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06-18-12, 07:49 AM | #1396 | |
Navy Seal
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If you check in your docs/sh5/data/users/** you will see that you are stuck in the wrong flotilla This has happened to we when I was testing and edited my save games to pass objectives. You wil be stuck in this boat and the flotilla for the rest of the war Last edited by Trevally.; 06-18-12 at 07:59 AM. |
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06-18-12, 07:58 AM | #1397 |
Navy Seal
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Here you can see my user info for the wolpack thread I made where I used silentotto to goto TheBlackPit
C:\Users\Owner\Documents\SH5\data\Users\Trevally WolfPack ActiveUserPlayerUnits:- [UserPlayerUnit 1] ID=VIIC NameDisplayable=Type VIIC U-boat UnitName=U-132 UpgradeClass=2 Type=VIIC UnitInterval=1941-03-01 00:00:00, 1943-02-20 00:00:00 ExternalClassName=SSTypeVIIC Nationality=German Evolution=Normal Damage=0.000000 CO2Level=0.000000 TextureName=NULL LightmapTextureName=NULL NormalmapTextureName=NULL MenuSilhouetteTextureName=Typ_9_1.tga MaxOfficers=6 MaxPettyOfficers=32 IsUnderwater=false StartUserPlayerUnitMissionDateTime=1942-09-20 14:00:00 CurrentUserPlayerUnitMissionDateTime=1942-09-20 14:00:00 SilentState=false and Careertrack:- [CareerTrack 1] ID=IDCareerTrack1 [CareerTrack 1.CareerStatusHeader] ID=ID UserPlayerNameDisplayable=Trevally WolfPack CareerOptionsDate=1942-09-20 14:00:00 [CareerTrack 1.CareerStatusLast] ID=ID Reason=CSS_LastStatus NameDisplayable=NULL CurrentDate=1942-09-20 14:00:00 UniqueID=3957285610582654 Title=NULL Text=NULL EntryStatus=0 PlayerRankAchieved=CO-Rank-1 PlayerCurrentLastPromotionDateTime=1942-09-20 14:00:00 CurrentFlotilla=9thFlotilla CurrentFlotillaBase=F6Brest CurrentSDepartureDescription=-540078,5.80707e+006,113.325 CurrentUPCFlotillaUserPlayerUnitType=F6VIIC CurrentDifficulty=Realistic PlayerCurrentRenown=400.000000 PlayerCurrentRating=0.000000 PlayerHighestRating=0.000000 PlayerPatrolsCompleted=0.000000 PlayerTonnageSunk=0.000000 PlayerWarshipsTonnageSunk=0.000000 PlayerMerchantsTonnageSunk=0.000000 PlayerShipsSunk=0.000000 PlayerCurrentMedals=NULL CrewMembersCurrentMedalsRepository=NULL CrewMembersCurrentPromotionsRepository=1 PlayerCurrentObjectiveCode=South-Indian-Ocean PlayerDefaultObjectives=ID1 PlayerCurrentObjectives=ID1 PatrolStartDateTime=1942-09-20 14:00:00 You can see here that I am in the 9th flotilla with a typeVIIC boat yours will show you are in the 2nd flotilla with a type VIIB boat |
06-18-12, 08:17 AM | #1398 |
Sparky
Join Date: Jan 2011
Location: Croatia
Posts: 152
Downloads: 334
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The campaign engine for SH5 must have objectives set and these can only be one of three things:-
The update I am working on will hide what is required. So where in the past an objective may have been "sink 70,000 of the British coast" - it will now be "patrol the British coast". The 70,000t requirment will still be there but just not seen. When it has been achieved, campaign stars will be issued etc. The progress bar will still work - but you will not know how much you will have to sink. I am also changing the hidden numbers as I have now played through the campaign a few times and with feedback from this thread - I have a better idea what to set everything as How very devious of you Thanks for all the info guys. Sounds great. I didn't know that the Deutschmod was already set for the Monsun Gruppe, since it hasn't been updated for a while, or so i thought anyway. Well keep up the good work!! I'm looking forward to the new exciting updates. |
06-18-12, 08:40 AM | #1399 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
May I suggest you to provide us with a few more information on our likely targets, when the objective got other requirements than the mere tonnage sinking? i.e: "patrol here and engage as many tankers (troop transports, enemy submarines, capital ships, etc.) as you can" as opposed to "patrol there and engage any ship/merchant within your range" ...or do you want to remove these requirements too? |
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06-18-12, 09:34 AM | #1400 |
Watch
Join Date: Jul 2007
Posts: 16
Downloads: 31
Uploads: 0
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thanks for getting back
just off the north west coast of ireland and even just below south ireland too where the convoys go to head in towards liverpool by cornwall. i sank a few medium english tankers but didnt get any contribution to the objective.
