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Old 09-04-15, 01:29 PM   #121
Alfred Keitzer
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What I will do as soon as I get some time is write up a detailed document that will walk people through the modifications necessary so they can make their own versions of NEW LORIENT.

Cheers!
/AK
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Old 09-04-15, 02:02 PM   #122
Anvar1061
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Originally Posted by Alfred Keitzer View Post
What I will do as soon as I get some time is write up a detailed document that will walk people through the modifications necessary so they can make their own versions of NEW LORIENT.

Cheers!
/AK
SSS
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Old 09-04-15, 02:05 PM   #123
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Quote:
Originally Posted by Alfred Keitzer View Post
What I will do as soon as I get some time is write up a detailed document that will walk people through the modifications necessary so they can make their own versions of NEW LORIENT.

Cheers!
/AK

Nice one AK, and good to see you back, hope you are well

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Old 09-04-15, 02:33 PM   #124
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Very good idea
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Old 09-05-15, 01:13 AM   #125
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Originally Posted by Anvar1061 View Post
SSS
I reworked NEW LORIENT+WBs USAM v69.61+Undersea_mod _Reworked by Rubini (http://www.subsim.com/radioroom/show...71&postcount=1)

DOWNLOAD:
http://www.mediafire.com/download/y9...AM+Undersea.7z
PS. WBS USAM v69.61 first set!
Which version of New Lorient includes this pack? Standard, merged campaign, for Wilhelmshaven campaign?
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Old 09-05-15, 01:47 AM   #126
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Originally Posted by jaxa View Post
Which version of New Lorient includes this pack? Standard, merged campaign, for Wilhelmshaven campaign?
None -- this was a mod done from the original implementation by Anvar1061. Send him a PM and check with him.

Last edited by Alfred Keitzer; 09-05-15 at 02:21 AM.
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Old 09-05-15, 03:02 AM   #127
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Would anyone be interested in having a combined, JSGME ready, file of GWX 3 Wilhelmshaven,St Naz, Schluese and xtra ships V7, New Lorient V1.4 GWX3 Merged Campaign + Wilhelmshaven_et_al V7, WB's USAM v69.61.1 Part 1, & Rubini's Undersea Mod Reworked? This would be the Merged Campaign version. I have run this in my WAW campaign for several patrols, and it worked fine for me. I should warn you this is a big file 405.32MB zipped (provided Mediafire allows me to upload that big of a file).

Edit: here is the link http://www.mediafire.com/download/5d...ination_Mod.7z

You will still have to have WB's USAM v69.61.1 Part 2, which is all the ships, so it can be enabled separately without any problems. All original documentation is included in the documentation folder, and all credit goes to the original modders. All I did was follow their instructions for putting the mods together.
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Last edited by HW3; 09-05-15 at 04:17 AM.
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Old 09-05-15, 11:33 AM   #128
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Icon14 Nice one shipmate

Quote:
Originally Posted by HW3 View Post
Would anyone be interested in having a combined, JSGME ready, file of GWX 3 Wilhelmshaven,St Naz, Schluese and xtra ships V7, New Lorient V1.4 GWX3 Merged Campaign + Wilhelmshaven_et_al V7, WB's USAM v69.61.1 Part 1, & Rubini's Undersea Mod Reworked? This would be the Merged Campaign version. I have run this in my WAW campaign for several patrols, and it worked fine for me. I should warn you this is a big file 405.32MB zipped (provided Mediafire allows me to upload that big of a file).

Edit: here is the link http://www.mediafire.com/download/5d...ination_Mod.7z

You will still have to have WB's USAM v69.61.1 Part 2, which is all the ships, so it can be enabled separately without any problems. All original documentation is included in the documentation folder, and all credit goes to the original modders. All I did was follow their instructions for putting the mods together.
Wonderful contribution HW3, many thanks mate

Best regards.

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Old 09-05-15, 01:23 PM   #129
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Downloading now.
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Old 09-05-15, 07:43 PM   #130
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Quote:
Originally Posted by HW3 View Post
Would anyone be interested in having a combined, JSGME ready, file of GWX 3 Wilhelmshaven,St Naz, Schluese and xtra ships V7, New Lorient V1.4 GWX3 Merged Campaign + Wilhelmshaven_et_al V7, WB's USAM v69.61.1 Part 1, & Rubini's Undersea Mod Reworked? This would be the Merged Campaign version. I have run this in my WAW campaign for several patrols, and it worked fine for me. I should warn you this is a big file 405.32MB zipped (provided Mediafire allows me to upload that big of a file).

