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Old 01-29-10, 06:27 AM   #361
Arclight
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8800/9800GT > 8800 GTS 512 > 9800GTX/GTS250 > GTS260

Technically the 8800GTX goes between 8800GTS 512 and 9800GTX, but difference from 8800GTS 512 is negligable; performs better on high resolutions thanks to wider memory bus, but GTS is as fast or faster under "normal" conditions.

HD 4850 falls between 9600GT and 9800GT, as far as I can tell.
* no that's not right. Probably more compareable to 9800GTX.
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Old 01-29-10, 06:29 AM   #362
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Originally Posted by Arclight View Post
8800/9800GT > 8800 GTS 512> 9800GTX/GTS250 > GTS260

Technically the 8800GTX goes between 8800GTS 512 and 9800GTX, but difference from 8800GTS 512 is negligable; performs better on high resolutions thanks to wider memory bus, but GTS is as fast or faster under "normal" conditions.
Umm... there is no GTS 260 AFAIK...
If you mean the GTX 260 then I'm pretty sure it's faster (>>) than a GTS 250?
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Old 01-29-10, 06:36 AM   #363
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Yeah, sorry.

GTS250 (rebranded 9800GTX+), then GTX 260 core 216

* ehr, I think core 216 competes with HD 4870, so I think that puts the core 192 between HD 4850 and HD 4870.
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Old 01-29-10, 06:48 AM   #364
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Yeah, sorry.

GTS250 (rebranded 9800GTX+), then GTX 260 core 216

* ehr, I think core 216 competes with HD 4870, so I think that puts the core 192 between HD 4850 and HD 4870.
So I beat the recommended graphics card spec by a nose?
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Old 01-29-10, 07:26 AM   #365
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By a fair margin, shouldn't have any trouble with medium/"normal" settings, I suspect medium-high is possible.

It's impossible to say for sure, but... well, I just can't imagine the game would need more to run decently. No point in giving it "Crysis-syndrome", right? (ie. ridiculous requirements, limiting it to only high-end rigs)
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Old 01-29-10, 07:38 AM   #366
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By a fair margin, shouldn't have any trouble with medium/"normal" settings, I suspect medium-high is possible.

It's impossible to say for sure, but... well, I just can't imagine the game would need more to run decently. No point in giving it "Crysis-syndrome", right? (ie. ridiculous requirements, limiting it to only high-end rigs)
Yeah, that's what I thought, but a GTX 260 to play on "medium" sounds like Crysis syndrome to me. And the game doesn't even look that much better than SH3! I mean don't get me wrong, it looks great, but, well you know what I mean. Maybe those recommended specs will actually run the game on "high" or "very high", that would make more sense to me. I guess we'll see!
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Old 01-29-10, 07:46 AM   #367
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In a post somewhere Dan said that he expected to play with all details on a 8800GT or HD 4850 (IIRC), so the "recommended" config maybe is "recommended to play with all options maxed out"
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Old 01-29-10, 07:49 AM   #368
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Originally Posted by Mikhayl View Post
In a post somewhere Dan said that he expected to play with all details on a 8800GT or HD 4850 (IIRC), so the "recommended" config maybe is "recommended to play with all options maxed out"
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Old 01-29-10, 09:24 AM   #369
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Yeah, that's what I thought, but a GTX 260 to play on "medium" sounds like Crysis syndrome to me. And the game doesn't even look that much better than SH3! I mean don't get me wrong, it looks great, but, well you know what I mean. Maybe those recommended specs will actually run the game on "high" or "very high", that would make more sense to me. I guess we'll see!
Yeah, that makes more sense to me as well, but I don't want to go around stating a 8800GT will let you play with all the bells and whistles, while in truth it might only get you halfway there.

8800GTS 512 here, doubt it will have much trouble with SH5, but we'll see. Might be yet another unpleasant surprise.
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Old 01-29-10, 12:52 PM   #370
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Quote:
Originally Posted by Mikhayl View Post
In a post somewhere Dan said that he expected to play with all details on a 8800GT or HD 4850 (IIRC), so the "recommended" config maybe is "recommended to play with all options maxed out"
No I don't think Dan said that... maybe somebody else?
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Old 01-29-10, 12:59 PM   #371
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Woops you're right, should have checked
http://www.subsim.com/radioroom/show...6&postcount=30
and it's old, so maybe things changed since then.
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Old 02-02-10, 07:16 PM   #372
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Default Ability to edit tactical map?

Perhaps answered somewhere else in forum...looked but did not see it.

Any opportunity for the player to 'write or draw' things on the tac map? Would like to note, ie, write down contact times, maybe have xtra symbols for aircraft contacts, be able to draw simple lines, perhaps just have different colored symbols. I understood this was not possible in earlier versions because the tac map was essentially hard coded and one was limited to the cross, straight edge, compass, etc. But in SH 5?

Interested discussion about an as yet barely known product. I believe UBI will release a 'trial' version to the senior, responsible members of the forum, but will logically wait until they believe they have most kinks worked out. Seems good sense.

Certainly plan to buy it, how else to move forward with a great simulator? And with others I await the modding gurus to work their magic.

Have to thank UBI for all the terrific hours immersed in their series of products...and for some frustrations, but hey, that's the real world.

Await Neal's future reviews and comments.
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Old 02-02-10, 10:08 PM   #373
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write down contact times,
Fantastic idea! I've been wondering how the hardcore skippers around here notate their marks on the map, would really make submerged tracking easier.
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Old 02-03-10, 07:50 AM   #374
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Fantastic idea! I've been wondering how the hardcore skippers around here notate their marks on the map, would really make submerged tracking easier.
this feature was asked long time before in the q & a thread, but no answers yet. id like to know this too. this feature was in in sh2...
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Old 02-03-10, 11:28 AM   #375
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to be honest "nothing" about manual targetting was ever really answered so that along with no views of anything involving manual TDC leads people to wonder if its even in the game
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