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Old 08-21-12, 09:57 AM   #31
Rubini
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Quote:
Originally Posted by Buhring View Post
This mod looks simply grat to me.

Hope it will be supplemented in order to allow for some anti-ship actions (Taranto? or the Italian SM79 torpedo bombers in 1942 battles) in the Med.

Unluckily I have no modding experience/knowledge: but I can script accurately any Med historical action, so let me know if I can help.

Cheers and congratulations.

HB
Hi mate,

The first info that we need is what planes (that we have on sh3/super mods) that crried torpedos attacks on WWII historically. Also the number of torpedos carried (1 or 2). After that is easy to mount the airplanes and then you can script then on SM or even in campaign SCR. Can you look on this?
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Old 08-27-12, 03:13 AM   #32
Troublous_Haze
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Hello,I just wanted to make sure is this mod already completed and is working ok in campaign ? Or should I wait for further releases ?
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Old 08-27-12, 03:43 AM   #33
Wreford-Brown
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Quote:
Originally Posted by Rubini View Post
Hi mate,

The first info that we need is what planes (that we have on sh3/super mods) that crried torpedos attacks on WWII historically. Also the number of torpedos carried (1 or 2). After that is easy to mount the airplanes and then you can script then on SM or even in campaign SCR. Can you look on this?


u.boat.net has some information:
  • The first successful attack by Fido armed aircraft was 14 May 1943, so we can probably assume that the torpedo came into operational service around 1 May.
  • Inital search depth was 15m, but this was increased to 45m later in the war (no dates available)
  • The torpedo only made 12 kts for about 10 mins (total range around 3700m). U-boats could outrun on surface, but not submerged.
  • Torpedoes were designed to be carried in place of a 1000lb bomb, so any aircraft capable of carrying 1000lb bomb could carry Fido. There are two assumptions we could make from this:
    • Aircraft carried Fido in place of all 1000lb bombs
    • Aircraft capable of carrying more than one 1000lb bomb would carry one Fido and normal DCs/bombs on the other racks in order to multiply their chances of engaging different targets
    • I personally prefer the second one, but it's your mod!
  • Fido sank 37 submarines during the course of the war (31 German and 6 Japanese), damaged 18 (15 German, 3 Japanese) and was approx 22% effective (compared to 9% for depth charges).
  • Fido was carried by Catalina and Liberator plus 'most US Navy squadrons flying from escort carriers'.
I'm happy to help with scripting if I can...
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Last edited by Wreford-Brown; 08-27-12 at 12:52 PM.
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Old 08-27-12, 09:23 AM   #34
Rubini
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Quote:
Originally Posted by Troublous_Haze View Post
Hello,I just wanted to make sure is this mod already completed and is working ok in campaign ? Or should I wait for further releases ?
Hi mate

Thanks by the interest on this mod. I will release a new version ( with real acoustic torpedos!) probably in 1 or 2 days which will be ready and integrated on campaigns, for any sh3 installation. So, stay tunned!
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Old 08-27-12, 10:47 AM   #35
Troublous_Haze
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Thanks, looking forward to it
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Old 08-27-12, 01:57 PM   #36
Rubini
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Quote:
Originally Posted by Wreford-Brown View Post
u.boat.net has some information:
  • The first successful attack by Fido armed aircraft was 14 May 1943, so we can probably assume that the torpedo came into operational service around 1 May.
  • Inital search depth was 15m, but this was increased to 45m later in the war (no dates available)
  • The torpedo only made 12 kts for about 10 mins (total range around 3700m). U-boats could outrun on surface, but not submerged.
  • Torpedoes were designed to be carried in place of a 1000lb bomb, so any aircraft capable of carrying 1000lb bomb could carry Fido. There are two assumptions we could make from this:
    • Aircraft carried Fido in place of all 1000lb bombs
    • Aircraft capable of carrying more than one 1000lb bomb would carry one Fido and normal DCs/bombs on the other racks in order to multiply their chances of engaging different targets
    • I personally prefer the second one, but it's your mod!
  • Fido sank 37 submarines during the course of the war (31 German and 6 Japanese), damaged 18 (15 German, 3 Japanese) and was approx 22% effective (compared to 9% for depth charges).
  • Fido was carried by Catalina and Liberator plus 'most US Navy squadrons flying from escort carriers'.
I'm happy to help with scripting if I can...
Thanks mate by the info. It was very useful. The acoustic torpedo that i achieve to function in game will only seeks until 15m (in truth it is "closed" on a depth ( a Sh3 limitation, as in game it only pursue floting vessels). I made it to run at 4,5m below water what allows to hit surfaced and PD uboats (almost the time). For playability it will run at 20kts as the uboat acceleration/ final speed is to quickly and stay forever in game. Anyhow the velocity can be esily tunned using s3d.

