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08-20-19, 08:07 PM | #1 |
Blue Water Dev
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WEEKLY UPDATE
Hello again,
There's not a whole lot to show off - not all work is equally flashy, as I'm sure most here are already aware, but progress is still happening. One part of that that does create some nice eye candy, though, is recently the model for the P-500 Bazalt has been done, so I decided to make a video and put some pictures together so there's something to show off this week. With a range of 550 km, cruising at Mach 2.5 and either a 1,000 kg high explosive warhead or a 350 kt nuclear warhead, it is not a missile you want to go up against. The one saving grace is they couldn't/didn't fly lower than 50 meters, and made rather large targets, being about 12 meters long and a meter wide. It was made to fire in Salvos of eight, and the Slava-class carried sixteen. |
08-20-19, 08:39 PM | #2 |
Lurking
Join Date: May 2012
Location: Under the Sea
Posts: 118
Downloads: 238
Uploads: 0
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Awesome! The cruise missile looks great!
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08-21-19, 01:20 AM | #3 |
Ace of the Deep
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That is generally how Harpoon simulates the missile, too.
However, I remember an NWAC developer saying that the missile in his game had a slower cruise speed in transit and only increased speed when it neared the target area because it would have insufficient fuel for maximum speed throught the flight profile. I would not profess to know which behaviour is wrong or right. Have you considered different operational parameters?
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08-22-19, 04:10 AM | #4 |
Chief
Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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looks good
All i can say is this game is looking good and looking forward to its development
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08-22-19, 03:14 PM | #5 | ||
Blue Water Dev
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So, to clarify, these are P-500 Bazalts. These were later upgraded to P-1000 Vulkans, which do have a terminal boost to above mach 3, but weren't cleared for service until the late 80's. Some sources cite the Bazalt's top speed as Mach 2.5, others cite it as Mach 2 or even Mach 1.7. In any case, its drag would be largely dominated by wave drag. Wikipedia had some nice equations for wave drag. Approximating the Bazalt as a double-wedge aerofoil to get its drag at Mach 2.5, then using the specific fuel consumption of the R-15 turbojet (in afterburner) (since it's a turbojet engine from a similar era, so fuel economy should be very similar), I found it'd only take a few hundred kg of fuel for it to travel its entire range at Mach 2.5, using fairly conservative estimates. The research on the missile is interesting, though. Learned more detail on their guidance AI and found a small tweak I'll probably make to their visual launch effects. This is another funny case where realism will probably look unrealistic - real pictures of Bazalts or Vulkans launching show an impressively large flame plume from the booster rockets. On the topic of its guidance, I haven't spoken at length about the Bazalt's guidance software, but as some here may know, it was very impressively sophisticated. I haven't gone over it yet because I'm not sure I can implement it on the game's Early Access release, but realism holds some interesting challenges when it comes to balance. |
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08-22-19, 10:28 PM | #6 | ||
Ace of the Deep
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Will the game be able to simulate and allow such potential systems?
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08-27-19, 05:50 PM | #7 | ||
Blue Water Dev
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Both of these things are the sorts of things I'd definitely want to include - the latter in particular has been on my mind as I've been working on the cruise missiles, since something like this would so radically alter their behavior. Hard to say what'll make it into the early access or not, though. |
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08-27-19, 05:58 PM | #8 |
Blue Water Dev
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WEEKLY UPDATE
Last edited by AzureSkies; 08-27-19 at 06:06 PM. |
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