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Old 10-31-09, 01:19 PM   #1486
lurker_hlb3
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Quote:
Originally Posted by Sevrin View Post
mod much, lol?
More like mod soup. All those exrta mods are "trashing" TMO / RSRDC and OM
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Old 10-31-09, 01:37 PM   #1487
Sevrin
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Yep, I scaled back to tmo/rsrd and a couple minor cosmetic mods - nice and clean.

It was getting to the point that I couldn't remember what was overwriting what and wasn't even sure if half of them were doing all they were supposed to...

I figure the 'supermods' are incorporating enough of the little tweaks now anyhow...



p.s., Like the new night scope...

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Old 10-31-09, 01:47 PM   #1488
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Can someone please PM I am having a hell of a time getting TMO to take for some strange reason.I had to reformat Vista a few days ago and after getting SH4 back on the PC (complete new install nothing old) the thing just wont take I have JSGME and did the snapshot everything.I even tried installing SH4 in its own folder(custom not the default location) still no dice.TMO is showing as "on" with JSGME but not "taking".

I cant see why this is being such a dozy for me in the past I was able to get JSGME and TMO up and running I dont see why it is being such a bitch this time around. Thanks in advance.


Ah ha! I forgot that you had to be on double secret probation to be able to make a mod work they almost outsmarted me...... not this time.Anyway I forgot about the whole folder inside a folder thing now it works.

Last edited by Stealhead; 10-31-09 at 02:32 PM.
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Old 11-02-09, 06:48 AM   #1489
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Taste his soup, captains? Yes, too much is too much, especially all those Webseter's mods, which emphatically have destructive effects on TMO and RSRD. Webster mods for the stock game. Actually strike that. The entire list is frightening! This is a Halloween post for sure!

Most of us learn the hard way that the key to SH4 happiness is to keep it simple: a supermod, RSRD if you please, a couple of boat skins, maybe a keyboard layout, mission files are OK, but just about anything else is trouble. Mod soup never tastes good no matter how you season it!
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Old 11-03-09, 11:41 PM   #1490
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Question to TMO users in general:

If i removed the alternate "flotilla's" from the roster, the ones that provide a SpecOps mission of some sort every other patrol, would anyone really miss it?
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Old 11-04-09, 12:01 AM   #1491
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I would not miss it.
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Old 11-04-09, 03:36 AM   #1492
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Have to agree I wouldn't miss it that much either. Oh and btw this really is amazing work your doing thank you so much
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Old 11-04-09, 03:40 AM   #1493
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Quote:
Question to TMO users in general:

If i removed the alternate "flotilla's" from the roster, the ones that provide a SpecOps mission of some sort every other patrol, would anyone really miss it?
do you mean things like the aleutan patrols?
please do not remove! add stuff instead
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Old 11-04-09, 04:00 AM   #1494
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Quote:
Originally Posted by vickers03 View Post
do you mean things like the aleutan patrols?
please do not remove! add stuff instead
No no, id never remove the aleutian patrols. If anything i need to work on that some more. No, i mean the three alternate flotillas i have in TMO. Theres the normal flotillas, and then theres these 3 extra ones. I have them scripted so your garunteed some sort of special mission every other patrol. Photo recon, supply, spy, etc.
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Old 11-04-09, 10:32 AM   #1495
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Quote:
Originally Posted by Ducimus View Post
Question to TMO users in general:

If i removed the alternate "flotilla's" from the roster, the ones that provide a SpecOps mission of some sort every other patrol, would anyone really miss it?

Nope,
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Old 11-04-09, 10:34 AM   #1496
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I wouldnt miss it Ducimus.An expanded Aleutian campaign, say one that allows you to homeport fleetboats such as Gato and others in 42 and 43 out of Dutch Harbor, sounds much better
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Old 11-04-09, 10:52 AM   #1497
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Default Would not miss them.

I believe that removing them is a great idea. If you read Blair"s two volume set on the Sub Warfare in WWII, they did not do that many spec ops.

Remove them,

Ron Banks MMCM(SS), USN(Ret)
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Old 11-04-09, 11:18 AM   #1498
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I would`nt miss them.
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Old 11-04-09, 11:51 AM   #1499
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I'm holding back on reinstalling SH4 until your current incarnation of TMO is in full release. So, when you say "flotilla," I don't know if you're talking about fleet submarines or U-boats. But, if it's fleet subs, I'd rather you keep in as many different types of missions as possible. Even though one book might not talk much about special ops, others do.

Most sub commanders complained about doing those missions ... but they carried out their orders anyway. I'd like the opportunity to do the same.
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Old 11-04-09, 11:59 AM   #1500
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I wouldn't miss them either. However, why don't you make an optional separate addon for TMO v1.8? That would keep the download from being so large, and would offer to whomever wishes it, an option to install it.
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