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Old 12-26-07, 10:20 AM   #46
JCWolf
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Quote:
Originally Posted by Myxale
The mod is amazing! Lover the new soundS!

But I have some probs too mate Using the GWX version!!

When i enable the Tools&Dials 0.4. I get bearing-overlays for almost every contact which is messy.
And i get the original (small) dials mixed with the officers icons when they slide out!!:hmm:

If you have High resolution you have to do this!

FIX


For those who have that Problem with the Old visible console with high Res Mod.

I have made this mod with my normal Plus the GW Mod installed 1024x768 resolution, so i cannot tell you how it works on high Res Mod.
Maybe it is not compatible with the HighRes Mod.....


Try this:


FIX For H-Resolution

Find that Block:


[G3F I34]
Name=Group feedback
Type=1026;Menu group
ItemID=0x3F010000
ParentID=0x3F000000
;Pos=290,131,330,130
Color=0xFFFFFFFF
VertSlide=-141

and change the Pos line and VertSlide line into this:

;Pos=290,-200,330,130
Color=0xFFFFFFFF
VertSlide=-500


================================
Normal FIX
================================

Replace [G3F I34] with:

[G3F I34]
Name=Group feedback; FLB Sale`s 6 Anzeigen
Type=1026;Menu group
ItemID=0x3F010000
ParentID=0x3F000000
;Pos=290,131,330,130
Color=0xFFFFFFFF
VertSlide=-141

==============================


Try it out, maybe it can help.....

Feedback please.



Try one or another mate,
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Old 12-26-07, 10:29 AM   #47
jaxa
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Quote:
Originally Posted by JCWolf
I am trying to upload FF now mate...
Do it Kaleun, I'd like to see U-Boat 1.2 in action.
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Old 12-26-07, 10:35 AM   #48
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Bump for an answer to this please.

Is the harbor_kit.dat file needed to use the new lighthouse and concrete textures?
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Old 12-26-07, 10:41 AM   #49
JCWolf
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Quote:
Originally Posted by Samwolf
Bump for an answer to this please.

Is the harbor_kit.dat file needed to use the new lighthouse and concrete textures?


Yea mate, it is,
as its a new Type of building then
a new Data file for it...!
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Old 12-26-07, 10:46 AM   #50
ReallyDedPoet
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Nice work on this JCWolf, I know you spent a lot of time on it


RDP
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Old 12-26-07, 10:46 AM   #51
JCWolf
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Kpt. Munson gentely added a link on FileFront For the
GWX 2.0 U-boat 1.2 version...


You can Download it at my forum guys! link available !


Thanks Mate
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Old 12-26-07, 10:49 AM   #52
Samwolf
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Quote:
Originally Posted by JCWolf
Quote:
Originally Posted by Samwolf
Bump for an answer to this please.

Is the harbor_kit.dat file needed to use the new lighthouse and concrete textures?


Yea mate, it is,
as its a new Type of building then
a new Data file for it...!
Thanks.
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Old 12-26-07, 10:56 AM   #53
jaxa
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Quote:
Originally Posted by JCWolf
Kpt. Munson gentely added a link on FileFront For the
GWX 2.0 U-boat 1.2 version...


You can Download it at my forum guys! link available !


Thanks Mate
Thank you JCWolf and Kpt.Munson of course too.
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Old 12-26-07, 11:26 AM   #54
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Now I have some of my explosion soundfiles back (lost them due to a HD failure) and they are even tuned up and made better thx, great mod!
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Old 12-26-07, 11:54 AM   #55
gae
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Crash with gwx 2.0 and the U-boat1.2

I have crashes when the game load the tga files from the mod uboat 1.2 contained in the folder "submarine".
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Old 12-26-07, 12:23 PM   #56
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Quote:
Originally Posted by gae
I have crashes when the game load the tga files from the mod uboat 1.2 contained in the folder "submarine".

the U-boat 1.2 for GWX 2.0 doesn't have Tga files in the Submarine folders!
But the bearing overlay from Pato!

So that is not the isue...:hmm:


If you are having problems with that bearing overlay,
on the U-boat 1.2 optional Mods you have the 1500 mts. bearing overlay !


Just install it !


Also if you are instaling the Mod on mid patrol you might have that CTD problem 2!


So install it at port!
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Old 12-26-07, 12:42 PM   #57
gae
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I refer to the files in the folder submarine/NSS_Uboatxx_shp file tga.If I delete all the game not crash. Pardon my english ciao grazie!
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Old 12-26-07, 12:46 PM   #58
JCWolf
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Ok no problem with the spelling mate, I am not that good also anyway!



Those files are the Bearing tool Tga files ,
if you delet them you'll not have the bearing overlay on the game,

on the U-Boat 1.2 Optional Mods folder
you have another smaller sized bearing overlay,
just drag the Bearing 1500 mts folder to the JSGME
and enable it over the U-boat 1.2...:hmm:
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Old 12-26-07, 02:18 PM   #59
Myxale
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Olla JC!

The Fix worked!
The slide-out works great!

However, i still have that problem with the bearing-overlay.
Every U-Boot Player or AI even those moored in the harbor show the bearing-overlay if you zoom in!
In a crowded Port when there are lots of Boote its get way slow!
Any way the have all the bearing-overlays removed but to keep the one of my sub!:hmm:
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Old 12-26-07, 02:30 PM   #60
JCWolf
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Quote:
Originally Posted by Myxale
Olla JC!

The Fix worked!
The slide-out works great!

However, i still have that problem with the bearing-overlay.
Every U-Boot Player or AI even those moored in the harbor show the bearing-overlay if you zoom in!
In a crowded Port when there are lots of Boote its get way slow!
Any way the have all the bearing-overlays removed but to keep the one of my sub!:hmm:
You'll have to remove all the bearings but the one in the u-boat type your using...

Anyway the AI U-boats didn't had Bearings?
I have removed them from the 2 AI subs!

The AI subs are,

NSS_Uboat2B
NSS_Uboat9b4


The rest of them are the players u-boats...

you just have to remove all from the subs that you're not using ...
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