me. Never heard of a problem like that. Is your RR.dat 0KB in size?

@3Jane:
if the periscope´s floor housing is not underneath, then OH_Peri_Correct is not installed properly. Check your downloaded file. It should extract a folder "data", that´s correct. Copy this folder to your mods folder. Then enable via JSGME. Make sure to enable OH_V1.01 first, thereafter OH_Peri_Correct !!!

@R48:
no download until now. It´s going to be released with a few other fixes.


Regards,
DD
Thanks, I will try that.

** Sorry, no. Tried the suggested order of activation, but still the same. Will keep trying. Just to confirm, this mod is for the Type VIIC ?.
__________________

Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles.
So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me.

(http://hosted.filefront.com/KatherineRowan)

Last edited by 3Jane; 07-13-07 at 03:49 AM.
3Jane is offline   Reply With Quote
Old 07-13-07, 02:04 AM   #750
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 32,743
Downloads: 171
Uploads: 0
Default

Could someone please tell me why I have a blue night light with a violet lamp:

Any help would be appreciated.
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:49 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.