SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-26-07, 10:20 AM | #46 | |
Admiral
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 199
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Quote:
If you have High resolution you have to do this! FIX For those who have that Problem with the Old visible console with high Res Mod. I have made this mod with my normal Plus the GW Mod installed 1024x768 resolution, so i cannot tell you how it works on high Res Mod. Maybe it is not compatible with the HighRes Mod..... Try this: FIX For H-Resolution Find that Block: [G3F I34] Name=Group feedback Type=1026;Menu group ItemID=0x3F010000 ParentID=0x3F000000 ;Pos=290,131,330,130 Color=0xFFFFFFFF VertSlide=-141 and change the Pos line and VertSlide line into this: ;Pos=290,-200,330,130 Color=0xFFFFFFFF VertSlide=-500 ================================ Normal FIX ================================ Replace [G3F I34] with: [G3F I34] Name=Group feedback; FLB Sale`s 6 Anzeigen Type=1026;Menu group ItemID=0x3F010000 ParentID=0x3F000000 ;Pos=290,131,330,130 Color=0xFFFFFFFF VertSlide=-141 ============================== Try it out, maybe it can help..... Feedback please. Try one or another mate, |
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12-26-07, 10:29 AM | #47 | |
The Old Man
Join Date: Mar 2005
Location: Poland
Posts: 1,485
Downloads: 413
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Quote:
__________________
SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander SHIV + OM + OMEGU SHV + WoS |
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12-26-07, 10:35 AM | #48 |
Seasoned Skipper
Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
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Bump for an answer to this please.
Is the harbor_kit.dat file needed to use the new lighthouse and concrete textures?
__________________
GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
12-26-07, 10:41 AM | #49 | |
Admiral
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 199
Uploads: 1
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Quote:
Yea mate, it is, as its a new Type of building then a new Data file for it...! |
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12-26-07, 10:46 AM | #50 |
Canadian Wolf
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Nice work on this JCWolf, I know you spent a lot of time on it
RDP |
12-26-07, 10:46 AM | #51 |
Admiral
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 199
Uploads: 1
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Kpt. Munson gentely added a link on FileFront For the
GWX 2.0 U-boat 1.2 version... You can Download it at my forum guys! link available ! Thanks Mate |
12-26-07, 10:49 AM | #52 | ||
Seasoned Skipper
Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
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Quote:
__________________
GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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12-26-07, 10:56 AM | #53 | |
The Old Man
Join Date: Mar 2005
Location: Poland
Posts: 1,485
Downloads: 413
Uploads: 0
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Quote:
__________________
SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander SHIV + OM + OMEGU SHV + WoS |
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12-26-07, 11:26 AM | #54 |
Frogman
Join Date: Nov 2006
Posts: 294
Downloads: 88
Uploads: 0
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Now I have some of my explosion soundfiles back (lost them due to a HD failure) and they are even tuned up and made better thx, great mod!
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12-26-07, 11:54 AM | #55 |
Nub
Join Date: Jul 2007
Posts: 2
Downloads: 1000
Uploads: 0
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Crash with gwx 2.0 and the U-boat1.2
I have crashes when the game load the tga files from the mod uboat 1.2 contained in the folder "submarine".
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12-26-07, 12:23 PM | #56 | |
Admiral
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 199
Uploads: 1
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Quote:
the U-boat 1.2 for GWX 2.0 doesn't have Tga files in the Submarine folders! But the bearing overlay from Pato! So that is not the isue...:hmm: If you are having problems with that bearing overlay, on the U-boat 1.2 optional Mods you have the 1500 mts. bearing overlay ! Just install it ! Also if you are instaling the Mod on mid patrol you might have that CTD problem 2! So install it at port! |
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12-26-07, 12:42 PM | #57 |
Nub
Join Date: Jul 2007
Posts: 2
Downloads: 1000
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I refer to the files in the folder submarine/NSS_Uboatxx_shp file tga.If I delete all the game not crash. Pardon my english ciao grazie!
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12-26-07, 12:46 PM | #58 |
Admiral
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 199
Uploads: 1
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Ok no problem with the spelling mate, I am not that good also anyway!
Those files are the Bearing tool Tga files , if you delet them you'll not have the bearing overlay on the game, on the U-Boat 1.2 Optional Mods folder you have another smaller sized bearing overlay, just drag the Bearing 1500 mts folder to the JSGME and enable it over the U-boat 1.2...:hmm: |
12-26-07, 02:18 PM | #59 |
Admiral
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
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Olla JC!
The Fix worked! The slide-out works great! However, i still have that problem with the bearing-overlay. Every U-Boot Player or AI even those moored in the harbor show the bearing-overlay if you zoom in! In a crowded Port when there are lots of Boote its get way slow! Any way the have all the bearing-overlays removed but to keep the one of my sub!:hmm:
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SH3+GWX SH5+WoS Still Sailing....still Deep |
12-26-07, 02:30 PM | #60 | |
Admiral
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 199
Uploads: 1
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Quote:
Anyway the AI U-boats didn't had Bearings? I have removed them from the 2 AI subs! The AI subs are, NSS_Uboat2B NSS_Uboat9b4 The rest of them are the players u-boats... you just have to remove all from the subs that you're not using ... |
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