SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-02-11, 05:07 AM   #31
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,892
Downloads: 300
Uploads: 0
Default

Are these pictures taken when the scope is locked on the target? The observed halve length isn't allways the same on the bow as on the stern. It could be that the 'lock point' on SH5 models are not completely dead center. Therefore I would rather use the full observed length of the target than just one side of the line, and base the scaling on that.
__________________
My site downloads: https://ricojansen.nl/downloads
Pisces is offline   Reply With Quote
Old 01-02-11, 05:20 AM   #32
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by Pisces View Post
Are these pictures taken when the scope is locked on the target? The observed halve length isn't allways the same on the bow as on the stern. It could be that the 'lock point' on SH5 models are not completely dead center. Therefore I would rather use the full observed length of the target than just one side of the line, and base the scaling on that.
Yes "follow target" is on. I had noticed this and am working on
iiii|iiiii =4.5 clicks. So far it has worked well with my latest tests with no more than 5deg out. I need to test more ships at diff ranges to be sure.
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 01-02-11, 02:03 PM   #33
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

The Uzo test was on a ship measured on map and RM as:-

Range = 2600m
Mastheight=27.1
ShipLength=147m
AOB=30deg


Pic1 - Find Range

Look at mast on ship and read clicks - set inside middle ring to 4.1 at the top marker.
Read mastheight from outer ring.
Read range from outside middle ring.

__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 01-02-11, 02:10 PM   #34
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Pic2 Find AOB

Turn middle ring until range lines up with ship lenght on outside ring.
Count clicks that half the ship takes up and read the clicks on the inside middle ring. They line up with AOB in inside ring.

__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 01-02-11, 02:24 PM   #35
joegrundman
Ocean Warrior
 
Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
Default

This is a very important calibration exercise you are doing, trevally. I'm surprised it went so long with the wrong reticule.

When next I am in orkney, I shall have to look you up and we can have a beer and talk u-boats!
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill
joegrundman is offline   Reply With Quote
Old 01-02-11, 03:22 PM   #36
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
I'm surprised it went so long with the wrong reticule.
Yes I am too. I guess people could not get it to work and could not understand why. just like me in post 1
I thought I knew how it worked until I tried to explain it to someone

Quote:
When next I am in orkney, I shall have to look you up and we can have a beer and talk u-boats!
Yes that would be great - the guys at work are fed up with my u-boat talk

Do you think I should try and nail down that last 2deg error with the horizontal ones - or mabye creat more test missions from more ranges and angles
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 01-02-11, 03:34 PM   #37
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

The Red Marker.


Start timing as ship touches the centre scope line.
Do not move scope.
You must be at 0 knots

Pic1


Stop timing as ship passes

Pic2


Move the time it took in seconds (36) middle ring outside - to the ship lenght (147m) on the outside ring.
Read speed on middle inside ring at the red marker

Pic3
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 01-02-11, 08:12 PM   #38
Laconic
Soundman
 
Join Date: Dec 2007
Posts: 142
Downloads: 100
Uploads: 0
Default

Good work, gents...painstaking work, I know, but it's greatly appreciated. Do you know what your scope magnification settings are? Standard TDW UI 1x/4x or are you using Arclight's increase to 1.5x/6x?
Laconic is offline   Reply With Quote
Old 01-03-11, 04:56 AM   #39
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Thanks Laconic

It was using Arclight's 1.5x/6x
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 01-03-11, 05:37 AM   #40
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

Quote:
Originally Posted by Trevally. View Post
The Red Marker.


Start timing as ship touches the centre scope line.
Do not move scope.
You must be at 0 knots

Pic1
[IMG]..[/IMG]

Stop timing as ship passes

Pic2
[IMG]...[/IMG]

Move the time it took in seconds (36) middle ring outside - to the ship lenght (147m) on the outside ring.
Read speed on middle inside ring at the red marker
Ship scaling is wrong in SH5. If you read the .cfg files, you will see that a Liberty class is longer than a mighty tanker:

[Unit]
ClassName=KL/LL (aka Liberty cargo))
...
Length=147


[Unit]
ClassName=T3Cimmaron
....
Length=139.6
Zedi is offline   Reply With Quote
Old 01-03-11, 05:38 AM   #41
joegrundman
Ocean Warrior
 
Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
Default

Quote:
Originally Posted by Magnum View Post
Ship scaling is wrong in SH5. If you read the .cfg files, you will see that a Liberty class is longer than a mighty tanker:

[Unit]
ClassName=KL/LL (aka Liberty cargo))
...
Length=147


[Unit]
ClassName=T3Cimmaron
....
Length=139.6
is this pertinent to the problem in hand, though?
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill
joegrundman is offline   Reply With Quote
Old 01-03-11, 06:38 AM   #42
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

Quote:
Originally Posted by joegrundman View Post
is this pertinent to the problem in hand, though?
Dunno, was just a heads up regarding the wrong ship scaling in SH5, so dont trust in the readings from the recon manual. I'm not using raofb or any UI mod, only stadimeter and chrono.. I love 2 keep things simple and effective.
Zedi is offline   Reply With Quote
Old 01-03-11, 07:10 AM   #43
joegrundman
Ocean Warrior
 
Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
Default

well the raobf is simple and effective, once calibrated correctly, and once u know how to use it.

but importantly, are you saying the recog manual is inaccurate? ifso, have no major mods addressed this?
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill
joegrundman is offline   Reply With Quote
Old 01-03-11, 07:39 AM   #44
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Dunno, was just a heads up regarding the wrong ship scaling in SH5, so dont trust in the readings from the recon manual
I will test this.
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 01-03-11, 07:50 AM   #45
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

Quote:
Originally Posted by joegrundman View Post
well the raobf is simple and effective, once calibrated correctly, and once u know how to use it.

but importantly, are you saying the recog manual is inaccurate? ifso, have no major mods addressed this?
Yep, I figured this out a long time ago when I was practicing this simple manual tdc tutorial, the "ships length divided by how many seconds it took to pass the scope vertical line" method. Looking in the recon manual I realized that the ships lengths are very wrong. So this method will not work in SH5, better results with the 3.15 rule if your game is not lagging. As far as I know, there is no mod/fix for the wrong scaling.
Zedi is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:52 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.