Also, besides, the mod works as a loaudout on planes, the planes must be at level bomber what makes than a bit exclusive. This is why I provided 2 cloned planes, making the mod universal, fitting any sh3 installation. Anyway, as exposed, it´s possible to use the Air torpedos in any plane, just need some basic adaptation.

About the script, i already made it using an inovative RND groups that really works and accordingly the allied air coverage and Hunter killer groups route. Also the Avenger/Fido is just covered late war.
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Old 08-27-12, 02:47 PM   #37
Wreford-Brown
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This sounds awesome Rubini - can't wait to try them out!
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Old 09-03-12, 12:31 AM   #38
KiserisKing
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Rubini,

I have been working on this same problem with torps in SH4. In particular with the US torpedo bombers. They drop there torpedo but is flies backward and when it finally hits the water goes straight down.

Do you think I can plant this mod in SH4 since it was derived from SH3?

Your thoughts are appreciated.

Kaiser
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Old 09-03-12, 01:09 AM   #39
Rubini
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Originally Posted by KiserisKing View Post
Rubini,

I have been working on this same problem with torps in SH4. In particular with the US torpedo bombers. They drop there torpedo but is flies backward and when it finally hits the water goes straight down.

Do you think I can plant this mod in SH4 since it was derived from SH3?

Your thoughts are appreciated.

Kaiser
Yes, I guess that it´s possible. I never looked at this issue in Sh4/SH5. ASFAIK, Sh4/SH5 had the AI_torpedo controller out of the box by devs...don´t they work well?

Anyhow, I will release a new version tomorrow. The changes are listed on the next post (in some minutes)...take a look!
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Old 09-03-12, 01:24 AM   #40
Rubini
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Update:

The next version (Version 2) is on the way. A lot of new things on it:

1. Added a real 3d working allied acoustic torpedo (FIDO, aka M24 mine)
2. Added a integrated randon patrols on RND (to be merged on Campaign_RND.mis), putting the mod definitivelly on career/campaign.
3. Added effects and sounds for all events (exclusive for the mod, this way it is compatible with any sh3 installation). Now we have sound for torp release from airplane, for torp splash on water, for torp cruising, etc.
4. Added new 3D model and texture for FIDO, this way it is now very different from german/air torpedos ( and seems more the historical FIDO itself). Also it have unique behaviour, small bubble trail, very tiny wake, it´s more slow (as historically), have different explosion splash and inflict less damage (as historically) than the common air torp.
5. Fido now can hit you from 4,5m to 45m deep
6. a lot of small adjusts on various places on the mod for fine tunning

ETA is tomorrow. If I have a busy real life tomorrow, than it will be here in 2 days.

Stay tunned!
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Old 09-03-12, 06:22 AM   #41
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Nice one Rubini
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Old 09-03-12, 09:50 AM   #42
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I'm starting a new career when this comes out, for sure!
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Old 09-03-12, 10:31 AM   #43
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Hi Rubini!
You are hero, mate. Without Your superb work this game wouldn't be so good. Thanks a lot
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Old 09-03-12, 06:59 PM   #44
Rubini
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Originally Posted by jaxa View Post
Hi Rubini!
You are hero, mate. Without Your superb work this game wouldn't be so good. Thanks a lot
Hi Jaxa!

How are you mate? And Peter?
My Gabriel is now a 13 years old man, Lara is seventeen! When we started with Sh3 they were just kids!! My God!

I´m uploading the new version now! In some minutes it will be on line!
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Old 09-04-12, 07:52 AM   #45
jaxa
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You have absolutely right. I remember our first discusions about SHIII, it was so long ago and time still goes on. Peter is 14 years old now and Susanna is 5 years old. I hope I'm still the same young boy like earlier

Thanks for new version of Your fantastic mod, absolutely must have addon for SHIII. This game is like a wine - older but better.
I'd like to play SHIII using Your widescreen mod too, but have problems trying to merge it with hSie GUI mod which I prefer. Nevertheless, Your mods are always vital part of my mods soup.
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