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Old 06-18-12, 07:49 AM   #1396
Trevally.
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Quote:
Originally Posted by DoveEgg View Post
I am into the MN campaign and I am still driving a Type VIIB. When can I expect to get the VIIC? I have completed all objectives up to this point and have something like 500,000 tons sunk.
Somthing is wrong with your save game

If you check in your docs/sh5/data/users/** you will see that you are stuck in the wrong flotilla
This has happened to we when I was testing and edited my save games to pass objectives.
You wil be stuck in this boat and the flotilla for the rest of the war
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Last edited by Trevally.; 06-18-12 at 07:59 AM.
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Old 06-18-12, 07:58 AM   #1397
Trevally.
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Here you can see my user info for the wolpack thread I made where I used silentotto to goto TheBlackPit

C:\Users\Owner\Documents\SH5\data\Users\Trevally WolfPack

ActiveUserPlayerUnits:-

[UserPlayerUnit 1]
ID=VIIC
NameDisplayable=Type VIIC U-boat
UnitName=U-132
UpgradeClass=2
Type=VIIC
UnitInterval=1941-03-01 00:00:00, 1943-02-20 00:00:00
ExternalClassName=SSTypeVIIC
Nationality=German
Evolution=Normal
Damage=0.000000
CO2Level=0.000000
TextureName=NULL
LightmapTextureName=NULL
NormalmapTextureName=NULL
MenuSilhouetteTextureName=Typ_9_1.tga
MaxOfficers=6
MaxPettyOfficers=32
IsUnderwater=false
StartUserPlayerUnitMissionDateTime=1942-09-20 14:00:00
CurrentUserPlayerUnitMissionDateTime=1942-09-20 14:00:00
SilentState=false

and Careertrack:-

[CareerTrack 1]
ID=IDCareerTrack1
[CareerTrack 1.CareerStatusHeader]
ID=ID
UserPlayerNameDisplayable=Trevally WolfPack
CareerOptionsDate=1942-09-20 14:00:00
[CareerTrack 1.CareerStatusLast]
ID=ID
Reason=CSS_LastStatus
NameDisplayable=NULL
CurrentDate=1942-09-20 14:00:00
UniqueID=3957285610582654
Title=NULL
Text=NULL
EntryStatus=0
PlayerRankAchieved=CO-Rank-1
PlayerCurrentLastPromotionDateTime=1942-09-20 14:00:00
CurrentFlotilla=9thFlotilla
CurrentFlotillaBase=F6Brest
CurrentSDepartureDescription=-540078,5.80707e+006,113.325
CurrentUPCFlotillaUserPlayerUnitType=F6VIIC
CurrentDifficulty=Realistic
PlayerCurrentRenown=400.000000
PlayerCurrentRating=0.000000
PlayerHighestRating=0.000000
PlayerPatrolsCompleted=0.000000
PlayerTonnageSunk=0.000000
PlayerWarshipsTonnageSunk=0.000000
PlayerMerchantsTonnageSunk=0.000000
PlayerShipsSunk=0.000000
PlayerCurrentMedals=NULL
CrewMembersCurrentMedalsRepository=NULL
CrewMembersCurrentPromotionsRepository=1
PlayerCurrentObjectiveCode=South-Indian-Ocean
PlayerDefaultObjectives=ID1
PlayerCurrentObjectives=ID1
PatrolStartDateTime=1942-09-20 14:00:00

You can see here that I am in the 9th flotilla with a typeVIIC boat

yours will show you are in the 2nd flotilla with a type VIIB boat
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Old 06-18-12, 08:17 AM   #1398
Maki4444
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The campaign engine for SH5 must have objectives set and these can only be one of three things:-
  1. sink tonnage
  2. sink ships by number
  3. escort ships from a to b
Any campaign must use those to set missions and briefings.

The update I am working on will hide what is required.
So where in the past an objective may have been "sink 70,000 of the British coast" - it will now be "patrol the British coast".
The 70,000t requirment will still be there but just not seen. When it has been achieved, campaign stars will be issued etc.
The progress bar will still work - but you will not know how much you will have to sink. I am also changing the hidden numbers as I have now played through the campaign a few times and with feedback from this thread - I have a better idea what to set everything as

How very devious of you

Thanks for all the info guys. Sounds great. I didn't know that the Deutschmod was already set for the Monsun Gruppe, since it hasn't been updated for a while, or so i thought anyway.

