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Old 08-10-08, 10:24 PM   #166
cgjimeneza
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Default cadiz name tag

hi.
I made a patrol to the gibraltar - africa routes, went to have a reload from MV Thalia, but there was a line of text under the name of cadiz

it read
"Location name in game"

everything else just great

this was in feb 8, 1940
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Old 08-10-08, 11:59 PM   #167
Orion2012
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Quote:
Originally Posted by cgjimeneza
hi.
I made a patrol to the gibraltar - africa routes, went to have a reload from MV Thalia, but there was a line of text under the name of cadiz

it read
"Location name in game"

everything else just great

this was in feb 8, 1940
That was mentioned before and It's a "stock" glitch.
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Old 08-11-08, 05:53 PM   #168
lurker_hlb3
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To cgjimeneza, Orion2012, AntEater

All comments noted


The Type 7 interior problem has been there since it was first added to OM a while a go.
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Old 08-11-08, 06:17 PM   #169
ivank
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is ruccos Scheer compatible?
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Old 08-11-08, 06:25 PM   #170
ZeeWolf
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Mystery of the black Clemson

The reason the black NDD Clemson has been solved for the MO_v40x Beta37.
To fix you need to edit your Roster cfg files for the Clemson you can locate the for example here:
Data/Roster/British/Sea/DDClemson.cfg

Open in text editor and paste the following over the exiting entry

[UnitClass]
ClassName=DDClemson

That'll fix her

-ZeeWolf
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Old 08-11-08, 08:27 PM   #171
Orion2012
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Quote:
Originally Posted by lurker_hlb3
To cgjimeneza, Orion2012, AntEater

All comments noted


The Type 7 interior problem has been there since it was first added to OM a while a go.
Thanks for that info Lurker.
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Old 08-11-08, 09:38 PM   #172
lurker_hlb3
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Quote:
Originally Posted by ivank
is ruccos Scheer compatible?

No it is not. No "surface ship" mod is compatible, nor will it ever be.
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Old 08-11-08, 09:58 PM   #173
lurker_hlb3
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Quote:
Originally Posted by ZeeWolf
Mystery of the black Clemson

The reason the black NDD Clemson has been solved for the MO_v40x Beta37.
To fix you need to edit your Roster cfg files for the Clemson you can locate the for example here:
Data/Roster/British/Sea/DDClemson.cfg

Open in text editor and paste the following over the exiting entry

[UnitClass]
ClassName=DDClemson

That'll fix her

-ZeeWolf

From beta 3



you may want to check your install
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Old 08-11-08, 10:52 PM   #174
thasaint
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i'll second anteater's comments on aircraft

i have yet to see an aircraft, nevermind have one attack me. starting times and locations vary from early, mid, and late war. i remember an old bug in sh3 with TC effecting it, so just in case there was a carry over i ran an entire mission not going over 128x TC and still not a single plane, even sailing just north of ireland in the shallows there where all the convoys come in. you'd think i'd see a plane there no matter what year it was.
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Old 08-11-08, 11:15 PM   #175
Orion2012
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Quote:
Originally Posted by thasaint
i'll second anteater's comments on aircraft

i have yet to see an aircraft, nevermind have one attack me. starting times and locations vary from early, mid, and late war. i remember an old bug in sh3 with TC effecting it, so just in case there was a carry over i ran an entire mission not going over 128x TC and still not a single plane, even sailing just north of ireland in the shallows there where all the convoys come in. you'd think i'd see a plane there no matter what year it was.
I've yet to see an aircraft yet either. Still in early 1940 out of Kiel.
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Old 08-11-08, 11:50 PM   #176
lurker_hlb3
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Quote:
Originally Posted by Orion2012
Quote:
Originally Posted by thasaint
i'll second anteater's comments on aircraft

i have yet to see an aircraft, nevermind have one attack me. starting times and locations vary from early, mid, and late war. i remember an old bug in sh3 with TC effecting it, so just in case there was a carry over i ran an entire mission not going over 128x TC and still not a single plane, even sailing just north of ireland in the shallows there where all the convoys come in. you'd think i'd see a plane there no matter what year it was.
I've yet to see an aircraft yet either. Still in early 1940 out of Kiel.
The reason you haven't seen any aircraft from Sept 39 to march 42 is because I "FAILED" to add the early war airfields. Anteater comment got me checking the files.
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Old 08-11-08, 11:53 PM   #177
ZeeWolf
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Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by ZeeWolf
Mystery of the black Clemson

The reason the black NDD Clemson has been solved for the MO_v40x Beta37.
To fix you need to edit your Roster cfg files for the Clemson you can locate the for example here:
Data/Roster/British/Sea/DDClemson.cfg

Open in text editor and paste the following over the exiting entry

[UnitClass]
ClassName=DDClemson

That'll fix her

-ZeeWolf

From beta 3



you may want to check your install
I have the new beta 3.7 installed
I just had the issue in single missions I created from the last install. But once I discovered the Town class destroyers were not appearing available in the mission editor I found out why.
The Town class needed a separate .cfg file in the British Sea Roster. So I took the file DDClemson.cfg copied it, then immediately pasted it back in the same folder and
renamed it DDTown.cfg. Then I altered the DDClemson.cfg as I mentioned above.
Now it works great, I can create single missions with the Town class Destroyers.

-Zee Wolf
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Old 08-12-08, 12:23 AM   #178
DarthVrooks
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I have the exact opposite problem as Orion and anteater. The last 4 times I've tried to start a mission I get the same thing. I leave port get to the Atlantic and get spotted by a Liberator. When I dive it doesn't matter what depth I go to or which direction I turn it tracks me for over 12 hours following every move I make strafing on almost every pass. Then some other aircraft show up and manage to track me until I have to surface due to carbon dioxide build up or low batteries. Anybody else get this? It only seems to happen when initially spotted by a Liberator. I snapped these two screens to show I wasn't exaggerating the time :p It's May 31, 1943 when I leave port and I'm running the latest beta with RSRDC, ROW PE 3.3 and spaxs UBoat speech fix v8

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Old 08-12-08, 12:26 AM   #179
lurker_hlb3
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Quote:
Originally Posted by ZeeWolf
Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by ZeeWolf
Mystery of the black Clemson

The reason the black NDD Clemson has been solved for the MO_v40x Beta37.
To fix you need to edit your Roster cfg files for the Clemson you can locate the for example here:
Data/Roster/British/Sea/DDClemson.cfg

Open in text editor and paste the following over the exiting entry

[UnitClass]
ClassName=DDClemson

That'll fix her

-ZeeWolf
From beta 3



you may want to check your install
I have the new beta 3.7 installed
I just had the issue in single missions I created from the last install. But once I discovered the Town class destroyers were not appearing available in the mission editor I found out why.
The Town class needed a separate .cfg file in the British Sea Roster. So I took the file DDClemson.cfg copied it, then immediately pasted it back in the same folder and
renamed it DDTown.cfg. Then I altered the DDClemson.cfg as I mentioned above.
Now it works great, I can create single missions with the Town class Destroyers.

-Zee Wolf
I show it in the editor. What "else" do you have installed? That the only way that there can be a problem
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Old 08-12-08, 08:57 AM   #180
urfisch
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have tested your beta. nice work. some bugs:

- missing man on the rudder
- the telegraph orders are handled wrong by the model animation
- wrong model animations in the radio and sonar room

seems, as if they still are in a type ix on patrol.
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