SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-30-07, 08:19 PM   #121
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Wolfehunter
Oil should have prescedence over the blood. Is it possible to time the blood to wash away differently? Too much blood though. Should be less people bleeding like a fountain. But it looks amazing
to a point. Max time the blood can hang around currently is 60 seconds due to the bodies being debris. I can make multiple blood generators that can give different 'hang times', if you will. Just thought of something though....maybe I can extend this time....
TheDarkWraith is offline   Reply With Quote
Old 10-31-07, 12:26 AM   #122
A6Intruder
Seasoned Skipper
 
Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
Be careful with blood!! It should not look like doom. We are playing SH3.
Kind regards
A6Intruder is offline   Reply With Quote
Old 10-31-07, 12:51 AM   #123
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,585
Downloads: 297
Uploads: 0


Default

I think that at most only a handful of the ship's crew should bleed. Maybe 2 or 3 of the total number of bodies. In most of the merchant sinkings I have read about, death resulted from one of four things:

-Drowning
-Exposure
-Crushing injuries from falling machinery & metal
-Scalding from damaged boilers, steam pipes, & oil lines.

For instance, when I read the case of the "Hartlebury", which lost 37 of 57 crewmembers, I noticed that practically all of the men who died drowned because of capsizing lifeboats or froze to death before rescue. Only 1 fatality (the captain) was described as having a particularly bloody injury.

My main point is that none of the four causes above would have been very likely to produce much blood. Based on your pictures I would also prefer for the blood spots to be more diffuse and/or smaller. It would take an amputation or an injury directly to a major artery for someone to bleed out on that scale. A much darker shade of red wouldn't hurt either. No negativity is intended BTW - just my $0.02.
iambecomelife is offline   Reply With Quote
Old 10-31-07, 02:42 AM   #124
Woof1701
Commodore
 
Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
Default

To emphasize IABL's statement I want to add, that the human body contains only roughly 5 Liters of blood, whereas a leaking tanker spills tens of thousands of liters of oil.
In addition blood mixes with water while oil (especially crude oil) floats. Now imagine a human body even with a leg torn off and blood spurting from the wound falling into a crystal clear and bright 10 by 5 meter (30 by 15 feet) swimming pool. You will surely see the a lot of blood there, but within little time the blood would solve in the water and the water will turn a light red or pink. Now imagine a body falling into the virtually limitless sea with waves and wind ... Even in case the body would immediately lose all five liters of blood (which is not a likely scenario), you can be sure it would be swept away so quickly that you will see no red on the surface. Please leave the blood out. It's not realistic.
Woof1701 is offline   Reply With Quote
Old 10-31-07, 03:46 AM   #125
mkubani
Lieutenant
 
Join Date: Apr 2005
Posts: 256
Downloads: 0
Uploads: 0
Default

Yes, please make the blood as an option. I would also suggest leaving it out completely.
mkubani is offline   Reply With Quote
Old 10-31-07, 04:32 AM   #126
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

great input all! I will toy around with this idea. I'm just experimenting currently.
TheDarkWraith is offline   Reply With Quote
Old 10-31-07, 04:59 AM   #127
JCWolf
Admiral
 
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 199
Uploads: 1
Default

its a cool idea but do not make this a Gothik show please !


I personaly think that this is perfect the way it is...
__________________


JCWolf Mediafire SHIII Page

User name : JCWolf
Password : stefre@jcm
JCWolf is offline   Reply With Quote
Old 10-31-07, 05:07 AM   #128
denis_469
Seasoned Skipper
 
Join Date: Sep 2006
Location: Russia
Posts: 699
Downloads: 135
Uploads: 0
Default

Attention Racerboy:
In russian forum people made test mission with you new version RacerBoy RB_SH4_Effects_for_SH3_2_02. And see next pictures with red sea water :
http://www.sukhoi.ru/forum/showpost....&postcount=793

I hope that autor can talk me about for translate in russian for russian forum. In archive mission himself and screens.

Best regards.

Last edited by denis_469; 10-31-07 at 05:18 AM.
denis_469 is offline   Reply With Quote
Old 10-31-07, 05:08 AM   #129
Wolfehunter
Crusty Capt.
 
Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
Default

Well Racerboy I think these guys might have a point but I don't mind what you do even if one or two dudes are bleeding randomly.

Can you make them wiggle too?:hmm: Waving arms or something?
__________________
Wolfehunter is offline   Reply With Quote
Old 10-31-07, 05:25 AM   #130
Samwolf
Seasoned Skipper
 
Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
Default

Quote:
Originally Posted by Woof1701
To emphasize IABL's statement I want to add, that the human body contains only roughly 5 Liters of blood, whereas a leaking tanker spills tens of thousands of liters of oil.
In addition blood mixes with water while oil (especially crude oil) floats. Now imagine a human body even with a leg torn off and blood spurting from the wound falling into a crystal clear and bright 10 by 5 meter (30 by 15 feet) swimming pool. You will surely see the a lot of blood there, but within little time the blood would solve in the water and the water will turn a light red or pink. Now imagine a body falling into the virtually limitless sea with waves and wind ... Even in case the body would immediately lose all five liters of blood (which is not a likely scenario), you can be sure it would be swept away so quickly that you will see no red on the surface. Please leave the blood out. It's not realistic.
I agree, those were my thoughts too. Either make blood an option or leave it out.
__________________


GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3

Samwolf is offline   Reply With Quote
Old 10-31-07, 05:25 AM   #131
Phoenix3000
Weps
 
Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
Uploads: 0
Default

Just my $0.02, but thought I would share them...

