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Old 11-04-08, 06:26 PM   #796
lurker_hlb3
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Quote:
Originally Posted by xristoskaiti
u-boots they do not have realistic divetime. will exist in future a
imprinting for this problem?
http://www.subsim.com/radioroom/show...ight=Dive+time
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Old 11-04-08, 06:30 PM   #797
lurker_hlb3
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Quote:
Originally Posted by Reise
Quote:
Originally Posted by Bashou0
Lurker, I will try my best English. Rereading my post I can see it's a bit blurry...
What I meant : I start on objective and to do so I pass the channel. I encounter a given number destroyers on patrol in the channel. I dispose of all of them and GO BACK to refit. Then I pass the channel again and sink whatever I encounter.
I go on and furfill the objective.
After that I go back to base trough the same way (the channel).
Will I still encounter patroldestroyers, I mean really on patrol and NOT those who protect convois.
This question because I can't imagine say Great Brittanie has an indefinite number of destroyers,particularry not in the beginning of the war. Knowing the channel has been swept clean of patrol-destroyers, you can easly be tempted to refitt again and again...
The same goes in fact for planes. A given airfield has an indefinite number of planes..?
Game engine not account for ships or planes you sink or shoot down
So yes UK has infinate destroyers
As stated by Reise. The Game engine does not count the number of ships you sink and subtract them from a grand total for a country. But during game play I don't think that you will find that you will be attack a "never" end group of ships or aircraft
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Old 11-05-08, 11:43 AM   #798
Bashou0
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Default indefinite destroyers

Thanks for the clarification.Nevertheless I find it a pity not to have some degree of reality.
Apart from that, the MOD-men deliver a fantastic job : I pay in US-dollars appr. 65 dollar for the game in vanilla, and after that I get a heap of bonusses which give the lifetime of my game an couple months in surplus, and I doubt those "months" ! I've been playing SH4 from the start and enjoy it untill now and have not even experience all mod's, past and future.
So you can wonder, who's getting the most credit..? Of course the devoloppers of SH get the basics, but to be honest...it's the modders who make it that more interesting..!
Hail to you all, I keep forever a warm place in my hart...
flor
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Old 11-05-08, 12:22 PM   #799
vanjast
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Any chance of putting OM V500 on BTS or a mirror site.
I have no pleasure with FF.

Thanks
Van

Last edited by vanjast; 11-05-08 at 12:24 PM.
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Old 11-05-08, 12:44 PM   #800
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How can i use the schnorkel?? I have one but I can't use it
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Old 11-05-08, 01:24 PM   #801
xristoskaiti
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Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by xristoskaiti
u-boots they do not have realistic divetime. will exist in future a
imprinting for this problem?
http://www.subsim.com/radioroom/show...ight=Dive+time


I am upset with what I read...
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Old 11-05-08, 06:06 PM   #802
lurker_hlb3
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Quote:
Originally Posted by vanjast
Any chance of putting OM V500 on BTS or a mirror site.
I have no pleasure with FF.

Thanks
Van
I have no problem with someone hosting my work. I recommend you get in touch with whoever owns "BTS" and have them upload it to their site.
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Old 11-05-08, 06:07 PM   #803
lurker_hlb3
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Quote:
Originally Posted by Engelmann
How can i use the schnorkel?? I have one but I can't use it
from the first post of this thread

Quote:
8.There are certain files I don't change because of mod compatibility. One of those files is command.cfg which controls the snorkel. You can make the following changes in the command.cfg to toggle the snorkel

[Cmd158]
Name=Toggle_snorkel
Ctxt=1
Key0=0x58,s,"SHIFT X"
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Old 11-05-08, 06:08 PM   #804
lurker_hlb3
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Quote:
Originally Posted by xristoskaiti
Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by xristoskaiti
u-boots they do not have realistic divetime. will exist in future a
imprinting for this problem?
http://www.subsim.com/radioroom/show...ight=Dive+time

I am upset with what I read...
Sorry there nothing I can do about
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Old 11-05-08, 11:18 PM   #805
loreed
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closing the loop.

my deck gun problem was due to a damaged career file. FIrst time for me that only one small aspect of a career was damaged during a system crash. Live and learn.:hmm:
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Old 11-06-08, 04:32 AM   #806
Bashou0
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Default no upgrades

Lurker or anyone...
It's may 21,1941, I'm korvettenkapitän, sunk 340.000, renow of 15.000, are on top acelist...
The upgradelist boat and weapons stays as blanc as a virgin...?
I'm playing OM v.400. Is this normal..?
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Old 11-06-08, 01:16 PM   #807
Wilcke
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Quote:
Originally Posted by Bashou0
Lurker or anyone...
It's may 21,1941, I'm korvettenkapitän, sunk 340.000, renow of 15.000, are on top acelist...
The upgradelist boat and weapons stays as blanc as a virgin...?
I'm playing OM v.400. Is this normal..?
Lurker, may have to shoot me for this but here goes.

The equipment upgrade schedules are historical. So if it was not available at that date it will not show up. I have a terrible time keeping details in my head, sorry.
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Old 11-06-08, 01:54 PM   #808
Bashou0
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Quote:
Originally Posted by Bashou0
Lurker or anyone...
It's may 21,1941, I'm korvettenkapitän, sunk 340.000, renow of 15.000, are on top acelist...
The upgradelist boat and weapons stays as blanc as a virgin...?
I'm playing OM v.400. Is this normal..?


Lurker, may have to shoot me for this but here goes.

The equipment upgrade schedules are historical. So if it was not available at that date it will not show up. I have a terrible time keeping details in my head, sorry.
__________________


Thanks Wilcke, but it's may 1941... and I'm still in the sub from 1939 with the equipment from that period...and I experience a fast improuvement in weaponquality on the opposite side...
Nevertheless, if this is correct in the game, no worry's, my revenche is on its way.
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Old 11-06-08, 02:16 PM   #809
Engelmann
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Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by Engelmann
How can i use the schnorkel?? I have one but I can't use it
from the first post of this thread

Quote:
8.There are certain files I don't change because of mod compatibility. One of those files is command.cfg which controls the snorkel. You can make the following changes in the command.cfg to toggle the snorkel

[Cmd158]
Name=Toggle_snorkel
Ctxt=1
Key0=0x58,s,"SHIFT X"
yeah i know but i don't understand how i can change that
i'm a bit of a noob in it. can you explain how tod do it??
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Old 11-06-08, 04:15 PM   #810
cgjimeneza
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Quote:
Originally Posted by Engelmann
Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by Engelmann
How can i use the schnorkel?? I have one but I can't use it
from the first post of this thread

Quote:
8.There are certain files I don't change because of mod compatibility. One of those files is command.cfg which controls the snorkel. You can make the following changes in the command.cfg to toggle the snorkel

[Cmd158]
Name=Toggle_snorkel
Ctxt=1
Key0=0x58,s,"SHIFT X"
yeah i know but i don't understand how i can change that
i'm a bit of a noob in it. can you explain how tod do it??
If Im correct, search for a file called command.cfg,

1-zip it as a backup (just in case)
2-open with notepad, search until you find

[Cmd158]

edit it untill it reads:

[Cmd158]
Name=Toggle_snorkel
Ctxt=1
Key0=0x58,s,"SHIFT X"

save the file

cross your fingers
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