SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-13-12, 05:53 AM   #646
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by Commander Mysenses View Post
I think what woud make it more realistic is if the patrolling DDs reacted to the destruction of the BBs, instead of dutifully patrolling their waypoints. They only seem to react if they see you, not the mayhem you are unleashing. Is it something do do with what TDW was talking about in another thread?
Yes - this is a great idea

At latest steps to make Scapa more of a challange was to block more of the route in and out with better placed mines and nets.
Also I placed new DDs at the entrence and exits to these routes.

But what you are saying is a great idea.
With v1.7 - I have learnt a new way to force the campaign to do things.
So - if a DD will not re-act if it does not see you - or if you do not attack it or a ship in its group - what i could do is this.

Setup Scapa with a mission trigger. This trigger could be you entering scapa. This could the spawn the BBs and a few DDs as a group.
So when you attack the BBs - the DD will go on alert status and get angry

I will have a think about this to see how it could work.
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 02-13-12, 07:37 AM   #647
misha1967
Commander
 
Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
Default

Had a funny thing happen to me with OHII, by the way.

I was leaving Helgoland for England when I realized that two of the destroyers patrolling Helgoland apparently were still there. I couldn't see them if TC was at 256, but as soon as I dropped TC, they's show up again in the exact same position relative to me. At first I thought they were just being nice, giving me a helpful escort away from the Fatherland, but when I dropped from TC256 about halfway to England, in the middle of the North Sea, they were still there, exact same relative position to me. I toyed briefly with the idea of keeping them trucking along all the way to the east coast of England, perhaps there'd be some epic surface battles between them and the English merchant shipping (until the Royal Navy found them, of course), but then I decided that that wasn't really nice.

I saved the game, exited and reloaded and, wouldn't you know it, right out there in the middle of the North Sea (they were still there after I loaded) they suddenly realized that they weren't in Kansas any more and promptly turned tail for Germany

I hope they made it all the way home.

Anyway, I'm enjoying all of the other features of OHII so much it ought not be legal. Thanks!
__________________
Ansonsten, Herr Lutter, ist alles in Butter
Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU
misha1967 is offline   Reply With Quote
Old 02-13-12, 08:52 AM   #648
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Thanks misha
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 02-13-12, 09:07 AM   #649
misha1967
Commander
 
Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
Default

You are more than welcome, Trevally!

And the same goes, of course, to all of the rest of the members of this community who have turned this latest incarnation of the love of my life, the Silent Hunter franchise, into something more beautiful even than SH3 and continue to make it even better.

When SH5 came out I felt just like a felt when SH3 was first released: Like the kid who opens his Christmas presents and finds the Lego set he's wanted his entire life, only to realize that half the parts are missing.

You guys made and shipped the missing parts.

(And a special thanks for the tutorials. Thanks to you, using the RAOBF is as simple as picking my nose and the Tommies are suffering dreadfully as a result)

Now back to our regularly scheduled thread
__________________
Ansonsten, Herr Lutter, ist alles in Butter
Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU
misha1967 is offline   Reply With Quote
Old 02-13-12, 09:38 AM   #650
Maki4444
Sparky
 
Join Date: Jan 2011
Location: Croatia
Posts: 152
Downloads: 334
Uploads: 0
Default

I just have to say that THAT was beautiful misha
Maki4444 is offline   Reply With Quote
Old 02-13-12, 11:29 AM   #651
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

@Misha

@Maki

I have been testing Scapa today.
What I have done is attached DDs to the BBs as a group. So now when the BBs get hit - the DDs go on alert and hunt you down.

What I have found is not good. The DDs did go on alert - but failed to move. I think the problem with scapa is just the shallow water. The DDs just get stuck and do not know what do do. This can been seen all over the place - like in any harbour when you are leaving you see ships stuck in shallow water.
So I think the only answer to scapa is to dredge it out

On another topic - I have again been looking at the CTD that are common with scapa (stock and OHII). What I have done is the same as how the tutorial was fixed (I hope it is fixed).
Preventing the gens from spawning ships. So I have stopped all ship spawning in scapa until after the raid mission.