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06-18-12, 10:35 AM | #1401 |
Seaman
Join Date: Mar 2010
Posts: 31
Downloads: 100
Uploads: 0
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Flags
Friends! Help please, whether it is necessary to use Flaggentest5 mod? I play now without it, flags on the former are frozen! Versions of mods MTNS and OH II most latest.
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06-18-12, 11:37 AM | #1402 | ||
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So this will suggest all cargo. If there are specific targets - yes, it will say Attack Oilers etc - just not how many Quote:
Uekel spotted this and I used the working one in the patch. to check your flag.dat goto - C:\Ubisoft\Silent Hunter 5\data\Library the flag.dat should be date modified 11/10/2011 19:33 312KB |
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06-18-12, 11:47 AM | #1403 | |
Navy Seal
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You have found an error in the campaign You should be seeing a patrol area, but I have not added it I will fix this in the next update. Here is the area you must sink the oilers |
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06-18-12, 12:53 PM | #1404 |
Watch
Join Date: Jul 2007
Posts: 16
Downloads: 31
Uploads: 0
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thanks for the help, hopefully the mediterranean awaits.
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06-18-12, 01:47 PM | #1405 |
XO
Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
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Hi Trevally! Great job U've done here
Could U also please clearify if mines are working in OHII by now? Did somebody have seen minefields or beeing exploded while trying to squeese to Scapa? |
06-18-12, 02:38 PM | #1406 | |
Seaman
Join Date: Apr 2011
Posts: 40
Downloads: 138
Uploads: 0
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06-18-12, 03:52 PM | #1407 |
Watch
Join Date: Feb 2005
Posts: 29
Downloads: 90
Uploads: 0
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Starting new Career
Hi Trevally
Having not played SH5 + OH II for a while (Skyrim is to blame) I am back for some serious hunting. I downloaded the latest version of OH II 1.9. Do I still have to start and save my first mission in the bunker and when starting a new campaign ? I remember that was in OH II 1.4 the case. I could not find this piece of information anymore on the first page of the thread. Thanks |
06-18-12, 03:53 PM | #1408 | ||
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Mines are working ok for me Quote:
Mare Nostrum should be the 23rd flotilla. If you are in the 23rd flotilla your game is still ok as the type B is a fail safe boat for this. If you are still in the 2nd flotilla - your game is messed up. If this is the case - all I can suggest is to try a save game from when you were in the 2nd flotilla - (HappyTimes). So try a save just before you finish happy times If you are still stuck in 2nd flotilla when you then pick MareNostrum again - try picking WesternApproaches (6th flotilla) Let me know how you get on please |
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06-18-12, 03:57 PM | #1409 | |
Navy Seal
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Quote:
Now I am commander shepard trying to retake earth Anyway - you should also download Patch one for OHIIv1.9 With all campaigns - you should save/load in the bunker when they first start |
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06-18-12, 04:04 PM | #1410 | |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Quote:
"My mod list: Accurate German Flags RemoveLogoIntroTheDarkWraith sobers green spinning thing SH5 NDB,NDH OM#1 - No Dialog Indicator Dynamic Environment SH5 Basemod (light) V2.1 Window_Lights_Redone_V1 Pascal-sh5-Crew-Uniforms. 12.2011 MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible German U-Boat Hydrophone SFX Speech fixes and additions (english version) AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_jimimadrids_map_tools IRAI_0_0_37_ByTheDarkWraith TDW_No_Hydrophone_On_Surface_1_1_0 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Cerberus62 Corrected Depth Charge Projector 1.0 Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons OPEN HORIZONS II_full v1.9 OHIIv1.9 Patch1 OH II Minefield map for TDWs Ui OH II v1.9_TDW_Mines_Subnets_Detectable_in_hydro OHII_traffic_speed_Fix_v2 mtns - more traffic, nations and ships 1_8f mtns - OHII&HarbourAdditon_Fix_1_9a sobers green crew training V3 SH5 sobers bad weather deck gun V1 SH5 TDW FX Fix for Sobers chimney smoke SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch SteelViking's Bunker Fixes V1.0 Fuel Gauge WoGaDi_SteelViking's Interior sobers Lights Cfg V4 SH5 Trevally Tutorials - All v0.2 (for TDW UI) Krauters Automated Scripts (v5_0_0 compatible) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 Trevally TDC Help v2 sobers hud sounds V1 SH5 MadMaxs_SH5_Subdiesel Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 & hotfix AMMO_v1.0_SH5_by_Raven_2012 WolfPack Wotan Voice, Help, & Menu - my own mod of things, does not interfere with other mods Reworked Morale and Abilities v.1.01" I read somewhere using "...mod list or any other data" that a drop down list can happen. Can someone type the actual syntax as an example? Thanks again to you, Trevally, and all the other modders for making the game more fun and real. Last edited by Mikemike47; 06-18-12 at 04:25 PM. |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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