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Old 07-03-20, 09:50 AM   #1
Polak2
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Default Example of the Mission - Amphibious Approach and Landing

Quote:
So if you are interested - just make simple sketch in different thread. This will open discussion what is possible and what isn't.
You should suggest:
- player platform
- mission goal
- enemy
- random/not random events
- what will make this mission concept original
- what will make this mission dificult or easy
- etc.
So to go in a similar vein as Stewy1 can you make a modern amphibious landing mission? Not historical but fictitious and modern.

Theater: anywhere really

Player Platform: surface unit but on the opposing (defending) side

Random Events: approach of Landing Force from random direction

Mine fields and maybe coastal artilery.

Landing force US Marines: side 0
https://www.trngcmd.marines.mil/Port...Operations.pdf

Defending: ficticious side 1 see - use "look inside" chapter 13
https://www.amazon.com/At-Waters-Edg.../dp/1591143225

Difficulty: basic

Hope all this makes some sense.
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Old 07-03-20, 11:20 AM   #2
p7p8
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Ok, very good idea. I like this kind of missions and i have some experience with making "assault scenarios" for MP.

But i wanna to open discussion with suggestions not only from 1 person. Its because i would like to show how original plan could be modified.

1. Typical assault operations involves many types of forces (ships, submarines, aircrafts etc.). But DW could be unstable if i put there dozens of warships. So first thing:
- it will be very small operation (max 2-3 landing ships + LCAC's)
- with limited air support because AI air platforms are completly dumb and its very hard to control air operation
We can explain this as:
Small country without very strong forces asked allied nation for help with assault. enemy counts - operation will be succesful because player side is not prepared for sudenly assault - reinforcements are on the way.

So this is how main concept could create "background"

2. Player should have chances to defend or delay enemy assault (for game purpose). It will be hard to fight alone vs assault forces because assault side should be much stronger. Nobody make assault on stronger enemy and this kind of operation is always planned. So i suggest Player ship should be some kind of surprice for enemy. My questions
a) should player act alone?
b) if no, what king of support player should have (except coastal artillery)
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Old 07-04-20, 05:39 AM   #3
Polak2
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This book is very nice and quite informative to read.
Of course "look inside" feature does not allow us to read the entire book. But it is available free online in some of the school and university libraries.
If anyone has access to an online version of this title in full, please pass along.
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Old 07-04-20, 05:55 AM   #4
p7p8
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I havent time and access to read this book - lets make mission, so please answer my questions

You suggest difficulity "basic". Please explain what you mean:
- marginal player role?
- very weak enemy?
- heavy support of friendly units?
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Old 07-04-20, 08:06 AM   #5
p7p8
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First part of mission creating:



Test at: 24:20

Not all works correct:
- second LCAC from each LSD's wasn't created.
Solution how to fix this problem in next video.

Of course for testing reason 2 groups are created from beginning. But in final version it will be only 1 random:
Quote:
Random Events: approach of Landing Force from random direction
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Old 07-04-20, 08:29 AM   #6
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Solution and tests for bug preventing from previous video.

For test i save scenario as different file and moved landing ships close to LCAC's creating zones.
In main scenario file i will add fix + i will spread a little created LCAC's.
Some bugs could be occured by high time compression.
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