The problem I have is that I can't test it as I did not get ctds in scapa.
I will post the fix here as a test patch. If some kind member that was getting ctds in scapa could test it for me - I would be grateful
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 02-13-12, 11:46 AM   #652
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Ok here is the scapa fix - https://rapidshare.com/files/2582712...tPatchScapa.7z

Install over OHII and start new career - to fast forward to correct date - just go on patrol and dock straight away.
You do not need to select this in the briefing map - just goto scapa at the correct date - 10/9/39 to 15/10/39

Thanks
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 02-13-12, 01:55 PM   #653
Maki4444
Sparky
 
Join Date: Jan 2011
Location: Croatia
Posts: 152
Downloads: 334
Uploads: 0
Default

That's really great Trevally, that you are fixing so many things including scapa.

I just don't know why people want Scapa to be more difficult. Guys.....Prien with his u 47 went to Scapa......he was surfaced the whole time.....he attacked the Royal Oak.....went away.....saw that he wasn't being chased....went back.....attacked another ship only damaging it....being surfaced....inside of Scapa......

Breaking the fortress is a remake of that brilliant and ridicullous situation, right??

Why go and make 1939 Scapa into 1944 a Gibraltar??
Maki4444 is offline   Reply With Quote
Old 02-13-12, 03:11 PM   #654
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
Default

Quote:
Originally Posted by Maki4444 View Post
That's really great Trevally, that you are fixing so many things including scapa.

I just don't know why people want Scapa to be more difficult. Guys.....Prien with his u 47 went to Scapa......he was surfaced the whole time.....he attacked the Royal Oak.....went away.....saw that he wasn't being chased....went back.....attacked another ship only damaging it....being surfaced....inside of Scapa......

Breaking the fortress is a remake of that brilliant and ridicullous situation, right??

Why go and make 1939 Scapa into 1944 a Gibraltar??
not shure, could be ppl like it more difficult because G. Prien got war hero status of what he did ?

...but true is he sank an anchoring (in that state) helpless battleship with sleeping crews (833 hands lost) while going away with it.

the visbility was so bad that he couldn`t ident the target as he shot. while escaping he got sighted by a destroyer signaling him because they mismatched him with a little depot ship or something. regardless of the not answering submarien, the destroyer turned away and hunted somwhere else.

...luck, nerves, darkness, chaos and the moment of supprise was on his side.
__________________
Stormy......

Stormfly is offline   Reply With Quote
Old 02-13-12, 03:15 PM   #655
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

I will start the dredge up and send you the file .
THE_MASK is offline   Reply With Quote
Old 02-13-12, 03:37 PM   #656
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by sober View Post
I will start the dredge up and send you the file .
You are a true hero Sober

I hope that depth is the reason the ships stick. Could it be proximity to coast
The game does detect coast as that is a setting for TC level.

May be best just doing a small patch to see if it works
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 02-13-12, 04:14 PM   #657
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by Trevally. View Post
You are a true hero Sober

I hope that depth is the reason the ships stick. Could it be proximity to coast
The game does detect coast as that is a setting for TC level.

May be best just doing a small patch to see if it works
I can do a little trick with the shaders to show me the terrain depth under water . Makes it easier to fix the levels . You know i think the water level is too low in general . If you look at the harbor walls in ports i am sure the water is suppose to be near the top . Dont know how to adjust the water like that though . Scapa
THE_MASK is offline   Reply With Quote
Old 02-13-12, 05:28 PM   #658
BIGREG
Grey Wolf
 
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
Default

Hi

If you can not raise the level of the sea, why not get off the ground

BigReg/BigRegOne





"Provided with a staircase to climb, we often manage to get lower than one would be provided with a staircase down to the descent."


Proverbe Shadock
BIGREG is offline   Reply With Quote
Old 02-13-12, 05:32 PM   #659
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by BIGREG View Post
Hi

If you can not raise the level of the sea, why not get off the ground

BigReg/BigRegOne





"Provided with a staircase to climb, we often manage to get lower than one would be provided with a staircase down to the descent."


Proverbe Shadock
dont ask technical questions
THE_MASK is offline   Reply With Quote
Old 02-13-12, 07:52 PM   #660
Commander Mysenses
Navy Dude
 
Join Date: Oct 2011
Location: AM98 - Rounding Hartland Point and sneaking up the Bristol Channel
Posts: 173
Downloads: 137
Uploads: 0
Default

Is it OHII adding these contact reports with the four number square references? (forgive the the corrupted screencap)


As you can see I am using Illyustrator's MARINEQUADRATKARTE map, but as you know the grid refs on that are two letters, two numbers... so what are the four number grid refs?
Commander Mysenses is offline   Reply With Quote
Reply

Tags
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:35 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.