RacerBoy, the mod is great - I certainly like the new fires, hydrophone sounds etc. etc., but I have a suggestion for the distress flares. Here's the scenario I experienced last night:

I encountered a convoy, heading W-S-W south of Ireland, late evening, October 1940. There were 4 destroyers and about 15 ships.

I took up position approximately 90 degrees off their starboard at a range of 1km. I was moving at 2kts, they were plodding along at 6kts. Scanning the horizon, I chose to target 2 whale factory ships and an Empire freighter. (I also use full manual targeting).

The attack was succesful, 2 torps hit the first factory ship, 1 hit the second, last forward torp hit the Empire freighter. At this point no distress flares fired from any ship.

I went to flank speed, did a 180 degree turn and fired the aft torpedo at the listing Empire freighter before diving to 120m, heading east with silent running.

I switched to the external camera and saw the Empire freighter receive a second direct hit, from the aft torp - and she went up in a ball of flames. I do like those secondary explosions!

Just as she was going under totally engulfed in flames about 6 or 7 large distress flares were fired within a split second of one another along the length of the ship, lighting the whole sea bright red. Looked a bit odd I must say.

I then panned around and saw the first factory ship going under bow first. Just as her stern was about to go under she also launched a flurry of distress flares.

The 3rd ship listed heavily to starboard before finally plunging under stern first. No flares appeared, and given the circumstances (and elapsed time) that seemed more realistic.

To sum up, I think the flares should be made smaller in size. Having seen distress flares fired for real (testing only), they don't appear as large red glowing balls of light from what I saw. Also, given their height and size, they don't reflect much on the surface - especially daytime like this scenario.

I've read that distress flares were launched by ships to attract the attention of the escorts when a sub was sighted, or an attack was under way. Is it possible they can be timed to fire within a minute or so of hitting a ship? - And make it random, so some ships launch, others don't?

Anyway, as I say just my $0.02's worth.........

Cheers! - Looking forward to the next release!
Px3000

PS - Also like to add - leave out the blood. As explained above, the chances of actually seeing any blood in the water in such circumstances is remote at best. Maybe it's possible to 'blood-stain' the bodies in the water by using a very dark red smear (painted) on their clothing to represent wounding? Other than that I wouldn't have it flowing around them as shown above. Not realistic.
Perhaps ''paint' some of the crew like they are covered in oil, black and dark grey - ideal with tankers being sunk.....

Last edited by Phoenix3000; 10-31-07 at 10:12 AM.
Phoenix3000 is offline   Reply With Quote
Old 10-31-07, 06:42 AM   #132
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by denis_469
Attention Racerboy:
In russian forum people made test mission with you new version RacerBoy RB_SH4_Effects_for_SH3_2_02. And see next pictures with red sea water :
http://www.sukhoi.ru/forum/showpost....&postcount=793

I hope that autor can talk me about for translate in russian for russian forum. In archive mission himself and screens.

Best regards.
it's a bug when multiple flares occupy relatively the same area. I have corrected this in an upcoming release v2.03 that uses a new TGA for the flare's reflection.
TheDarkWraith is offline   Reply With Quote
Old 10-31-07, 06:43 AM   #133
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Wolfehunter
Well Racerboy I think these guys might have a point but I don't mind what you do even if one or two dudes are bleeding randomly.

Can you make them wiggle too?:hmm: Waving arms or something?
you think like I do.....that is also something I am working on
TheDarkWraith is offline   Reply With Quote
Old 10-31-07, 06:59 AM   #134
Hawk U-375
Engineer
 
Join Date: May 2003
Location: Bottom of New York Harbor
Posts: 203
Downloads: 518
Uploads: 0
Default

The blood is a nice add. I like it. Don't like it if all the bodies are bloody..(Looks like a bowl of Tomato soup... ). I have insight to alittle that Race is doing.....Let's just say...it's Realistic!!!!! Scary Realistic.... .

Any old Saliors out there know what the Merchant Ships Alarm sounds like? I believe in some old threads somone told me it was a Bell Ringing...continuously....

Anyone know???????? Please give me insight ....
Hawk U-375 is offline   Reply With Quote
Old 10-31-07, 07:09 AM   #135
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Default

This mod is mind bending!
I fooled around with a large Convoy and a Nelson in the midst. As i was foolin around on the surface, the nelson fired and at me and hit one of their own ; a DD that was behind me!
I've newer seen such an impact before! The debris the; fires the Bodies!...ahhhh what a feat for the eyes. The underwater sounds and secondary explosion were clear and creepy at the same time!
__________________
SH3+GWX
SH5+WoS
Still Sailing....still Deep

Myxale is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:45 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.