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Old 01-03-11, 08:13 AM   #46
Trevally.
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There is something wrong here with lenght as Magnum has said.

I will make a mission with the all side by side so I can check further.
looks like the RM may be wrong with some ships.
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Old 01-03-11, 08:18 AM   #47
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Also, the updated scales I made for RAOBF is for use with "MRP 1.3"

I am having probs with MRP 1.3 and the obs scope so I have switch to
NewUIs_TDC_6_2_0_emtguf_rework_scopes
This scope is very good - it has a larger viewing area

My new scale will not work with it

I will make new ones for this
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Old 01-03-11, 08:28 AM   #48
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Keep up the good work
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Old 01-03-11, 08:50 AM   #49
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I have not got my obs scope working and can test calibration for MRP 1.3.

Height is wrong and needs adjustment.
I still need to fine tune horizontals as well.

I will sort MRP 1.3 first then emtguf.
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Old 01-03-11, 09:04 AM   #50
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6.5= 147m

then 8.75 should = 197.9

Mastheights are correct
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Old 01-03-11, 09:34 AM   #51
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Quote:
Originally Posted by Trevally. View Post
6.5= 147m

then 8.75 should = 197.9
IIRC this was something Reaper7 was complaining about some time ago. The ship lengths are incorrect in the ship files (SOAN gets its information from those files). We need to update the ship files with the correct ship lengths.
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Old 01-03-11, 09:41 AM   #52
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Quote:
Originally Posted by TheDarkWraith View Post
IIRC this was something Reaper7 was complaining about some time ago. The ship lengths are incorrect in the ship files (SOAN gets its information from those files). We need to update the ship files with the correct ship lengths.
Thanks TDW

This must be the first step - I can't fix the scales if the lenghts are wrong.

Anyone have any suggestions for an easy way to check this
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Old 01-03-11, 11:51 AM   #53
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Nice work! Trevally

Don't you love it when the SH5 Gods (aka Ubisoft Devs) throw you a space-time curveball by changing model scales.
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Old 01-03-11, 01:17 PM   #54
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Quote:
Originally Posted by TheDarkWraith View Post
IIRC this was something Reaper7 was complaining about some time ago. The ship lengths are incorrect in the ship files (SOAN gets its information from those files). We need to update the ship files with the correct ship lengths.
It was me who started to complain about this issue when I was working on ERMe. Reaper and SteelViking tried to fix this problem, you can read about starting here, following post #34. It might be helpfull for those who wanna try fix this..
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Old 01-03-11, 01:44 PM   #55
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Quote:
Originally Posted by Magnum View Post
It was me who started to complain about this issue when I was working on ERMe. Reaper and SteelViking tried to fix this problem, you can read about starting here, following post #34. It might be helpfull for those who wanna try fix this..
Thanks for the info Magnum

Reaper and SV got distracted by speed and Im not sure if they finished their tests on length.

Arclight hit on sales for mastheight being correct and thought length was in scale. I am reading his thread for MRP - full of great info. Cant think why I didnt start here

So far Im hopeful is that the only error is the RM list for lenght.

Remember, its the scale that matters.
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Old 01-03-11, 03:44 PM   #56
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Good new and hats off to Arclight

I have been reading his thread a found that I was not patched to my screen size

The marking in his mod are working with the raobf.
Only tested a few ships but height is correct every time
horizontal marks seem to be working if each 1 = 3.3 to 3.5

So now I have removed the yellow raticules and just use the scope mod ones
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Old 01-03-11, 03:51 PM   #57
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good news anyway!
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Old 01-03-11, 07:10 PM   #58
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I have been testing ship lenght and am sure they are in scale.

So far the only error I have found is the Cimarron Tanker Magnum mentioned.

In the CFG it is - Length=139.6

I think this was supposed to be Length=175m to 180m
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Old 01-03-11, 08:17 PM   #59
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So, in summary:

Arclight's scope mod, which uses the more realistic 1.5x / 6x zooms, also has the correct markings for the RAOBF

Also, lengths are correct except for the C. Tanker?

Therefore, a tweak to the cfg of the tanker, and installing Arclight's scope mod over DW's UI and we should be cooking with gas, right? A quick, "easy" (once learnt) and realistic method for speed, aob and range?
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Old 01-04-11, 04:14 AM   #60
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Quote:
Originally Posted by dakuth View Post
So, in summary:

Arclight's scope mod, which uses the more realistic 1.5x / 6x zooms, also has the correct markings for the RAOBF

Also, lengths are correct except for the C. Tanker?

Therefore, a tweak to the cfg of the tanker, and installing Arclight's scope mod over DW's UI and we should be cooking with gas, right? A quick, "easy" (once learnt) and realistic method for speed, aob and range?
Yes

horizontal marks = 3.4

Quote:
Therefore, a tweak to the cfg of the tanker
Yes but I think any clone needs a sim tweak
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