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Old 05-15-10, 10:15 AM   #211
TheDarkWraith
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Quote:
Originally Posted by Arclight View Post
About the conflicts: not sure. I know TDW UI comes with Emtguf's scopes, either optional or standard, and a while back we agreed to include MRP with his mod as well. I have not looked at his latest version pack yet, and never played with his mod enabled (in fact haven't really played since I started modding), so maybe have a look in-game or ask in his thread which scopes are used by default. Might be something in the documentation, I honestly don't know how he went about it.
the default scopes are the stock SH5 ones in the UIs mod. They were just changed to be compatible with others scope mods (yours, emtguf). You have to enable another version if you want to use something different
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Old 05-15-10, 10:31 AM   #212
Arclight
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Well, there ya go, couldn't have a better source.


No offense, Kylania.
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Old 05-27-10, 06:01 PM   #213
Krauter
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Anyway to get the binoculars back to normal? I don't really like the look of the monocular..
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Old 05-27-10, 06:58 PM   #214
kylania
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Quote:
Originally Posted by Krauter View Post
Anyway to get the binoculars back to normal? I don't really like the look of the monocular..
Simply remove the Gui folder from data\Menu in the mod. All that is there are two dds image files, so by removing that you still get the better scopes and free cam zoom stuff, but you don't get the cyclops binocs and the circle UZO, both are full screen and 8-shape'ish per stock.
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Old 05-27-10, 07:38 PM   #215
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Thanks
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Old 06-27-10, 05:00 PM   #216
Arclight
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I am not sure what trouble you are having.

Is it that you can not see at night?
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Old 08-24-10, 04:32 PM   #217
Petr
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I have just a little problem with this mod. I have in periscope diferent lines than I see on screenshots. There are also sme "extra lines" which look like from stock. I use TDW UI.
Does anyone have any idea what is wrong?
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Old 08-24-10, 04:36 PM   #218
Arclight
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Extra lines are hardcoded, not much I can do about that. Make sure you're using the TDW UI version, normal one isn't compatible with his mod.

* and enable after UI mod, of course.
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Old 08-26-10, 09:40 AM   #219
oscar19681
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I lose the tdc,s in the obs scope with the UI mod. Also the periscope view go,s back to the right like in stock. I installed the UI compatible one.
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Old 08-26-10, 09:45 AM   #220
Arclight
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I'll have a look, gimme a minute.
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Old 08-26-10, 09:58 AM   #221
TheDarkWraith
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Quote:
Originally Posted by oscar19681 View Post
I lose the tdc,s in the obs scope with the UI mod. Also the periscope view go,s back to the right like in stock. I installed the UI compatible one.
I use MRP 1.3 with no problems with my UIs mod
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Old 08-26-10, 10:10 AM   #222
Arclight
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I don't see a problem. Only module that changes the cameras.cam is emtguf's rework. Nothing else in TDW's mod makes changes to cameras.cam.

Make sure this is enabled after the UI mod, and check no other mods in the list conflict with cameras.cam. Maybe disable emtguf's module before enabling this one.

This mod makes no changes to the postioning of the scope, so that's really out of my control.


* ^ seem's I'm not the only one.
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Old 08-26-10, 02:46 PM   #223
SteelViking
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Hey Arclight, I did end up perfecting that .dds file for the binoculars so that they would be round instead of football shaped(an American football that is). You are welcome to use it if you like. It makes the binocs round without causing the conflicts of doing it the .ini route.
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Old 08-27-10, 05:16 AM   #224
Arclight
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Actually, I would appreciate it. Better than mucking around in a .cfg file causing who knows how many compatibility issues.
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Old 08-27-10, 06:35 AM   #225
Abd_von_Mumit
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Arclight: thank you for your mod. Just started using it yesterday together with TheDarkWraith's "super mod". Good work, keep it coming.
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