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Old 04-01-10, 12:01 PM   #121
gutted
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what DDS settings are you saving this with?

I made a very slight edit to the attack scope, but when i load it up in-game get some banding in the transparent part.
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Old 04-01-10, 01:42 PM   #122
emtguf
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Should be DXt5 with alpha

If you do 3 you get a lot of dithering.
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Old 04-01-10, 01:59 PM   #123
reaper7
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I have found (In photoshop, don't know if other appz have this setting) that if you want a non compressed Image with proper Alpha transperancy.
You can save the dds using 8.8.8.8 ARGB 32bpp unsigned rater than DXT3 or DXT5 both of which are 8bpp (files are larger but for no banding well worth it).
Here's an example of the difference: DXT3/5 on the left 8.8.8.8 on the right.



The banding in the DTX3 Alpa channel is nowhere as good as the Alpha channel from using 8.8.8.8 option when saving .dds file

Now the 8.8.8.8 option is selectable in Photoshop with the nvidia plug-in, so I'm not sure if other progs have this option as well.

But the good news is Silent Hunter 5 has no problem loading in this format .
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Old 04-01-10, 02:04 PM   #124
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Glass Crap.dds
man you crack me up

I will have to see if I have that format in photoshop, havent noticed it before.
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Old 04-01-10, 02:08 PM   #125
gutted
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"glass crap" is exactly what my attack scope looked like in-game after my edit.

luckily i backed it up.
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Old 04-01-10, 02:34 PM   #126
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ok DXT5 did the trick (mostly).
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Old 04-01-10, 03:32 PM   #127
emtguf
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Quote:
Originally Posted by reaper7 View Post
I have found (In photoshop, don't know if other appz have this setting) that if you want a non compressed Image with proper Alpha transperancy.
You can save the dds using 8.8.8.8 ARGB 32bpp unsigned rater than DXT3 or DXT5 both of which are 8bpp (files are larger but for no banding well worth it).
Here's an example of the difference: DXT3/5 on the left 8.8.8.8 on the right.



The banding in the DTX3 Alpa channel is nowhere as good as the Alpha channel from using 8.8.8.8 option when saving .dds file

Now the 8.8.8.8 option is selectable in Photoshop with the nvidia plug-in, so I'm not sure if other progs have this option as well.

But the good news is Silent Hunter 5 has no problem loading in this format .
Never mind... didnt have the alpha saving right....

Last edited by emtguf; 04-01-10 at 03:54 PM.
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Old 04-02-10, 01:21 PM   #128
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So this mod is a MUST HAVE that gets around the eff'ed up stadimeter. But I'm having trouble measuring the range.

Let me get this straight:

(MH*1000 or 4000)/Tick marks

gives you range with either 1000 or 4000 beign the zoom factors?

Does this equation change with different scopes used? In the attack periscope, the tick marks are on a different scale so just want to clarify.

Thanks

J
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Old 04-02-10, 01:59 PM   #129
Arclight
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For now the att scope has slightly different marking, yes; 1 tick 20mil instead of 10.

Will have the new version this weekend, which has a reworked reticle for the att scope, making the marks the same.
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Last edited by Arclight; 04-03-10 at 02:24 PM.
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Old 04-02-10, 03:31 PM   #130
lumat83
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Hello Arclight

Just a question : Will this new version fully compatible with "TheDarkWraith Multiple UIs for SH5 with TDC" ?

Actually, It seem work with the Attack périscope and the UZO, but there is a problem with Obs Periscope : the optic is totally at the right of the screen and the TDC Hide a part of the view.
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Old 04-02-10, 06:11 PM   #131
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The "official" 1.2 release is not compatible, but I have a beta/wip version that has the compatibility. There's a link at the bottom of the first post if you want a stopgap solution.

1.3 will have a TDW UI compatible version, should have that tomorrow or sunday.
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Old 04-03-10, 06:04 AM   #132
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Thank you, I think that we can wait without any problem
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Old 04-03-10, 01:48 PM   #133
Arclight
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Default v1.3

Changes:

- include CCIP's freecam tweaks
- binocular 8x zoom
- further enhanced accuracy for measuring with reticle
- darker masks (light version also available)
- version compatible with TDW UI
- thicker shadow around egde (looked jaggy at some aspect ratios)
- circular UZO and binocs view
- changed reticle on attack scope, essentialy identical to obs. scope

Note that the game stretches the binoc view, so it's got a little funny shape. Might change that in the future, but that would make the mod more complex (more files affected) and thus more likely to conflict with other mods.


Comes in 2 separate packages, 1 for stock and 1 for TDW UI. Each package contains 4 folders:

- normal
- normal + OPCF
- light version
- light version + OPCF

You should only use 1 at a time.

Link in first post updated, adding link for TDW UI shortly, and will update sample shots in post #2 as well.
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Old 04-03-10, 01:55 PM   #134
java`s revenge
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Arclight,

Your mod gives sh5 some extra. Better atmosphere when i look
through the scope.

Once again, thank you very much for all the time you gave to make this mod.
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Old 04-03-10, 02:36 PM   #135
Arclight
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Dank je.


Posted some new samples, if you thought the old ones were dark, you're in for a nasty surprise.

Hence the lighter edition. If there are any issues, please let me know. It's 8 versions in total, so something might have slipped the net, despite the double-checking.
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