Well keep up the good work!! I'm looking forward to the new exciting updates.
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Old 06-18-12, 08:40 AM   #1399
gap
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Quote:
Originally Posted by Trevally. View Post
The update I am working on will hide what is required.
So where in the past an objective may have been "sink 70,000 of the British coast" - it will now be "patrol the British coast".
Hi Trevally, I like your plan very much

May I suggest you to provide us with a few more information on our likely targets, when the objective got other requirements than the mere tonnage sinking?

i.e: "patrol here and engage as many tankers (troop transports, enemy submarines, capital ships, etc.) as you can" as opposed to "patrol there and engage any ship/merchant within your range"

...or do you want to remove these requirements too?
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Old 06-18-12, 09:34 AM   #1400
Rabiddwarf
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Default thanks for getting back

just off the north west coast of ireland and even just below south ireland too where the convoys go to head in towards liverpool by cornwall. i sank a few medium english tankers but didnt get any contribution to the objective.
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Old 06-18-12, 10:35 AM   #1401
vit90
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Flags

Friends! Help please, whether it is necessary to use Flaggentest5 mod? I play now without it, flags on the former are frozen! Versions of mods MTNS and OH II most latest.
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Old 06-18-12, 11:37 AM   #1402
Trevally.
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Quote:
Originally Posted by gap View Post
Hi Trevally, I like your plan very much

May I suggest you to provide us with a few more information on our likely targets, when the objective got other requirements than the mere tonnage sinking?

i.e: "patrol here and engage as many tankers (troop transports, enemy submarines, capital ships, etc.) as you can" as opposed to "patrol there and engage any ship/merchant within your range"

...or do you want to remove these requirements too?
For the most part - cargo, oilers and troop ships will make up most of the targets for missions and will be "patrol etc". More info will be given in the objective description, i.e - UK heavy industry requires bulk raw material from here - attacking this will hamper their war effort.
So this will suggest all cargo.

If there are specific targets - yes, it will say Attack Oilers etc - just not how many

Quote:
Originally Posted by vit90 View Post
Friends! Help please, whether it is necessary to use Flaggentest5 mod? I play now without it, flags on the former are frozen! Versions of mods MTNS and OH II most latest.
Have you added the patch1 - I used an old flag.dat in v1.9
Uekel spotted this and I used the working one in the patch.

to check your flag.dat goto - C:\Ubisoft\Silent Hunter 5\data\Library
the flag.dat should be date modified 11/10/2011 19:33 312KB
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Old 06-18-12, 11:47 AM   #1403
Trevally.
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Quote:
Originally Posted by Rabiddwarf View Post
just off the north west coast of ireland and even just below south ireland too where the convoys go to head in towards liverpool by cornwall. i sank a few medium english tankers but didnt get any contribution to the objective.
Hi Rabiddwarf

You have found an error in the campaign
You should be seeing a patrol area, but I have not added it
I will fix this in the next update.

Here is the area you must sink the oilers
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Old 06-18-12, 12:53 PM   #1404
Rabiddwarf
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thanks for the help, hopefully the mediterranean awaits.
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Old 06-18-12, 01:47 PM   #1405
vlad29
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Hi Trevally! Great job U've done here
Could U also please clearify if mines are working in OHII by now? Did somebody have seen minefields or beeing exploded while trying to squeese to Scapa?
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Old 06-18-12, 02:38 PM   #1406
DoveEgg
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Quote:
Originally Posted by Trevally. View Post
Somthing is wrong with your save game

If you check in your docs/sh5/data/users/** you will see that you are stuck in the wrong flotilla
This has happened to we when I was testing and edited my save games to pass objectives.
You wil be stuck in this boat and the flotilla for the rest of the war
Thanks for the response. I wonder what messed up my saved game. I don't go poking around in the SH5 folder in My Documents. Do we know what file controls when you get offered command of a new submarine? Is there an easy way to edit it to get me into a Type VIIC without abandoning my career and starting over?
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Old 06-18-12, 03:52 PM   #1407
Lt_Werner
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Default Starting new Career

Hi Trevally
Having not played SH5 + OH II for a while (Skyrim is to blame) I am back for some serious hunting. I downloaded the latest version of OH II 1.9.
Do I still have to start and save my first mission in the bunker and when starting a new campaign ? I remember that was in OH II 1.4 the case. I could not find this piece of information anymore on the first page of the thread.

