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Old 11-25-09, 09:12 AM   #1681
GOZO
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Quote:
Originally Posted by Ducimus View Post
There is no more deep dive command, as it is no longer neccessary. You have a clickable 600 ft depth gauge in the Conning tower for all boats. Also, Balao and tench will go all the way to the bottom via the D key, or dive to their test depth with the crash dive command. This has been annotated in the documentation AND the FAQ. Just FYI.

As an aside, the functionaltiy that was the deep dive command, is now radar depth.
Of course! Just thinking in old terms again.....

Thanks. This last version is a real treat!!!!!

Thanks

//OB
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Old 11-25-09, 07:47 PM   #1682
WitoldGritz
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Default Metric Numograpf

Hi,
Is there any chance i can install "Metric_SpeedChart_nomo" option into the NORMAL 1.4 game without TMO Mod or any other "Mods"?
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Old 11-26-09, 04:45 AM   #1683
Roger Dodger
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Default Hogan's Alley

I'm commanding the USS Balao, Nov. 1944. I installed TMO 1.9 between patrols (in port). I got the Captain's Cabin/Yeoman's Station, and the 600' depth setting in the Conning Tower. I still don't have Hogan's Alley in the Crew Watch and Station Billet. I also installed the appropriate RSRDC MOD.

Something wrong, or must I start a completly new campaign to get it?
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Old 11-26-09, 05:41 AM   #1684
SteveUK
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Quote:
Originally Posted by Roger Dodger View Post
Something wrong, or must I start a completly new campaign to get it?

Think that you have to start a new career to get all of the goodies to work. Ducimus says clean install and no TMO other mods.
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Old 11-26-09, 05:54 AM   #1685
ShadowWolf Kell
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Quote:
Originally Posted by SteveUK View Post
Think that you have to start a new career to get all of the goodies to work. Ducimus says clean install and no TMO other mods.
I would imagine it's similar to how OM works. Since it's altering your equipment/crew file within your save.

You can manually cut and paste data from a new game into your old one, but you'll lose your crew and can potentially have other nasty effects.

I agree with SteveUK here though. Your best bet is to make a clean install and set up TMO 1.9 and go from a fresh game.
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Old 11-26-09, 06:06 AM   #1686
abclkhan
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Quote:
Originally Posted by Roger Dodger View Post
I'm commanding the USS Balao, Nov. 1944. I installed TMO 1.9 between patrols (in port). I got the Captain's Cabin/Yeoman's Station, and the 600' depth setting in the Conning Tower. I still don't have Hogan's Alley in the Crew Watch and Station Billet. I also installed the appropriate RSRDC MOD.

Something wrong, or must I start a completly new campaign to get it?

Dont have to restart.
I had docked a sargo with a damage of 87% after installing TMO 1.9 between two patrols. The sargo didnt have h alley . I was given a new boat, a P class wich came with all the stuff. All you have to do is to change your submarine
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Old 11-26-09, 06:09 AM   #1687
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By the way...
Maybe someone knows...
Where can I find a record of ship lenghts?
Thanks
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Old 11-26-09, 07:15 AM   #1688
GOZO
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Quote:
Originally Posted by abclkhan View Post
By the way...
Maybe someone knows...
Where can I find a record of ship lenghts?
Thanks

Well here I have uploaded the a manual I use but I still need data from other ships to make complements to it.

http://www.filefront.com/13749588/INSRM_-_3025c.pdf

Cheers

//OB
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SHIV: WDAD, Med Campaign
SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD
SHIII: LSH3 2015
Cold Waters with all bells and whistles
Finally SHV but still unmodded and still a noob....
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Old 11-26-09, 07:21 AM   #1689
GOZO
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Another question:

-What is Hogans Alley????


Just found on the net that there is the "Red Light District" in vancouver called that.



Cheers

//OB


RESOLVED!!!!

Found it here: http://www.olgoat.com/substuff/dex14.htm
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SHIV: WDAD, Med Campaign
SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD
SHIII: LSH3 2015
Cold Waters with all bells and whistles
Finally SHV but still unmodded and still a noob....

Last edited by GOZO; 11-26-09 at 07:37 AM.
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Old 11-26-09, 09:33 AM   #1690
Ale1500
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Hey guys, I'm new here but a long time subsimmer. I've just downloaded and installed TMO 1.9. It looks really great!
I've tried it a couple of hours, and I've just found there's no way to make the "Rig for Silent Running" button to work.

Well, it's my first time with TMO and I was wondering... There's only free camera? No longer chase camera?

Thanks, wonderful job guys!

Alex.
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Old 11-26-09, 12:17 PM   #1691
I'm goin' down
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Quote:
Originally Posted by Ale1500 View Post
I've tried it a couple of hours, and I've just found there's no way to make the "Rig for Silent Running" button to work.

Well, it's my first time with TMO and I was wondering... There's only free camera? No longer chase camera?
As was explained to me once, try escaping to the main menu and restarting the mission. That might fix the silent running problem. I had the same issue yesterday and solved it that way. It may be your solution.

I think the camera issue may be addressed in the support folder for TMO 1.7 or 1.7-1.8 beta. The support folder is part of the RAR package. I am not sure this correct advice, as I don't known what a chase camera is?

(p.s. I raised the attack periscope and to my amazement saw a the face of a turkey staring back at me,)
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Old 11-26-09, 12:19 PM   #1692
banjo
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The FAQ in TMO explains how to get the Next/Previous camera back.
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Old 11-26-09, 12:24 PM   #1693
I'm goin' down
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Default vicker03

How do you assign the deep dive plane to a crew member? I do not know where to start? That is a pretty imaginative solution!
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Old 11-26-09, 12:41 PM   #1694
AVGWarhawk
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Quote:
Originally Posted by I'm goin' down View Post
How do you assign the deep dive plane to a crew member? I do not know where to start? That is a pretty imaginative solution!
You don't. Use the small depth guage between the two large depth guages. Just click the depth you want.
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Old 11-26-09, 01:05 PM   #1695
Ale1500
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Quote:
Originally Posted by banjo View Post
The FAQ in TMO explains how to get the Next/Previous camera back.
OK. Thanks!
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