![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#61 |
Planesman
![]() Join Date: Aug 2005
Posts: 186
Downloads: 51
Uploads: 0
|
![]()
Thank you, that looks promising.
|
![]() |
![]() |
![]() |
#62 |
Commodore
![]() |
![]()
__________________
Do we have a backup plan? Yes. Kill everyone on sight. I like it. Can we make it the main? |
![]() |
![]() |
![]() |
#63 |
Ensign
![]() Join Date: Sep 2009
Location: Germany
Posts: 221
Downloads: 0
Uploads: 0
|
![]()
Thanks! You were faster than me.
![]() |
![]() |
![]() |
![]() |
#64 |
Commodore
![]() |
![]()
Sorry, will do it again
![]() Civilian aircraft (and no there is no error on the airline name, it's just because of the copyright name) ![]()
__________________
Do we have a backup plan? Yes. Kill everyone on sight. I like it. Can we make it the main? |
![]() |
![]() |
![]() |
#65 | |
Nub
![]() Join Date: Oct 2020
Posts: 3
Downloads: 1
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#66 |
Commodore
![]() |
![]()
Defunct doesn't mean the name is not still trademarked.
__________________
Do we have a backup plan? Yes. Kill everyone on sight. I like it. Can we make it the main? |
![]() |
![]() |
![]() |
#67 |
Nub
![]() Join Date: Oct 2020
Posts: 3
Downloads: 1
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#68 |
Gefallen Engel U-666
|
![]()
T. Wo!
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#69 |
Nub
![]() Join Date: Oct 2020
Posts: 3
Downloads: 1
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#70 |
Chief of the Boat
|
![]()
Welcome to SubSim T. Wo
![]()
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
![]() |
![]() |
![]() |
#71 |
Watch
![]() Join Date: Feb 2012
Posts: 28
Downloads: 57
Uploads: 0
|
![]()
Graphics for this incoming game looks amazing !!
I understand from your interview with Jive Turkey that you're aiming for a "Fleet command" like gameplay. I'm really looking forward to see how the UI and the overall gameplay will look like ! what will the player have control on ? (units orders handeling, loadouts, air/ship stations, air refueling, doctrine/ROE etc...) where does the game will sit between an C:MO where player have control of every detail and some random RTS android game where the player just move unit and point ennemies to attack. |
![]() |
![]() |
![]() |
#72 |
Swabbie
![]() Join Date: Jan 2021
Posts: 6
Downloads: 4
Uploads: 0
|
![]()
Yeah I hope that you have fine control and can do stuff such as actually choose for instance how many missiles you want to fire, turn off radar and use OST/IRST to avoid HARM's, or shoot multi-use missiles like the SM series, BUK's and S300FM's at ships rather than being restricted to using them on aircraft. Does anyone know how the game is going to be balanced politically? I liked the game "faces of war" because it showed that the average combatant isn't a cliche fanatic instead just someone wants the war to end so they can get home and see their family and friends. I heard it is going to be something that pushes the soviets as cliche automatic bad guys which is silly, a more realistic multi-dimensional shades of gray for everyone is far better and where both sides believe that the other started the war.
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|