Edit: here is the link http://www.mediafire.com/download/5d...ination_Mod.7z

You will still have to have WB's USAM v69.61.1 Part 2, which is all the ships, so it can be enabled separately without any problems. All original documentation is included in the documentation folder, and all credit goes to the original modders. All I did was follow their instructions for putting the mods together.
Just to understand..

I install yours first and then USAM part 2 ??? or the opposite way ???


Cause I have this so far installed

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\steamapps\common\Silent Hunter 3\MODS]

GWX - Merged Campaign
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
WAC4.1 SubPen_animated_18.02.2010
New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V7



I understand I do not need the yellow files now with your Mod install but then I need The WAC animated pens so if I'm correct I install yours instead
of the yellow Mods and then animated pens and then the USAM part 2 ???
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Last edited by JCWolf; 09-05-15 at 07:49 PM.
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Old 09-05-15, 08:19 PM   #131
jaxa
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Quote:
Originally Posted by HW3 View Post
Would anyone be interested in having a combined, JSGME ready, file of GWX 3 Wilhelmshaven,St Naz, Schluese and xtra ships V7, New Lorient V1.4 GWX3 Merged Campaign + Wilhelmshaven_et_al V7, WB's USAM v69.61.1 Part 1, & Rubini's Undersea Mod Reworked? This would be the Merged Campaign version. I have run this in my WAW campaign for several patrols, and it worked fine for me. I should warn you this is a big file 405.32MB zipped (provided Mediafire allows me to upload that big of a file).

Edit: here is the link http://www.mediafire.com/download/5d...ination_Mod.7z

You will still have to have WB's USAM v69.61.1 Part 2, which is all the ships, so it can be enabled separately without any problems. All original documentation is included in the documentation folder, and all credit goes to the original modders. All I did was follow their instructions for putting the mods together.
Version based on GWX 3 Wilhelmshaven,St Naz, Schluese and xtra ships V6 would be appreciated. Could you create it?
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Old 09-05-15, 09:09 PM   #132
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Originally Posted by JCWolf View Post
Just to understand..

I install yours first and then USAM part 2 ??? or the opposite way ???


Cause I have this so far installed

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\steamapps\common\Silent Hunter 3\MODS]

GWX - Merged Campaign
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
WAC4.1 SubPen_animated_18.02.2010
New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V7



I understand I do not need the yellow files now with your Mod install but then I need The WAC animated pens so if I'm correct I install yours instead
of the yellow Mods and then animated pens and then the USAM part 2 ???

ok with this load order it works


Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\steamapps\common\Silent Hunter 3\MODS]

GWX - Merged Campaign
WAC4.1 SubPen_animated_18.02.2010
WB's USAM v69.61.1 Part 2
Dave's GWX 3 Combination Mod


However my U-boat its not departing from the pens but from the right side of the pens...now I do not know what to do...


Another small detail that I've found out ..there are no pens ...
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Old 09-05-15, 11:45 PM   #133
HW3
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JCWolf:
This is the install order.

Dave's GWX 3 Combination Mod
WAC4.1 SubPen_animated_18.02.2010
WB's USAM v69.61.1 Part 2

The GWX - Merged Campaign is not needed as it is included in the Combi mod. The WAC4.1 SubPen_animated_18.02.2010 mod will want to overwrite 2 harbor files, let it. It should get you the pens back.

jaxa:
I will work on one for GWX 3 Wilhelmshaven,St Naz, Schluese and xtra ships V6 and post the link here when I get it done.
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Old 09-06-15, 01:59 AM   #134
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Thanks HW3
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Old 09-06-15, 06:19 AM   #135
JCWolf
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Quote:
Originally Posted by HW3 View Post
JCWolf:
This is the install order.

Dave's GWX 3 Combination Mod
WAC4.1 SubPen_animated_18.02.2010
WB's USAM v69.61.1 Part 2

The GWX - Merged Campaign is not needed as it is included in the Combi mod. The WAC4.1 SubPen_animated_18.02.2010 mod will want to overwrite 2 harbor files, let it. It should get you the pens back.

jaxa:
I will work on one for GWX 3 Wilhelmshaven,St Naz, Schluese and xtra ships V6 and post the link here when I get it done.
Thanks will try that !
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