Thanks
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Old 06-18-12, 03:53 PM   #1408
Trevally.
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Quote:
Originally Posted by vlad29 View Post
Hi Trevally! Great job U've done here
Could U also please clearify if mines are working in OHII by now? Did somebody have seen minefields or beeing exploded while trying to squeese to Scapa?
Hi Vlad - thanks
Mines are working ok for me

Quote:
Originally Posted by DoveEgg View Post
Thanks for the response. I wonder what messed up my saved game. I don't go poking around in the SH5 folder in My Documents. Do we know what file controls when you get offered command of a new submarine? Is there an easy way to edit it to get me into a Type VIIC without abandoning my career and starting over?
Have a look in the file I quoted above and see what flotilla you are in.
Mare Nostrum should be the 23rd flotilla.
If you are in the 23rd flotilla your game is still ok as the type B is a fail safe boat for this.

If you are still in the 2nd flotilla - your game is messed up.
If this is the case - all I can suggest is to try a save game from when you were in the 2nd flotilla - (HappyTimes).
So try a save just before you finish happy times

If you are still stuck in 2nd flotilla when you then pick MareNostrum again - try picking WesternApproaches (6th flotilla)

Let me know how you get on please
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Old 06-18-12, 03:57 PM   #1409
Trevally.
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Quote:
Originally Posted by Lt_Werner View Post
Hi Trevally
Having not played SH5 + OH II for a while (Skyrim is to blame) I am back for some serious hunting. I downloaded the latest version of OH II 1.9.
Do I still have to start and save my first mission in the bunker and when starting a new campaign ? I remember that was in OH II 1.4 the case. I could not find this piece of information anymore on the first page of the thread.

Thanks
Just finished Skyrim myself - great game and many good mods. i used jsgme to install them.

Now I am commander shepard trying to retake earth

Anyway - you should also download Patch one for OHIIv1.9
With all campaigns - you should save/load in the bunker when they first start
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Old 06-18-12, 04:04 PM   #1410
Mikemike47
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Quote:
Originally Posted by Trevally. View Post
For the most part - cargo, oilers and troop ships will make up most of the targets for missions and will be "patrol etc". More info will be given in the objective description, i.e - UK heavy industry requires bulk raw material from here - attacking this will hamper their war effort.
So this will suggest all cargo.

If there are specific targets - yes, it will say Attack Oilers etc - just not how many

Have you added the patch1 - I used an old flag.dat in v1.9
Uekel spotted this and I used the working one in the patch.

to check your flag.dat goto - C:\Ubisoft\Silent Hunter 5\data\Library
the flag.dat should be date modified 11/10/2011 19:33 312KB
The mod, mtns - OHII&HarbourAdditon_Fix_1_9a, uses a flag.dat file from September 19, 2011 14:54 32,706KB. (I see this file is the same size and date/stamp as open horizons Vers 1.9.) Is this file OK if using with Harbor Additions, too?

"My mod list:
Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (light) V2.1
Window_Lights_Redone_V1
Pascal-sh5-Crew-Uniforms. 12.2011
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Hydrophone SFX
Speech fixes and additions (english version)
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_jimimadrids_map_tools
IRAI_0_0_37_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_1_1_0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Cerberus62 Corrected Depth Charge Projector 1.0
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.9
OHIIv1.9 Patch1
OH II Minefield map for TDWs Ui
OH II v1.9_TDW_Mines_Subnets_Detectable_in_hydro
OHII_traffic_speed_Fix_v2
mtns - more traffic, nations and ships 1_8f
mtns - OHII&HarbourAdditon_Fix_1_9a
sobers green crew training V3 SH5
sobers bad weather deck gun V1 SH5
TDW FX Fix for Sobers chimney smoke
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SteelViking's Bunker Fixes V1.0
Fuel Gauge WoGaDi_SteelViking's Interior
sobers Lights Cfg V4 SH5
Trevally Tutorials - All v0.2 (for TDW UI)
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
Trevally TDC Help v2
sobers hud sounds V1 SH5
MadMaxs_SH5_Subdiesel
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 & hotfix
AMMO_v1.0_SH5_by_Raven_2012
WolfPack Wotan
Voice, Help, & Menu - my own mod of things, does not interfere with other mods
Reworked Morale and Abilities v.1.01"

I read somewhere using "...mod list or any other data" that a drop down list can happen. Can someone type the actual syntax as an example?

Thanks again to you, Trevally, and all the other modders for making the game more fun and real.

Last edited by Mikemike47; 06-18-12 at 04:25 PM.
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