SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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08-04-17, 10:53 AM | #1 |
Stowaway
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08-04-17, 11:47 AM | #2 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
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Out of jokes, have you looked in ShipWake speed propeties? Maybe changing the ShipSpeed property of the second or third array item from 0.05/1 to 0, and removing the other two items? I that doesn't work I wonder if, by using the same texture used as the wake effect and by taking inspiration from ShipWake controller's settings, you could create a ParticleGenerator FX which resembles it. If nothing works, don't worry and scrap the idea, at least for the moment being: we still have a lot of work to do for this mod |
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08-04-17, 11:56 AM | #3 | |
Stowaway
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Yeah ... but this is the shipwake controller which spawns a foam effect floating on the waves.
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Well, unfortunately both controllers have completly different parameters. |
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08-04-17, 12:12 PM | #4 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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08-04-17, 05:10 PM | #5 |
Stowaway
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Do you like this ?
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08-04-17, 05:32 PM | #6 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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I like your stubborness.
Yes, I like it. Maybe a bit more transparent Are splashes affected by wave height BTW? |
08-04-17, 06:15 PM | #7 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Tourelle de la Plate alpha v12
So, here is the new version:
https://www.mediafire.com/file/u8aai...Plate%20v12.7z Sorry, lately I had not much time for modding so I couldn't finish the model splitting/damage tweaking that I had planned for this version, but I am at good point with it. Another missing feature is sounds triggered by waves. As for the rest, the list of changed features is like the one I had posted at post #444 with some small additions that you will notice probably. During the next two weeks I won't be at home. I will take my laptop with me but I am not sure I will get enough free time for modding. In any case I will check the forum regularly and I will give you my feed-back on any update you might post. As I said before, very little work is left before I can share the damage models. The tower top, part of the eaves and part of the railings are separate from the tower now. Here's a couple of examples: As you can see, meshes odels are more or less ready. I might decide some put some rebars around the top edge of the tower to replace the missing eaves, I need to work on the textures (that's quick), I have to prepare the meshes for importing them in s3d (model flipping, edge splittting, neet to put vertices at the right height, etc.), and I need to setup the game files (adding damage boxes and pother controllers to the new parts, creating and tweaking new zones, etc.). With a bit of luck, I will be able to finish the work before I am back home |
08-04-17, 06:53 PM | #8 | ||
Stowaway
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Yes, of course ! They will appear only with big waves.
Stop searching, I think I have the solution ! Ok, thank you to inform me. Quote:
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